1035 cards found
Ardent Charge

Ardent Charge {1}{R}

Instant
Attacking creatures you control get +1/+0 until end of turn.
Draw a card.
Ardy's Invocation

Ardy's Invocation {R}{G}

Sorcery
Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Orchestrate {R}{G}
  • Carpe Arcanum
Ardy's Study

Ardy's Study {G}{G}

Enchantment - Study
Archive 5
You may play lands from the archived library.
Ardy, Youthful Geomancer

Ardy, Youthful Geomancer {R}{G}

Legendary Planeswalker - Ardy
[+1]: Untap target land.
[–1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life.
[–7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Loyalty:
2
Armorer of the Soul

Armorer of the Soul {2}{W}

Creature - Elf Cleric
Whenever two or more creatures an opponent controls attack, adjudicate.
Enchanted creatures you control get +0/+2.
2/3
Arpechian Tiger

Arpechian Tiger {2}{R}{R}

Creature - Cat
Haste
Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Rowdy and reckless, the students of the Arpechian Academy are said to be overly inspired by the local wildlife.
4/3
  • Carpe Arcanum
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte.
3/3
  • Carpe Arcanum
Arrive Unseen

Arrive Unseen {1}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Raiders stalked the woods. Pirates the bay. And most treacherous of all, Cauldish knights quietly strapped on their arms and armor within the walls of Whiterun itself.
  • A Tourney at Whiterun
Arrogant Fencer

Arrogant Fencer {2}{R}

Creature - Human Noble Soldier
Double strike
Renown 2
1/2
Arrogant Training
Imperious Hero

Arrogant Training {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Fabled {2}{W}
“Shall I tie my hands behind my back as well?”
Card has other part: Imperious Hero
  • A Tourney at Whiterun
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
  • Carpe Arcanum
Artisan's Masterpiece

Artisan's Masterpiece {4}

Artifact
{T}: Add {C}{C}.
{2}: Scry 1.
  • Plagues of Fretport
Artist's Vista

Artist's Vista

Land
{T}: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next precombat main phase.
Inspiration begets inspiration.
  • Memorium Arcanum
Ascetic's Journey
Hermit's Travels

Ascetic's Journey

Enchantment - Aura
(Color indicator: Ascetic's Journey is green)
Enchant player
Enchanted player may play an additional land on each of their turns.
Enchanted player may play lands from their graveyard.
Card has other part: Hermit's Travels
  • A Tourney at Whiterun
Ashka Ritualist

Ashka Ritualist {3}{G}{G}

Creature - Human Shaman
Trample
When Ashka Ritualist enters the battlefield or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
3/2
  • Beyond Our Ken
Ashka's Hunter

Ashka's Hunter {2}{G}

Creature - Wolf
Gestalt
This creature can't be blocked by creatures with power 1 or less.
Outside, the howling was incessant. And Mishka's illusions could do little to silence them.
3/2
  • Beyond Our Ken
Ashkan Preserver

Ashkan Preserver {W}

Creature - Human Cleric
Gestalt
This creature can't be sacrificed.
“Our destiny is greater than this life. Join us, and become a part of something endless.”
1/1
  • Beyond Our Ken
Assassin's Warning

Assassin's Warning {2}{U/B}

Instant
Target creature gets -3/-0 until end of turn. That creature's controller mills six cards.
  • Plagues of Fretport
Assertive Inaction

Assertive Inaction {1}{U}

Instant
Target creature gets -5/-0 until end of turn. Adjudicate.
“You have done enough. You will rest.”
  • Mious
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2/2
  • A Tourney at Whiterun
Autumn Fae

Autumn Fae {1}{R}

Creature - Faerie
Flying, double strike
Prowess
0/1
Autumn Moon

Autumn Moon

Land
{T}: Add {C}.
{2}, {T}: Add three mana of any one color.
A portent of imminent destruction.
Autumn Song

Autumn Song {1}{R}

Sorcery
Creatures you control get +1/+0 and gain haste until end of turn.
In the surrounding woods, the air grows chill and the dead lively, but inside hearths burn and songs warm the heart.
  • Harvest Festival
Autumnal Astrologer

Autumnal Astrologer {3}{W}{U}

Creature - Human Advisor
{T}, Tap an untapped creature you control: You draw a card and you gain 1 life.
2/4
  • Harvest Festival
Autumnal Watch

Autumnal Watch {R}

Creature - Elf Soldier
Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card.
1/1