{T}: You may put a land card from your hand onto the battlefield. {1}, {T}: Aetherize target land you control. (To aetherize, create a token that's a copy of it, then exile that token.)
You may cast Oil the Mind from your graveyard. Target player mills three cards. If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, gain control of target nonland permanent with a lesser mana value than that card until you draw a card from the archived library.
When Okus, the Fabulous Hat enters, gain control of target creature or planeswalker for as long as you control Okus. [+1]: You may create a blue Aura enchantment token named Fancy Hat with enchant creature and “Enchanted creature gets -2/-0.” [–2]: Target player loses life equal to the number of enchantments you control and you gain that much life.
When Ol' Sycamore enters, choose up to two — • Ol' Sycamore fights another target legendary creature. • Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.)
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn. {T}: Add {R} or {G}. {4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
When Old-Oath Conviction enters or leaves the battlefield, create a 1/1 white Cleric creature token with lifelink. {3}{B}, Sacrifice Old-Oath Conviction: Draw a card. Activate only as a sorcery.
Some saw the digital pantheon not as gods, but as the shadows of a lost path.
Defender, flying Menagerie — As long as there are five or more creature types among creatures you control, Old-Rune Sentinel can attack as though it didn't have defender.
Vigilance When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order. At the beginning of your end step, gain control of target permanent you own.
Flying Whenever Olson's Armada attacks, if only one creature crewed it, create a 1/1 white Bird creature token with flying. Otherwise, put a +1/+1 counter on Olson's Armada. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Haste (This creature can attack and {T} as soon as it comes under your control.) Olson's Sky Brigade has flying as long as you control another attacking Pirate.
“Enemy spotted! All hands on deck!” “Admiral, I believe that's a cloud.”
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Creatures with power less than Olten Survivalist's power can't block creatures you control.
Flash When Olten Vipermoa enters, you may return another creature you control to its owner's hand. If you do, put two +1/+1 counters on Olten Vipermoa.
If you knew what they sang for, you'd never sing along.
At the beginning of your upkeep, create four 1/1 blue Elemental creature tokens with flying. You gain 4 life. {2}{W}, Discard Olten's Farewell: Create two 1/1 blue Elemental creature tokens with flying. You gain 2 life.