15897 cards found
Model of Perfection
Ship of Fools

Model of Perfection {1}{U}{U}

Sorcery
Create a token that's a copy of target creature you control.
Fabled {5}{U}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Ship of Fools
  • Glacia: Hail to the Queen
Modular Mercenary

Modular Mercenary {3}

Artifact Creature - Construct
Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it.
If he's not the right man for the job, he will be with an hour in the shop.
2/2
  • Rail War
Moeru Thunderers

Moeru Thunderers {2}{R}

Creature - Human Knight
First strike, haste
When Moeru Thunderers enters, if it's not a token, create a token that's a copy of it, except it has no mana cost.
1/1
  • Tales of Old Jidai
Mokuteki Ambusher

Mokuteki Ambusher {1}{R}{R}

Creature - Human Archer Samurai
Flash
When Mokuteki Ambusher enters, until end of turn, other creatures you control gain “{T}: This creature deals 1 damage to any target.”
3/1
  • Imperial Legacies
Molten Agitator

Molten Agitator {2}{R}

Creature - Elemental
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Double strike
If this creature would deal noncombat damage, it deals double that damage instead.
2/2
  • Beyond Our Ken
Monk of Mid-Autumn

Monk of Mid-Autumn {1}{R}{W}

Creature - Panda Bear Monk
When Monk of Mid-Autumn enters, choose one —
• Put a double strike counter on Monk of Mid-Autumn.
• Destroy target artifact or enchantment.
• Monk of Mid-Autumn deals 2 damage to target tapped creature and you gain 2 life.
2/1
  • Panxiou
Monkey Trinket

Monkey Trinket {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}: Return target creature you control to its owner's hand.
Orria had vanished, but left behind enough tricks to convince the capuchins that she was merely playing with them.
  • Novea
Monstrous Champion

Monstrous Champion {1}{R}{R}

Enchantment
Vanguard — Whenever a creature you control attacks alone, that creature gets +3/+0 until end of turn.
“It's all up to you. I've got your back. Lets make our name.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Moon-Rune Fox

Moon-Rune Fox {1}{W}{B}

Creature - Fox
Lifelink
At the beginning of your end step, you gain 1 life if you gained life this turn, and each opponent that lost life this turn loses 1 life.
2/3
Moonlight

Moonlight {2}{B}

Enchantment
Whenever you gain life, you may put target creature or planeswalker card from your graveyard on top of your library.
“The sun rises to bring us life. The moon cares not what rises along with it.”
— Rain Zai, Spiritscale
Moonlight Sanctum

Moonlight Sanctum {2}{W}

Enchantment
As Moonlight Sanctum enters, choose Waxing or Waning.
• Waxing — At the beginning of your upkeep, you gain 1 life for each enchantment you control.
• Waning — Nonenchantment spells cost {1} more to cast.
Moonlit Charmer

Moonlit Charmer {1}{U}{U}

Creature - Vampire Rogue
Flying
When Moonlit Charmer enters, tap target artifact or creature. It doesn't untap during its controller's next untap step.
2/2
  • Villains: The Musical
Moonlit Lurker

Moonlit Lurker {3}

Artifact Creature - Scarecrow
Whenever Moonlit Lurker blocks, put a +1/+1 counter on it.
Shine brightest in the darkest of nights.
0/2
  • High Noon
Moonshadow Remnant

Moonshadow Remnant {1}{W}{W}

Creature - Illusion Assassin
When Moonshadow Remnant enters, destroy target tapped creature.
Mirage {3}{W}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Moonwing Watcher

Moonwing Watcher {2}{U}

Creature - Bird
Flying
{1}{U}: Reveal the top card of your library. Moonwing Watcher's base power becomes equal to that card's mana value.
Prophecy {U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
1/2
Moranai Tracker

Moranai Tracker {1}{R}{G}

Creature - Human Warrior
Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
As fewer scouts returned from patrolling the borders, it became clear to Eiji that fleeing Shengin was no longer an option.
3/3
  • Tales of Old Jidai
Morbid Plunder

Morbid Plunder {1}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The best treasures—to a necromancer at least—are those who never considered themselves treasures at all.
  • Zero
Moreena's Banner

Moreena's Banner {3}

Artifact
{T}: Add {W}.
{W}, {T}: Target creature gains vigilance until end of turn.
A symbol of hope and strength for both Heavenly and Land-Dwellers alike.
  • K15 Core Set
Morose Bohemian

Morose Bohemian {2}{U}

Creature - Human Noble
When Morose Bohemian enters, scry 1, then draw a card.
If suffering is a muse, then her only fear is being unable to translate inspiration to canvas before her time runs out.
2/1
  • Plagues of Fretport
Morose Harpist

Morose Harpist {1}{U}{B}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, each opponent loses life equal to Morose Harpist's power.
She plays her dark melody on a lonely peak, with bodies of men driven mad by her song scattered about below.
0/4
  • Surging Tide
Morrow Probe

Morrow Probe {1}{U}{U}

Sorcery
Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
  • Al Tabaq
Mortal Deeds

Mortal Deeds {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
That which was built will collapse. That which had bloomed will wilt. That which had created will consume.
  • Beyond Our Ken
Mortal Resurrection
Immortal Ascension

Mortal Resurrection {2}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Fabled {4}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Ascension
  • Glacia: Hail to the Queen
Mortalcoil Hydra

Mortalcoil Hydra {1}{B}{G}

Creature - Hydra Horror
Mortalcoil Hydra enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
When Mortalcoil Hydra dies, each opponent loses 3 life and you gain 3 life.
Foreshadow {4}{B}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
0/0
  • Innistrad In Memoriam
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
  • Feanav: The Apothecary's Progress