8194 cards found
Thomar's Sowing

Thomar's Sowing {2}{U}{B}

Sorcery
Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
  • Kaleidoscope
Thomar, Fearbringer

Thomar, Fearbringer {2}{R}

Legendary Creature - Human Cleric
Other creatures have haste and attack each combat if able.
Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
2/2
  • Kaleidoscope
Thorn Tender

Thorn Tender {1}{G}{W}

Creature - Human Druid
When Thorn Tender enters the battlefield, rouse 1, then put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
1/1
  • Arcanum Academia
Thorn, Keeper of the Wilds

Thorn, Keeper of the Wilds {1}{G}{G}

Legendary Creature - Nymph
Other untapped creatures have hexproof.
Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
“Life is meant to live, not to end.”
0/3
  • Novea
Thornweald Cavalier

Thornweald Cavalier {2}{G}

Creature - Elf Knight
Flash
When Thornweald Cavalier enters the battlefield, target creature gets +1/+1 until end of turn. Put a reach counter on it.
2/2
  • Arkadai
Thought Grifter

Thought Grifter {1}{U}{B}

Creature - Spirit
Whenever a creature enters the battlefield under an opponent's control, draw a card unless that player pays {1}.
“A snip here and a little off the top there...”
3/2
  • Zero
Thought Police

Thought Police {3}{U}

Creature - Human Wizard
Whenever an opponent draws a card except during their draw step, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
2/3
  • Mious
Thought Siphon

Thought Siphon {3}{U}{U}

Enchantment
Whenever you draw a card, you may have target opponent exile the top card of their library face down.
You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Thoughtgrinder

Thoughtgrinder {2}{U}{B}

Creature - Zombie Wizard
When Thoughtgrinder enters the battlefield, each player discards a card.
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
  • Khaliz-Dorahn
Thoughts Reborn

Thoughts Reborn {3}{U}{U}

Sorcery
Return two instant and/or sorcery cards at random from your graveyard to your hand. Exile Thoughts Reborn.
  • Mious
Threadspinner

Threadspinner {3}{W}

Creature - Spirit Wizard
Flash
When Threadspinner enters the battlefield, untap each enchanted permanent you control. Enchanted creatures you control get +1/+1 until end of turn.
“The worlds of Calavan are a living tapestry, and aether is both ink and brush.”
2/2
  • Worlds Away
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
  • High Noon
Threatening Pikeman

Threatening Pikeman {3}{R}

Creature - Goblin
Menace (This creature can't be blocked except by two or more creatures.)
He'll impale as many enemies as his spike allows.
3/3
  • K15 Core Set
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Three Cheers

Three Cheers {1}{B}{B}

Sorcery
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
“Our plans for the year start today!”
—Sunny Milk
Three Seas Cartographer

Three Seas Cartographer {2}{G}

Creature - Human Pirate Scout
Whenever a creature you control phases in, it gets +2/+2 until end of turn.
“Welcome back, old friend! What news have you brought me about that curious land mass due south?”
2/2
  • Dark Seas of Shiryen
Three Wisdoms

Three Wisdoms {4}{U}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Draw three cards.
5 | Add {W}{U}{B}{R}{G}. You can cast only one more spell this turn.
  • Panxiou
Three-Headed Thrash

Three-Headed Thrash {2}{B}

Instant
Target creature gets -3/-3 until end of turn. Its controller loses 3 life. You mill three cards.
The first head devours the body, the second one the soul, and the third eats away at the very memory of the prey.
  • Theros Triumphant
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters the battlefield, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
3/3
Threshold Guardian

Threshold Guardian {1}{R}{G}

Creature - Giant
Vigilance, trample
When Threshold Guardian enters the battlefield, return a creature you control to its owner's hand.
When the militia heard of a giant making its home near their cenn, this wasn't exactly what they expected.
4/4
Thrice-Clawed Troika

Thrice-Clawed Troika {1}{G/U}{B}{R}

Legendary Creature - Cat Wizard
Haste
At the beginning of combat on your turn, create two nonlegendary token copies of Thrice-Clawed Troika. Then for each creature token created this way, create token copies of each permanent attached to Thrice-Clawed Troika and attach them to that creature token. Exile all tokens created this way at end of combat.
2/2
  • Kahembo: Olde Dawn
Thrinax Sporemother

Thrinax Sporemother {B}{R}{G}

Creature - Lizard
Whenever Thrinax Sporemother or another nontoken creature you control dies, create a 1/1 green Saproling creature token.
Whenever a creature card is exiled from your graveyard, create a 1/1 green Saproling creature token.
New habitats allowed Jund's wildlife to become more tenacious than ever.
3/3
  • Alara
Thriving Hydra

Thriving Hydra {4}{G}{G}{G}{G}

Creature - Hydra
Trample, haste
Thriving Hydra enters the battlefield with four +1/+1 counters on it.
When Thriving Hydra enters the battlefield, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power.
Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
0/0
Thriving Population

Thriving Population {2}{G}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
  • Spark of Revolution
Thriving Shaman

Thriving Shaman {3}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Hexproof
At the beginning of your upkeep, put a +1/+1 counter on this creature.
2/2
  • Beyond Our Ken