15897 cards found
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq
Crimson Sunrise

Crimson Sunrise {4}{R}{R}

Sorcery
Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
“On that day, the dawn ceased to be a symbol of hope.”
—Fable of the Scarlet Haze
Crinster Innocents

Crinster Innocents {1}{R}

Creature - Human Citizen
Defender
{T}: Another target creature gains haste until end of turn.
0/4
  • Harvest Festival
Crinster Tattooist

Crinster Tattooist {2}{R}

Creature - Human Citizen
When Crinster Tattooist enters, put a +1/+1 counter on each tapped creature you control.
2/2
  • Harvest Festival
Crisis in Nizev

Crisis in Nizev {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Nizev enters, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
  • Alkabah: The Rise of Soli
Crossfire

Crossfire {R}

Sorcery
Crossfire deals 1 damage to each creature.
Quickdraw {2}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {2}{R}.)
  • High Noon
Crossing the Rifts

Crossing the Rifts {2}{R}

Sorcery
Search your library for up to two land cards with basic land types, put them onto the battlefield, then shuffle. Sacrifice two lands at the beginning of the next end step.
Crushing Grip

Crushing Grip {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Crushing Grip deals 2 damage to any target.
“...Well, there goes our ride.”
  • Elmare: Into the Abyss
Crystal Conjuration

Crystal Conjuration {R}{R}

Sorcery
Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land.
Orchestrate—Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Crystal Vision Abomination

Crystal Vision Abomination {3}{R}

Creature - Elemental Horror
When Crystal Vision Abomination enters, create a 1/1 blue Elemental creature token with flying.
Whenever an Elemental you control attacks, that creature gets +1/+0 and first strike until end of turn.
3/3
  • Love Song
Culminating Chaos

Culminating Chaos {1}{R}{R}

Sorcery
Escalate {R}{R} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Culminating Chaos deals 2 damage to each creature and each planeswalker.
• Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.
Curio Hellkite

Curio Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you make first contact, Curio Hellkite deals 2 damage to any target. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
3/3
Curio Pavilion

Curio Pavilion {2}{R}{R}

Enchantment
When Curio Pavilion enters, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Whenever an artifact you control leaves the battlefield, you may discard a card. If you do, draw a card.
  • Al Tabaq
Curious Adventure

Curious Adventure {3}{R}

Sorcery
Choose one —
• Create a 3/3 red Shark enchantment creature token.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Elmare: Into the Abyss
Curious Disturbances

Curious Disturbances {R}

Sorcery
Exile the top card of your library. You may play that card until your next end step. At the beginning of the next end step, if you didn't play the exiled card, return Curious Disturbances from your graveyard to your hand.
“For the first time in eons, the Great Current is in flux. Something approaches from above...”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Currency

Currency {1}{R}

Enchantment - Discovery
I, II — Create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Discovery — {2}, Sacrifice an artifact: Draw a card.
  • Scriptures of Urshad
Current Shaper

Current Shaper {1}{R}

Creature - Merfolk Wizard
Whenever Current Shaper perseveres, it deals 1 damage to each opponent. (A creature perseveres when it survives damage.)
1/3
  • Novea
Current Surfer

Current Surfer {R}

Creature - Merfolk Warrior
Whenever you draw your second card each turn, put a +1/+1 counter on Current Surfer.
{R}, Discard your hand, Sacrifice Current Surfer: Draw X cards, where X is its power. At the beginning of the next end step, discard your hand.
1/1
  • Elmare: Into the Abyss
Curse of Hallucinations

Curse of Hallucinations {3}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, the attacking player creates a tapped and attacking token that's a copy of an attacking creature of their choice, except it's not legendary and has “This permanent can't transform.” That token's controller sacrifices it at end of combat.
  • Innistrad In Memoriam
Curse of Incurable Wounds
Voldaren Heartslicer

Curse of Incurable Wounds

Enchantment - Aura Curse
(Color indicator: Curse of Incurable Wounds is red)
Enchant player
Creatures attacking enchanted player get +1/+0.
If Curse of Incurable Wounds would be put into a graveyard from the battlefield, exile it instead.
Bloodline grudges only worsen with time.
Card has other part: Voldaren Heartslicer
  • Innistrad In Memoriam
Curse of Raining Daggers

Curse of Raining Daggers {2}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, Curse of Raining Daggers deals 1 damage to them.
Whenever one or more creatures deal combat damage to enchanted player, you create a Weapon token. When you do, attach it to target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
  • Innistrad In Memoriam
Curse of Slaughter

Curse of Slaughter {2}{R}

Enchantment - Aura Curse
Enchant player
When Curse of Slaughter enters, it deals 4 damage to target creature or planeswalker enchanted player controls.
Creatures attacking enchanted player have trample.
  • Innistrad In Memoriam
Curse of Uncertainty

Curse of Uncertainty {3}{R}

Enchantment - Aura Curse
Enchant opponent
The first time enchanted player chooses targets each turn, reselect each of those targets at random.
“Your future's laid out in these cards. It'd be a shame if the deck were shuffled.”
  • Eralou
Curse of the Hunter's Moon

Curse of the Hunter's Moon {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Hunter's Moon enters, create a 2/2 green Wolf creature token.
Whenever enchanted player is attacked, the attacking player adds {R}. Until end of turn, that player doesn't lose that mana as steps and phases end.
  • Innistrad In Memoriam
Curse of the Vein

Curse of the Vein {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Vein enters, create a 1/1 black and red Vampire creature token with menace.
Whenever enchanted player is attacked, Curse of the Vein deals 1 damage to them.
  • Innistrad In Memoriam