Exile up to one target creature. Coalesce {5}{B}{B}(You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
Create two 1/2 blue Bird creature tokens with flying. Coalesce {5}{U}{U}(You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Enchant opponent Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
Core Ignition deals X damage to target creature or planeswalker. Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Much like the beasts of ancient times, Anran leaves little in her wake but embers.
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Whenever another enchantment you control enters, you may put a progress counter on Corporate War. [progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment. [progress 6+] Sacrifice a creature or enchantment: Destroy target permanent. Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. Sacrifice two creatures: Draw a card. Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {3}{G}: Heart Draw a card. Until the end of your next turn, whenever an enchantment you control enters, you may draw a card. {3}{W}: Body Create a 3/3 white Construct enchantment creature token. {2}{G}{W}: Soul Creation Module gains “Creatures you control get +1/+1 as long as you've had one or more enchantments you control enter this turn.”
Creatures you control get +4/+4 and gain trample until end of turn. Coalesce {8}{G}{G}(You may cast this from your graveyard for {8}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Trample
At the beginning of your end step, you may put a progress counter on Custom Armaments. [progress 1-3] Sacrifice Custom Armaments: Destroy target blocked creature. [progress 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures. Sacrifice CARDNAME: Exile up to two target blocked creatures.
Menace Whenever CySec Blacksuit deals combat damage to a player or planeswalker, create a Function token with “Choose a nonland card exiled by this spell. For as long as that card is exiled, you may cast it and you mana of any type can be spent to cast that spell.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Flash When CySec Disruptor enters, if it was cast, target opponent conjures a card named Data-Point on top of their library. (It's a sorcery that costs {2} with “Draw a card.”)
CySec Infiltrator can't be blocked except by enchantment creatures. Whenever CySec Infiltrator attacks, create a Function token with “Target player loses 2 life and you gain 2 life.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
When CySec Moderation Council enters, choose a nontoken enchantment you control or an enchantment card in your graveyard. Conjure a duplicate of that card into your hand.
When CySec raised the Blackwall, the cost of safety seemed reasonable.
CySec Nexus enters tapped. {T}: Add {W} or {U}. {W}{U}, {T}: Create a Function token with “Flash.” Activate only as a sorcery. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) Whenever a cursed opponent attacks, you may draw a card.
CySec's most elite runners patrol the Blackwall. Most haven't left virtual in decades.