647 cards found
Bonetooth Ritual

Bonetooth Ritual {2}{B}

Instant
You may pay {1}{B} and tap an untapped Shaman you control rather than pay this spell's mana cost.
Target player sacrifices a creature. You gain life equal to its toughness.
  • Adventurers of Onora
Boxue and Ma'Long

Boxue and Ma'Long {1}{U}{R}

Legendary Planeswalker - Boxue
You may activate Boxue and Ma'Long's loyalty abilities an additional time if you've cast two or more spells this turn.
[+1]: Scry 2.
[–2]: Exile the top two cards of your library. You may play one of them this turn. When you do, put the other card into your hand.
[–6]: Whenever you cast a spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3
  • Adventurers of Onora
Break of Dawn

Break of Dawn {3}{W}{W}

Sorcery - Adventure
Double your life total. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blessed Suncrusher
  • Adventurers of Onora
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
  • Adventurers of Onora
Brilliant Runepearl

Brilliant Runepearl {3}

Enchantment Artifact
Brilliant Runepearl enters tapped.
Whenever you cast a permanent spell, you gain 1 life.
{T}: Add one mana of any color. Spend this mana only to cast permanent spells.
All a world's beauty within such a fragile coil.
  • Elmare: Into the Abyss
Brine Duelist

Brine Duelist {3}{W}

Creature - Merfolk Soldier
Defender
When Brine Duelist enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Put a +1/+1 counter on Brine Duelist. It loses defender.
4/4
  • Elmare: Into the Abyss
Bristling Skoki

Bristling Skoki {2}{W}

Creature - Beast
Bristling Skoki has first strike as long as it's attacking.
Whenever Bristling Skoki blocks a creature, you may have it deal damage equal to its toughness to that creature.
“Mess with the Skoki, you get the pokey.”
—Tinyvale nursery rhyme
3/1
  • Adventurers of Onora
Brothers' Reunion

Brothers' Reunion {G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack with exactly two creatures, add a quest counter.
Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order.
Put two +1/+1 counters on each of up to two target creatures you control.
  • Adventurers of Onora
Bubbledome Captain

Bubbledome Captain {4}{W}

Creature - Merfolk Soldier
Concord — Whenever Bubbledome Captain attacks, if there are four or more card types among permanents you control, each other attacking creature gets +1/+1 until end of turn.
“Our sanctum hasn't been breached since its founding— I don't intend for that to change.”
4/4
  • Elmare: Into the Abyss
Bubbledome Chorister

Bubbledome Chorister {1}{G}

Creature - Merfolk Aurashaper Druid
When Bubbledome Chorister enters, create a green Aura enchantment token named Sanctum's Gift attached to target creature. The token has enchant creature and “Enchanted creature has ‘{T}: Add {G} for each enchanted creature you control.'”
1/2
  • Elmare: Into the Abyss
Bubbledome Keeper

Bubbledome Keeper {2}{U}

Creature - Merfolk Wizard
Whenever you cast an enchantment, instant, or sorcery spell, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
1/3
Bubbledome Waveblade

Bubbledome Waveblade {U}

Creature - Merfolk Soldier
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Concord — As long as there are four or more card types among permanents you control, Bubbledome Waveblade gets +1/+1.
“I'll never get used to the air in here, but Myrmidon was really onto something when he built this place. I'll guard it with my life.”
1/1
  • Elmare: Into the Abyss
Bubblespout Sentry

Bubblespout Sentry {1}{U}

Creature - Merfolk Soldier
When Bubblespout Sentry enters, look at the top card of your library. You may put it into your graveyard.
“I've been bouncing Danithra turncoats and Dawson's marauders since before the sand settled. The Others will have to get in line.”
1/3
  • Elmare: Into the Abyss
Burglar Cat

Burglar Cat {1}{B}

Creature - Cat Rogue
When Burglar Cat enters, exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it.
“I just take a small cut off the top— you can keep the lion's share.”
1/1
  • Adventurers of Onora
Buried at Sea

Buried at Sea {2}{B}

Instant
Pressure {B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life.
  • Elmare: Into the Abyss
Burn Brightly

Burn Brightly {1}{R}

Sorcery - Adventure
Exile the top card of your library. You may play that card until the end of your next turn.
Card has other part: Sunwatcher Aspirant
  • Adventurers of Onora
Bury

Bury {2}{B}

Sorcery - Adventure
Search your library for a card, put it into your graveyard, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paleolizard
  • Adventurers of Onora
Bygone Wreck

Bygone Wreck {3}

Artifact - Vehicle
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?”
—Myrmidon, Coralight exile
3/4
  • Elmare: Into the Abyss
Calamari Dragon

Calamari Dragon {3}{R}{R}

Creature - Squid Dragon
During your turn, cards in your hand have cycling {X}, where X is the number of cards you've discarded this turn.
At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn.
Cycling {R} ({R}, Discard this card: Draw a card.)
4/4
Cannoncoil Hermit

Cannoncoil Hermit {X}{X}

Artifact Creature - Crab
Cannoncoil Hermit enters with X +1/+1 counters on it.
{1}, {T}: Put a +1/+1 counter on Cannoncoil Hermit.
{1}, {T}, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target.
{3}: Untap Cannoncoil Hermit.
0/0
Canopyctopus

Canopyctopus {2}{G}

Creature - Plant Octopus
Reach
Menagerie — When Canopyctopus enters, if there are five or more creature types among creatures you control, reveal the top card of your library. If its mana value is less than or equal to the number of lands you control, draw a card. Otherwise, you may put that card into your graveyard.
3/3
  • Adventurers of Onora
Captain Fina Redtail

Captain Fina Redtail {B}{R}

Legendary Creature - Fox Pirate
Captain Fina Redtail can't be blocked as long as you control another attacking Pirate.
Whenever Captain Fina Redtail deals combat damage to a player, you may pay {2}. If you do, create a 2/1 black and red Cat Pirate creature token with menace.
2/2
  • Adventurers of Onora
Cassia the Carefree

Cassia the Carefree {2}{W}{W}

Legendary Planeswalker - Cassia
Wander {2}{W}{W} (You may cast this from the battlefield for its wander cost.)
[–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token.
[–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time.
[–3]: Put a +1/+1 counter on each creature you control.
Loyalty:
5
  • MSEM Masters: Jumpstart
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Cast a Wide Net

Cast a Wide Net {3}{U}

Instant
Reveal cards from the top of your library until you reveal a card with a lesser mana value than the previous card, then put all cards revealed this way into your hand.