14928 cards found
Reality Check

Reality Check {2}{U}

Instant
Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
As reality itself began to unwind, the group became desperate not to be lost to the clashes. Luckily, a Lafterii by the name of Savrios knew enough to help them stabilize.
  • Aftermath
Risen Looter

Risen Looter {U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Risen Looter enters, if it engorged a noncreature, nonland card, draw a card, then discard a card.
1/1
  • Aftermath
Shape the Tides

Shape the Tides {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library.
Reprise {1}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Temporary Treason

Temporary Treason {2}{U}{U}

Enchantment - Aura
Enchant nonland permanent
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
You control enchanted permanent.
The Tideshift

The Tideshift {5}{U}{U}

Sorcery
For each creature, its owner puts it on the top or bottom of their library.
“I've created an impregnable defense. The Continent will be safe from intruders and whatever monster drove you here.”
—Allagras, to Mawdryk
  • Aftermath
Tideshift Elemental

Tideshift Elemental {2}{U}{U}

Creature - Elemental Wizard
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Tideshift Elemental: You may tap or untap target creature.
2/2
  • Aftermath
Time to Depart

Time to Depart {1}{U}

Instant
Exile target creature, then return that card to the battlefield under its owners' control.
The group departed with barely enough time, leaving behind their dying home. They all hoped what they found in the Unknown Continent would be worth it.
  • Aftermath
Tizzanier Tidehunter

Tizzanier Tidehunter {3}{U}

Creature - Merfolk Wizard
Tizzanier Tidehunter can't be blocked as long as you control another Merfolk.
Those from the group who'd never left the plane stared in amazement at the bizarre creatures Allagras had created to populate Tizzany.
2/4
  • Aftermath
Weather the Storm

Weather the Storm {3}{U}

Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
As the heroes approached the Wall of Storms, they began to doubt whether or not they'd make it to the Unknown Continent alive.
  • Aftermath
Abhorrent Exhumer

Abhorrent Exhumer {2}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Abhorrent Exhumer enters, if it engorged a creature card, you may return target creature card from your graveyard to your hand.
3/2
  • Aftermath
Accursed Existence

Accursed Existence {3}{B}{B}

Enchantment
If a nontoken creature you don't control would die, exile it instead.
Once each turn, you may cast a card exiled with Accursed Existence.
After being sent to death and back and with the army he controlled, it seemed Rallios was stronger than ever.
  • Aftermath
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters, if it engorged a creature card, target player discards two cards.
2/2
  • Aftermath
Blade of Reolem

Blade of Reolem {1}{B}

Creature - Elf Rogue
When Blade of Reolem dies, target opponent discards a card at random.
“They used to be part of us, now they are nothing but monsters, I want them all dead, and I want it now!”
—Mawdryk, to Allagras
1/1
  • Aftermath
Blood Servant

Blood Servant {1}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
2/2
  • Aftermath
Bloodrite Fiend

Bloodrite Fiend {5}{B}

Creature - Vampire
Flying
{1}, Sacrifice another creature: Regenerate target Vampire.
“At ease! There are enough victims in this world to sate every last one of us.”
4/2
  • Aftermath
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie you control enters, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
  • Aftermath
Curse of the Drow

Curse of the Drow {1}{B}{B}

Sorcery
Landfall — This spell costs {1} less to cast if you had a land you control enter this turn.
Target player discards two cards.
Even though the venom didn't turn them into vampires, the Drow still lost all memories of their people and allegiance.
  • Aftermath
Deadland Mongrel

Deadland Mongrel {B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
1/1
  • Aftermath
Deadland Scavenger

Deadland Scavenger {1}{B}

Creature - Zombie
Deathtouch
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
1/1
  • Aftermath
Drow Bloodmage

Drow Bloodmage {4}{B}

Creature - Elf Druid
{T}, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
“Khaliz-Dorahn is thirsty, and we must sate it with a sacrifice of blood!”
3/4
  • Aftermath
Drow Ritualist

Drow Ritualist {4}{B}

Creature - Elf Druid
Landfall — Whenever a land you control enters, target player loses 1 life and you gain 1 life.
The Drow were born from Endrisons infected by Subturgian vampires. Now they hunt on their former family and feast on their blood.
3/4
  • Aftermath
Dulling Necromancer

Dulling Necromancer {3}{B}

Creature - Zombie Warrior
Lifelink
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control dies, put a time counter on Dulling Necromancer.
“When your time ends, mine begins.”
4/3
  • Aftermath
Endrison Harvester

Endrison Harvester {3}{B}

Creature - Elf Rogue
When Endrison Harvester enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{1}{B}: Endrison Harvester gets +1/+1 until end of turn.
1/2
  • Aftermath
Guilty Execution

Guilty Execution {3}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life.
Being forced to kill his own people weighted heavily in Batrest's soul.
  • Aftermath
Ill-Fated Profit

Ill-Fated Profit {2}{B}

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
Ambition always comes at a cost.
  • Aftermath