Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead.
Whenever a creature you control dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice a noncreature permanent, each opponent loses 1 life and you gain 1 life.
Flying, trample When Ashen Persecutor enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
Sacrifice a creature. Draw cards equal to its power and gain life equal to its toughness. (Then exile this card. You may cast the creature later from exile.)
Codex — Majestic Dominion; Pristine Dominion; Verdant Dominion; Stalwart Dominion; Primal Dominion; Rugged Dominion; Into the Woods. (As this enters, conjure its contents into a shuffled face-up additional library.) Before you explore this library, you may put a card from the codex's library on top of it. {3}{G}: Target creature you control explores.
Each opponent loses 1 life and you gain 1 life. Surveil 2. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Flying If a nonland permanent an opponent controls would be returned to its owner's hand, instead gain control of it for as long as you control Sphinx Paramount.
There is no fleeing the authority of the sphinxes.
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast your first spell outside your main phase each turn, add a quest counter. 1, 2 — Draw cards equal to the number of quest counters on Siltbottom Expedition, then discard that many cards. 3 — Put up to two target instant or sorcery cards from your graveyard on top of your library in any order, then draw a card.
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Other creatures you control dying causes abilities of that creature to trigger as though it entered. {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
{W}{B}, Exile a creature card from your graveyard: Search your library for a creature card and put that card into your graveyard, then shuffle. {3}{B}{R}, Discard a card: Return target creature card from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Secretly choose a creature card name. Target opponent chooses a creature you don't control. Firing Blind deals 5 damage to that creature. Reveal the chosen name, then if that creature has the chosen name, Firing Blind deals 3 damage to that opponent.