8389 cards found
The Sungaru Gang

The Sungaru Gang {2}{R/G}{W}{B}

Legendary Creature - Rabbit Rogue
Deathtouch, lifelink
At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other.
3/4
  • Kahembo: Olde Dawn
The Symphony of Leafdown

The Symphony of Leafdown {2}{U}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast two or more spells this turn, add a quest counter.
The Symphony of Leafdown deals 2 damage to any target. Draw a card.
Until the end of your next turn, instant and sorcery spells you cast cost {1} less to cast.
  • Adventurers of Onora
The Tale of Kings

The Tale of Kings {1}{W}{U}{B}{R}{G}

Sorcery
For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay.
For each color, create a token that's a copy of a different legendary permanent you control of that color, except the token isn't legendary.
Exile The Tale of Kings.
The Terror of Shady Cove

The Terror of Shady Cove {5}{G}{G}

Creature - Slug Beast
Deathtouch
When The Terror of Shady Cove enters, target opponent sacrifices an artifact. If they can't, create a 3/3 green Slug creature token with deathtouch. Then repeat this process for an enchantment and a nonbasic land.
7/7
  • MSEM Masters: Jumpstart
The Third Breach

The Third Breach {3}{R}{R}{R}{R}

Enchantment
When The Third Breach enters, discard your hand, then draw seven cards.
Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types.
At the beginning of each end step, sacrifice each creature you control.
The Tideshift

The Tideshift {5}{U}{U}

Sorcery
For each creature, its owner puts it on the top or bottom of their library.
“I've created an impregnable defense. The Continent will be safe from intruders and whatever monster drove you here.”
—Allagras, to Mawdryk
  • Aftermath
The Tragedy of Fruits and Fanfare

The Tragedy of Fruits and Fanfare {1}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Distribute a trample counter, a vigilance counter and a +1/+1 counter among one, two, or three creatures you control.
Choose another permanent you control. For each counter on it, you may move that counter onto a permanent you control.
  • The Stage Presents: The Neverending Act
The Tree of Wisdom

The Tree of Wisdom {4}{U}{U}{U}

Legendary Creature - Plant
Defender
Your maximum hand size is thirteen.
{T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
0/13
  • Descent from the Highlands
The Undercity Amalgam

The Undercity Amalgam {4}{B}{G}

Legendary Creature - Ooze Hydra
Permanent cards in your graveyard have The Undercity Amalgam's Adventure.
Once during each of your turns, you may cast an Adventure spell from your graveyard.
7/6
Card has other part: Sewage Flow
  • MSEM Masters: Legends
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
The Unhinging Project deals 2 damage to any target. You gain 2 life.
Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
The Unshakable Kian

The Unshakable Kian {6}{G}{U}

Legendary Creature - Djinn Wizard
The Unshakable Kian enters with three wish counters on him.
Remove a wish counter from Kian: Choose one. Activate only as a sorcery and only once each turn.
• Kian gains hexproof and trample until your next turn.
• Tap up to three target nonland permanents and put a stun counter on each of them.
• If you have fewer than four cards in hand, draw cards equal to the difference.
11/11
  • MSEM Masters: Legends
The Warrior Within

The Warrior Within {1}{R}{R}

Legendary Planeswalker - Xaro
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within.
[–1]: Exile the bottom two cards of your library. You may play one of them this turn.
[–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
Loyalty:
3
  • Oirohpo
The Way of the Fan

The Way of the Fan {2}{W}

Instant
Creatures you control get +2/+0 until end of turn.
Metamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
The Wicker Lord

The Wicker Lord {8}

Legendary Artifact Creature - Elder Scarecrow
Whenever The Wicker Lord or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying for each Scarecrow you control.
{4}, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
The crows had been summoned, not scared.
5/5
  • High Noon
The Witch Queens

The Witch Queens {4}{R}{R}

Legendary Planeswalker - Cerie Kailla
[+2]: The Witch Queens deal 2 damage to each of up to two targets.
[–3]: Gain control of target land and untap it.
[–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Loyalty:
6
The World Follows After

The World Follows After {2}{G}{U}

Sorcery
Search your library for two basic land cards that don't share a land type and put them onto the battlefield tapped.
{W}{U}{B}{R}{G}, Exile The World Follows After from your graveyard: Create a 4/4 Elemental creature token that's all colors. It can't block this turn.
  • Animus Vox
Theater Guard

Theater Guard {2}{W}

Creature - Elf Soldier
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
“I'm gonna need to see some tickets, or something worth my time.”
3/2
  • Villains: The Musical
Theatre of Cruelty

Theatre of Cruelty {1}{B}{B}

Sorcery
Target opponent discards two cards. You create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
The slier of the Yenzu priests tried passing off their demonic rituals as ‘performance art.'
  • Nangjiao In Bloom
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Theodore Harper, Head Librarian

Theodore Harper, Head Librarian {2}{G}

Legendary Creature - Human Advisor
As Theodore Harper, Head Librarian enters, choose Fact or Fiction.
• Fact — Permanent spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
• Fiction — When Theodore Harper enters, return a permanent card from your graveyard to your hand.
2/1
  • Toll Midnight
Thermal Surger

Thermal Surger {2}{R}

Creature - Elemental
Flying, haste
Thermal Surger can't block.
When Thermal Surger enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Thermal Surger.
2/1
  • Worlds Away
Thermal Ventcaller

Thermal Ventcaller {6}{R}

Enchantment Creature - Trilobite Shaman
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Over the Horizon
These Final Moments

These Final Moments {2}{R}

Sorcery - Revelation
If a source you control would deal damage this turn, it deals double that damage instead.
Coalesce {7}{R}{R} (You may cast this from your graveyard for {7}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Haste
6/5
  • Beyond Our Ken
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.