14930 cards found
Crossing the Fog

Crossing the Fog {U}

Sorcery
Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Crack in Time

Crack in Time {4}{U}{U}{U}{U}

Instant
Choose two —
• Create a 6/6 blue Kraken creature token.
• Take an extra turn after this one.
• End the turn.
Exile Crack in Time.
As they approached Yravlac's domain, time seemed to freeze in its wake.
  • MSEM Masters 2019
Power Gate

Power Gate {1}{W}

Artifact
Creatures with power equal to the number of cards in your hand can't attack.
Every journey leaves someone behind.
  • MSEM Masters 2019
Dreamsteel Paladin

Dreamsteel Paladin {1}{W}{W}

Creature - Human Knight
Whenever an Aura you control enters, draw a card.
You may cast Aura spells from your graveyard if that card wasn't put into your graveyard this turn.
2/2
  • MSEM Masters 2019
Unzari Ruins

Unzari Ruins

Land
Unzari Ruins enters tapped.
{T}: Add {C}.
Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land.
Temple of Brilliance

Temple of Brilliance

Land
{T}: Add {C}.
{2}, {T}: Add two mana in any combination of colors.
While each realm protector has fantastic temples erected in their names, the most exultant temples are erected to honor Nangjiao itself.
Somber Marsh

Somber Marsh

Land - Swamp Forest
({T}: Add {B} or {G}.)
Somber Marsh enters tapped.
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Roaring Cascade

Roaring Cascade

Land - Island Mountain
({T}: Add {U} or {R}.)
Roaring Cascade enters tapped.
Rainforest Spring

Rainforest Spring

Land - Forest Island
({T}: Add {G} or {U}.)
Rainforest Spring enters tapped.
Jagged Crag

Jagged Crag

Land - Mountain Plains
({T}: Add {R} or {W}.)
Jagged Crag enters tapped.
Imperial Port

Imperial Port

Land
{T}: Add {C}.
{1}, Discard Imperial Port: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Desolate Barrens

Desolate Barrens

Land - Plains Swamp
({T}: Add {W} or {B}.)
Desolate Barrens enters tapped.
Chroma, the Faerie Circle

Chroma, the Faerie Circle

Legendary Land
During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones.
Chroma, the Faerie Circle enters tapped.
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
Stonework Infantry

Stonework Infantry {1}

Artifact Creature - Construct
At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield.
1/1
Planar Processor

Planar Processor {5}

Artifact Creature - Construct
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target.
{T}, Sacrifice an enchantment: Draw a card.
{T}, Sacrifice a land: Add one mana of any color.
4/4
Mark of Majesty

Mark of Majesty {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Imperial Silks

Imperial Silks {2}

Artifact
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{2}, Sacrifice Imperial Silks: Draw a card.
{2}, Sacrifice Imperial Silks: You gain 3 life.
Hundred-Year Blade

Hundred-Year Blade {4}

Artifact - Equipment
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
Equipped creature gets +3/+2.
Equip {2}
Discordant Bell

Discordant Bell {2}

Artifact
{1}: Draw a card, then put a card from your hand on top of your library.
Convergence Colossus

Convergence Colossus {8}

Artifact Creature - Golem
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Flying, first strike, vigilance, trample, lifelink
5/5
Bygone Blade

Bygone Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Equip {2}
Bottled Fate

Bottled Fate {2}

Artifact
{2}, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand.