MiliCore Barracks enters tapped. {T}: Add {B} or {R}. {B}{R}, {T}: Create a Function token with “Deathtouch.” Activate only if an opponent lost life this turn. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
At the beginning of your upkeep, you gain 1 life for each creature you control. {3}{W}: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
When Militia Surgeon enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flash Enchant creature you control Enchanted creature gets +2/+2. Whenever enchanted creature attacks, if it's a Citizen or Peasant, create a 1/1 white Peasant creature token.
Lifelink When Milunda, Prairie Prince enters, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
Flash Reach When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn. When Mina and Adurnos dies or this spell is countered, draw two cards.
Each opponent discards all the cards in their hand, then draws that many cards. You discard your hand, then draw cards equal to the number of cards your opponents drew this turn.
“Thought is the greatest tithe.” —La'avat, philosopher
As Mind-Mute enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. {5}: Return Mind-Mute to its owner's hand.
Lifelink Mind-Pryer gets +1/+1 as long as an opponent has one or fewer cards in hand. Whenever an opponent discards a card, Mind-Pryer cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
Flying If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
Whenever an enchantment you control enters, choose one that hasn't been chosen this turn — • Draw a card. • Put two +1/+1 counters on target creature you control.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Mindscreech Drake deals combat damage to a player, that player mills three cards.
When Mindwave Rod enters, attach it to target creature you control. Equipped creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, draw a card.” Equip {2}