15897 cards found
Jahan, the Third Shah
Cup of Jahan

Jahan, the Third Shah {3}{U}{U}

Legendary Creature - Nephilim Noble
When Jahan, the Third Shah enters, shuffle your hand and graveyard into your library, then draw three cards.
Monument {3}{U}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
“Let's look and see.”
3/3
Card has other part: Cup of Jahan
  • Alkabah
Jahi of Endless Hunger

Jahi of Endless Hunger {2}{B}{B}

Creature - Demon Wizard
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying
Sacrifice a creature: Put a +1/+1 counter on this creature and tap it. Any player may activate this ability.
6/6
  • Alkabah: The Rise of Soli
Jailer's Manacles

Jailer's Manacles {4}

Artifact
{1}, {T}: Tap target creature.
  • A Tourney at Whiterun
Jak, Daring Vanguard

Jak, Daring Vanguard {R}{R}

Legendary Creature - Human Soldier
Whenever Jak, Daring Vanguard or another legendary creature you control enters, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Jal's Spawn

Jal's Spawn {3}{R}

Creature - Manticore
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Double strike
2/4
  • Alkabah: The Rise of Soli
Jal, Granter of Swift Deaths

Jal, Granter of Swift Deaths {3}{R}{G}

Legendary Creature - Manticore
Flying, trample
At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.
4/4
  • MSEM Masters: Legends
Janneke, Adept of Mortals
Janneke, Surface Scholar

Janneke, Adept of Mortals

Legendary Creature - Human Merfolk
(Color indicator: Janneke, Adept of Mortals is blue)
Activated abilities you activate cost {3} less to activate. This effect can't reduce the mana in that cost to less than one mana.
You may spend any number of colors of mana to activate attain abilities of permanents you control.
3/5
Card has other part: Janneke, Surface Scholar
  • The Empty Throne of Feanav
Janneke, Surface Scholar
Janneke, Adept of Mortals

Janneke, Surface Scholar {2}{U}

Legendary Creature - Merfolk
Activated abilities you activate cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Attain {5}{U} ({5}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: Janneke, Adept of Mortals
  • The Empty Throne of Feanav
Jara Champion

Jara Champion {B}

Creature - Human Wizard
Menace
Jara Champion can only attack or block alone.
Whenever one or more players lose life for the first time each turn, put a +1/+1 counter on Jara Champion.
1/1
Jara Disciplinarian

Jara Disciplinarian {2}{B}

Creature - Human Advisor
When Jara Disciplinarian enters, each player sacrifices a creature.
“Despite your lengthy explanation, I still don't find myself caring which of you two started it.”
1/4
  • Arcanum Academia
Jara Favored

Jara Favored {1}{B}{G}

Creature - Human
Jara Favored gets +2/+2 as long as you've lost life this turn.
“If you can't exceed under pressure, then you aren't cut out for Jara. Try your luck somewhere else. Maybe Arpechia will take you.”
3/2
  • Arcanum Academia
Jara Incarnation

Jara Incarnation {5}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control have base power and toughness 8/8.
It takes brains to come up with brawn like this.
8/8
  • Carpe Arcanum
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Jara Tutelage

Jara Tutelage {1}{G}

Instant
You gain 5 life. Then draw a card if you've lost life this turn.
“Our regular courses are of course much more rigorous. But for a guest, well, I'd be happy to help.”
  • Arcanum Academia
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero
Jawbone, Ravenous Mutant

Jawbone, Ravenous Mutant {1}{G}{G}

Legendary Creature - Crocodile
Trample
Whenever a creature card is put into your graveyard from anywhere, put a +1/+1 counter on Jawbone, Ravenous Mutant.
“Weakness is delicious.”
3/3
  • MSEM Masters: Legends
Jaws of the Sea

Jaws of the Sea {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand or pay {2}.
Counter target spell.
“Some tried to escape the hordes by sailing across the ocean. They didn't make it far.”
—Jenn
  • Survive the Night
Jeama, Zoulev Queen

Jeama, Zoulev Queen {4}{G}

Legendary Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
{T}: The next creature spell you cast this turn has enspirit. When that creature enters, it becomes an enchantment in addition to its other types.
4/4
  • Eralou
Jeering Kit

Jeering Kit {3}{R}

Creature - Fox
Menace
Inspired — Whenever Jeering Kit becomes untapped, target Fox you control gets +1/+1 until end of turn.
The bright energy of the festival mirrored the jovial verve of a young fox.
3/2
  • Nangjiao In Bloom
Jeffery Stages the Finale

Jeffery Stages the Finale {2}{U}

Enchantment
When Jeffery Stages the Finale enters, search your library for a legendary blue card, reveal it, put it into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, return up to one target nonland permanent to its owner's hand.
  • The Stage Presents: The Neverending Act
Jeffery, Stage Manager

Jeffery, Stage Manager {W}{U}{B}{R}{G}

Legendary Creature - Construct Avatar
Once each turn, when Jeffery enters or you create an Aura token, you may create an Aura Role enchantment token named Lead Role attached to target creature you control. It's all colors and has enchant creature you control and “Enchanted creature has base power and toughness 5/5, is all creature types, and has flying, vigilance, trample, lifelink, and prowess.”
Whenever an enchanted creature you control attacks, draw a card.
5/5
  • The Stage Presents: The Neverending Act
Jejun, Dark Hunter

Jejun, Dark Hunter {4}{B}{B}

Legendary Creature - Demon
Bloodprice {B}{B}{B}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Lifelink, haste
Sacrifice another Demon: Jejun, Dark Hunter gains flying and indestructible until end of turn.
6/6
Jenara's Favor

Jenara's Favor {1}{G}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has flying, and “{1}{W}: Put a +1/+1 counter on this creature.”
“Nefarox's hordes have slaughtered thousands. The time for ceremony is over.”
—Dazric, war cleric
  • Alara
Jenara, Virtue of Bant

Jenara, Virtue of Bant {2}{G}{W}{U}

Legendary Creature - Angel
Flying
Once during each of your turns, for each creature you control, you may activate one of that creature's activated abilities with {T} in its cost without paying {T} and as though that creature had haste.
“Answer the call of my clarion, or stand out of the way.”
5/5
  • Alara
Jenn's Stand

Jenn's Stand {3}{W}{W}

Sorcery
Motley — This spell costs {3} less to cast as long as there are five or more names among nonland permanents you control.
Destroy all creatures.
“Get away from my home!”
—Jenn
  • Survive the Night