6460 cards found
Accompanied Adventurer

Accompanied Adventurer {2}{R}

Creature - Human Scout
Menace
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“How can they send me on a mission with dogs, then tell me, ‘Don't play'?”
2/2
  • Love Song
Accomplished Master

Accomplished Master {1}{R}

Creature - Human Warrior
Double strike
“I took one step towards them. I felt the joy of becoming something. A failure dead at the hands of a master. A master that proved themselves greater than history. Both outcomes were joyous.”
1/1
  • End of Wollensie
Accursed Bear

Accursed Bear {1}{R}

Creature - Demon Bear
You may exert Accursed Bear as it attacks. When you do, it gets +1/+0 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
Nothing knows when to die.
2/2
  • End of Wollensie
Ace Trainer

Ace Trainer {1}{R}

Creature - Human Ranger
Non-Human creatures you control get +1/+0.
“Some trained with only fish, or ghosts, or birds. But the greatest challengers have learned to master them all.”
—Lucien, the duelist
2/1
  • Monsters of Chikyu
Acin, the Toymaker Avatar

Acin, the Toymaker Avatar

Vanguard
Your starting life is 24.
{X}, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. If X is 11 or greater, choose a creature with mana value X or greater instead. Activate only as a sorcery and only once each turn.
  • Playtest Cards
Acolyte of Azos

Acolyte of Azos {3}{R}

Creature - Cat Wizard
This spell costs {2} less to cast if you've cast both an instant spell and a sorcery spell this turn.
Haste
4/3
Card has other part: Hot Air
  • Adventurers of Onora
Acorn Assault

Acorn Assault {G}

Instant
Choose two —
• Untap target nonland permanent.
• Target creature gets +2/+0 until end of turn.
• Target creature gains hexproof until end of turn.
  • Villains: The Musical
Across the Realms

Across the Realms {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Draw a card.
“There are so many places we could go, so many adventures we could have. I can't wait to get started!”
—Aralia, to Zanthos
  • Seasons of War
Across the Slipsands

Across the Slipsands {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Menagerie — If there are five or more creature types among creatures you control, creatures you control get +1/+1 until end of turn.
  • Adventurers of Onora
Act of Jealousy

Act of Jealousy {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (If you exert it, it will still untap for other players.)
The first swing is foreign. The second is a long lost friend. The third encompasses all your passion.
Ada's Mischief

Ada's Mischief {1}{R}

Instant
Target instant or sorcery spell gains “This spell deals 4 damage to you.”
Reading her fates is child's play. Changing her fates is a fool's errand.
  • Ophorio
Ada, the Free

Ada, the Free {2}{R}{R}{R}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As you choose targets for an instant or sorcery spell, choose up to one additional target.
At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/2
Adam of the Ironside

Adam of the Ironside {3}

Legendary Artifact Creature - Construct
First mate—Your starting deck contains twelve or more creature cards and they all share a creature type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
As Adam of the Ironside enters, choose a creature type. Adam becomes that type.
Adam gets +1/+1 for each other creature you control of the chosen type.
2/2
Adamant Cultist

Adamant Cultist {1}{G}{G}

Creature - Reflection Shaman
Revive {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Some refuse to die. Others refuse to stay dead.
4/2
  • Oirohpo
Adamantine Servitor

Adamantine Servitor {8}

Artifact Creature - Construct
Indestructible
Legendary permanents you control have indestructible.
The Adamant Legion guards Vraniveer's throne hall, awaiting their promised sovereign. Only a few have succeeded in obtaining one for their personal protection.
8/8
  • Seasons of War
Adapt or Die

Adapt or Die {3}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Druid creature token.
“We must learn to endure this creature's curse, or we won't be able to stop it.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Adaptive Servitor

Adaptive Servitor {3}

Artifact Creature - Shapeshifter
{1}: Choose one. Activate only once each turn.
• Adaptive Servitor gets +1/+1 and gains first strike until end of turn.
• Adaptive Servitor gets +2/+0 and gains trample until end of turn.
2/2
  • Zero
Adaptive Terrains

Adaptive Terrains

Land
{T}, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
“Gaze out at the potential world that Olten could be. A thousand flowers could bloom.”
—Mia Reyes, Xenobiologist
Adaptive Troll

Adaptive Troll {2}{G}

Creature - Troll Mutant
{G}: Tap Adaptive Troll. It gains indestructible until end of turn.
At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
3/2
  • Arkadai
Adept Fisherman

Adept Fisherman {2}{G}

Creature - Human Pirate Scout
{T}: Adept Fisherman voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Adept Fisherman phases in, you gain 2 life.
“What kinds of fish swim these waters? Breakfast, lunch, and dinner.”
3/2
  • Dark Seas of Shiryen
Adept of Rations

Adept of Rations {2}{G}

Creature - Human Wizard
When Adept of Rations enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}, Sacrifice this token: You gain 3 life.”
The greatest invention of the war would not destroy entire armies, but save them.
2/3
  • The Empty Throne of Feanav
Adiran Scryers

Adiran Scryers {G}

Creature - Human Shaman
{T}: Add one mana of any type that a land an opponent controls could produce.
“Learning what an opponent is doing is only the start. Mastery comes from understanding why and how.”
1/1
Admirable Admiral

Admirable Admiral {3}{R}

Creature - Human Pirate
Whenever you cast a Pirate spell, create a 1/1 blue and red Pirate creature token with haste.
It takes a worthy and fearsome man to command the respect of an entire fleet.
4/3
  • Dark Seas of Shiryen
Admiral Olson Stout

Admiral Olson Stout {3}{R}{R}

Legendary Creature - Fox Pirate
Haste
Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase.
3/3