5253 cards found
Adiran Scryers

Adiran Scryers {G}

Creature - Human Shaman
{T}: Add one mana of any type that a land an opponent controls could produce.
Not all were willing to blindly trust the promise of a new world, and traveled through portals of the mind before committing to portals of the body.
1/1
  • Memorium Arcanum
Admirable Admiral

Admirable Admiral {3}{R}

Creature - Human Pirate
Whenever you cast a Pirate spell, create a 1/1 blue and red Pirate creature token with haste.
It takes a worthy and fearsome man to command the respect of an entire fleet.
4/3
  • Dark Seas of Shiryen
Admiral Olson Stout

Admiral Olson Stout {3}{R}{R}

Legendary Creature - Fox Pirate
Haste
Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase.
3/3
Admiral Otto von Whiskers

Admiral Otto von Whiskers {3}{G}{G}

Legendary Planeswalker - Otto
As long as it's your turn, Otto is an Otter Soldier creature with indestructible and “This creature's power and toughness are each equal to twice the number of creatures you control.”
[+1]: Create a 2/2 green and white Otter Soldier creature token.
[–8]: Draw cards equal to the greatest power among creatures you control, then you gain life equal to the greatest toughness among creatures you control.
Loyalty:
4
  • Adventurers of Onora
Admonish the Unruly

Admonish the Unruly {R}

Instant
Adjudicate, then Admonish the Unruly deals damage to target creature equal to the number of Auras you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Sometimes the law must be final, in order to be maintained.
  • Mious
Adorned Flamebinder

Adorned Flamebinder {2}{R}

Creature - Human Wizard
Reach
{T}: Adorned Flamebinder deals 1 damage to any target. Activate only if Adorned Flamebinder is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
1/4
  • Quest for the Roseblade
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Adrenaline

Adrenaline {1}{R}

Enchantment
Each spell you cast with flash or haste costs {1} less to cast.
Each creature you control with flash or haste gets +1/+0.
The heat of the moment is sure to bring out the best and the worst of everyone.
  • Monsters of Chikyu
Advanced Powercell

Advanced Powercell {1}{G}

Artifact - Powercell
Advanced Powercell enters the battlefield tapped.
{T}: Add one mana of any color.
  • Discoveries of Akieva
Advent from Above

Advent from Above {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature.
“I knew, within a single breath, that nothing would ever be the same.”
—Luro, Captain of the Guard
  • Elmare: Into the Abyss
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
  • Adventurers of Onora
Adventurer's Amulet

Adventurer's Amulet {1}

Artifact
{2}, Sacrifice Adventurer's Amulet: Search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
Whether they're from the Zagos Mountains or the Dunesea, travelers use these trinkets to give them luck on their journeys.
  • Alkabah
Adventurers, Assemble!

Adventurers, Assemble! {4}{G}{G}

Instant
Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
Menagerie — If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time.
  • Adventurers of Onora
Adventuring Pack

Adventuring Pack {3}

Artifact
As long as you control four or more differently named lands, creatures you control get +1/+1.
As long as you control a land named Far-Off Lands, creatures you control get +1/+1.
While a planeswalker can leave in an instant, they must carefully plan when they want to stay.
  • Sparks of a Multiverse
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“Nangjiao is now an untamed wild, an empty canvas. Let's go paint.”
—Lei Lihong
Advocate of the Hunt

Advocate of the Hunt {R}{R}

Creature - Human Warrior
First strike
Whenever a player loses life, creatures you control get +1/+0 until end of turn.
1/1
Aelani, Mother of All

Aelani, Mother of All {2}{G}{G}{G}

Legendary Creature - Spirit
Vigilance, reach
As a noncreature spell resolves, exile it instead of putting it anywhere else.
She bears the scars of an ancient calamity. To protect her children, she would live through it again.
6/6
  • Descent from the Highlands
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Aerida's Study

Aerida's Study {1}{R}{R}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play the top card of the archived library.
You can't play cards from your hand.
  • Memorium Arcanum
Aerie Bell-Warden

Aerie Bell-Warden {4}{G}

Creature - Goat Monk
When Aerie Bell-Warden enters the battlefield, if it's in a pack, you gain 5 life. (Two or more creatures you control with equal power are in a pack.)
All sorts of pilgrims and devotees can be found in the aeries of Heaven's End.
5/5
  • Panxiou
Aerie Watch

Aerie Watch {1}{G}

Enchantment - Aura
Enchant creature
When Aerie Watch enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has reach.
  • Dark Seas of Shiryen
Aether Crosser

Aether Crosser {2}

Artifact - Vehicle
Flying
Whenever Aether Crosser attacks, you may aetherize another target tapped creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Crew 1
2/2
  • Worlds Away
Aether Gateway

Aether Gateway

Land
{T}, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon