15897 cards found
Moon of the Lingering Day

Moon of the Lingering Day

Land - Mountain
({T}: Add {R}.)
Moon of the Lingering Day enters tapped.
{1}{R}, {T}: Scry 1.
  • Harvest Festival
Unmarked Vials

Unmarked Vials {1}

Artifact
When Unmarked Vials enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
{1}, {T}: Add one mana of any color.
  • The Empty Throne of Feanav
Ravenous Abomination

Ravenous Abomination {4}{R}

Creature - Elemental Horror
When Ravenous Abomination enters, choose one —
• Create two Treasure tokens.
• Put a +1/+1 counter on Ravenous Abomination.
“These creatures feed on everything, from stones to organics to fear. They find strength in pain.”
—Dr. Yulius
4/3
  • Love Song
Epitome of Force

Epitome of Force {1}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
2/1
  • MSEM Masters: Jumpstart
Marzela Falkenrath

Marzela Falkenrath {2}{R}{R}

Legendary Creature - Vampire Warrior
Flying, double strike
Whenever Marzela Falkenrath deals combat damage to a player, create a 1/1 black and red Vampire creature token with menace.
{2}{B}: Vampires you control gain lifelink until end of turn.
2/4
  • Innistrad In Memoriam
Emberslash Werewolf
Embercut Duelist

Emberslash Werewolf

Creature - Werewolf
(Color indicator: Emberslash Werewolf is red)
First strike
At the beginning of your end step, if Emberslash Werewolf didn't attack this turn, transform it.
. . . she agrees that it was only ever ornamental.
2/3
Card has other part: Embercut Duelist
  • Innistrad In Memoriam
Escape Hatch

Escape Hatch {2}

Artifact
{T}, Sacrifice Escape Hatch: Return target creature you control to its owner's hand.
Not content with having just a plan B, Kellythross' workshop is packed with countless secret exits.
  • Tides of War
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
3/4
Rampant Giantling

Rampant Giantling {G}{G}

Creature - Giant
At the beginning of your upkeep, mill two cards.
“A young giant can only be calmed down with a drum as loud as its progenitor or a song as beautiful as the dawn.”
—The Book Of Other Folk
3/3
  • MSEM Masters: Jumpstart
  • Mious
Hand of the Harvest
Liege of Sabne

Hand of the Harvest {G}{G}

Creature - Pangolin
Trample
At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
3/2
Card has other part: Liege of Sabne
  • Al Tabaq
Bloodleaf Butcher

Bloodleaf Butcher {1}{B}

Creature - Elf Warrior
Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard.
2/2
Gathering the Gang

Gathering the Gang {2}{G}{W}

Enchantment
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Final Findings

Final Findings {3}{U}

Instant
Draw two cards.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq
Rubble Seer

Rubble Seer {1}{R}

Creature - Goblin Shaman
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.
2/2
  • Worlds Away
Coirchanh's Invocation

Coirchanh's Invocation {2}{G}{G}

Legendary Enchantment
Creatures you control without counters on them get +2/+2.
Whenever you attack, target attacking creature gains trample until end of turn.
At the beginning of your end step, sacrifice this enchantment unless you put two -1/-1 counters on a creature you control.
  • The Petals Wilt
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
  • The Land Bundle
Bustling Bazaar

Bustling Bazaar {3}{R}

Enchantment
When Bustling Bazaar enters, return target artifact, instant, or sorcery card from your graveyard to your hand.
Sacrifice a nontoken artifact: Create two tapped Treasure tokens.
  • Alkabah
Private Library

Private Library

Land
Private Library enters tapped.
When Private Library enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {U}.
  • The Empty Throne of Feanav
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Lurking in the Reeds

Lurking in the Reeds {1}{R}

Sorcery
Target creature gets +3/+3 and gains haste until end of turn.
Don't tempt chance at the water's edge. The naiads won't give you a second.
  • Novea
Whimsical Dancer

Whimsical Dancer {3}{W}

Creature - Spirit
Flash
Whenever Whimsical Dancer enters or is exerted, target creature gets +1/+0 and gains first strike until end of turn.
You may exert Whimsical Dancer as it attacks. (An exerted creature won't untap during your next untap step.)
2/2
  • End of Wollensie
Ancient Rite

Ancient Rite {1}{B}

Instant - Adventure
Sacrifice a creature. When you do, draw two cards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Gloomhollow Scalesage
  • Adventurers of Onora
Mournful Newborn
Tempered Survivor

Mournful Newborn {2}{R}

Creature - Beast
First strike
Whenever a creature dealt damage by Mournful Newborn this turn dies, transform Mournful Newborn.
Defended only by the bones of its mother, the infants must quickly learn to survive the mountains on their own.
2/1
Card has other part: Tempered Survivor
  • Monsters of Chikyu
Kowareta Scrounger

Kowareta Scrounger {1}{U}

Creature - Human Samurai Mercenary
Art of war — At the beginning of your end step, if Kowareta Scrounger dealt damage to an opponent this turn, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
2/1
  • Imperial Legacies