When Smashing Brute enters, target nonbasic permanent loses all abilities until your next turn. Foresight — Whenever you draw your second card each turn, you may exile Smashing Brute. If you do, return it to the battlefield.
Sparkmage Prodigy has first strike as long as it's your turn. Whenever you cast a cryptic spell, Sparkmage Prodigy deals 1 damage to each opponent. (Artifacts, enchantments, and modal spells are cryptic.)
Choose one — • Target creature gets +2/+2 and gains indestructible until end of turn if it has flying. • Target creature gets +1/+1 and gains flying until end of turn.
Each opponent can't draw more than one card each turn. Cycling {W}({W}, Discard this card: Draw a card.) When you cycle Sphinx's Authority, you gain 1 life.
Enchant creature Enchanted creature gets +2/+1 and has flying. Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.
Whenever you cast a cryptic spell, put a +1/+1 counter on Spiny Lizard. (Artifacts, enchantments, and modal spells are cryptic.) When Spiny Lizard dies, you gain life equal to its power.
When Spirit of the Sands enters, if you cast it, target opponent gains control of it. At the beginning of your end step, draw three cards, then discard two cards.
This spell costs {2} less to cast if you control a creature with flying. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Choose one — • Target creature gets +1/+1 and gains hexproof until end of turn. • Target creature gets -4/-0 until end of turn. • Scry 1, then draw a card.
Flash When Splitting Image enters, you may pay {2} any number of times. Whenever you do, copy target spell. You may reselect modes and choose new targets for the copies.
Lifelink Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Spoiled Oracle mentors a creature, that creature gains lifelink until end of turn.
Whenever you draw a card, put a dream counter on Stargazing. Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.