15282 cards found
Vassal of the Wild

Vassal of the Wild {G}

Creature - Human Druid
{T}: Add {G}. Spend this mana only to cast a creature spell or activate an ability of a creature.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Vassal of the Wild gets +2/+1 and gains vigilance until end of turn.
1/1
Veiled Transmuter

Veiled Transmuter {2}{U}{U}

Creature - Human Wizard
When Veiled Transmuter enters, you may cast an instant or sorcery card with mana value 2 or less from your hand without paying its mana cost.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 2/2 blue Reflection creature token.
1/3
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Veiled by the Blizzard

Veiled by the Blizzard {U}

Instant
Until end of turn, you may cast creature spells as though they had flash.
Creatures you control can't be the targets of spells or abilities your opponents control this turn.
Velir, End of All Worlds
El, Humble Apprentice

Velir, End of All Worlds

Legendary Planeswalker - Velir
As this permanent transforms into Velir, put four loyalty counters on it.
[+1]: Draw two cards, then discard two cards unless you discard a land card.
[–2]: Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
[–4]: Exile target permanent.
Card has other part: El, Humble Apprentice
Verdant Sanctuary

Verdant Sanctuary {1}{G}

Enchantment
You may play basic land cards you own from outside the game.
Some say nothing is sacred. Nature provides evidence to the contrary.
Victory Over Phyrexia
Legacy of Communion

Victory Over Phyrexia {1}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment with mana value 3 or less.
• You gain 3 life. Draw a card.
Card has other part: Legacy of Communion
Visions of Sand and Steel

Visions of Sand and Steel {2}{W}

Enchantment
Whenever you attack, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control.
At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Vivien the Sagittar

Vivien the Sagittar {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Mill four cards, then return up to one creature card milled this way to your hand. You may activate a different loyalty ability Vivien has this turn.
[+1]: Create a 2/2 green Cat Spirit creature token with “When this creature dies, you gain 2 life.”
[–3]: Choose target creature you don't control. If it has flying, destroy it. Otherwise, up to one target creature you control deals damage equal to its power to that creature.
[–9]: Create four 4/4 green Hydra creature tokens. Creatures you control gain trample and haste until end of turn.
Loyalty:
4
Void Portal

Void Portal {2}{B}

Enchantment
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.
Voidflare

Voidflare {R}

Instant
Voidflare deals 2 damage to any target.
Wanderlust — Voidflare deals 3 damage instead if you control four or more differently named lands.
Volatile Stonework

Volatile Stonework {1}

Artifact Creature - Golem
Haste
When Volatile Stonework enters, choose target creature or planeswalker an opponent controls.
When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker.
“Boom.”
1/1
Volcanic Rain

Volcanic Rain {2}{R}

Sorcery - Adventure
Volcanic Rain deals damage to target creature or planeswalker equal to the number of lands you control.
Card has other part: Valakut Hellkite
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Vorreia, Farseer

Vorreia, Farseer {1}{G}{G}

Legendary Planeswalker - Vorreia
[+1]: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
[–3]: You get an emblem with “{1}{G}: You may play an additional land this turn.”
[–6]: Creatures you control gain trample and have base power and toughness X/X until end of turn, where X is the number of lands you control.
Loyalty:
3
Voyager's Ark

Voyager's Ark {6}

Artifact - Vehicle
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
Warfield Excavator

Warfield Excavator {1}{G}

Creature - Human Warrior
Vigilance
Whenever Warfield Excavator attacks, you may exile target card from a graveyard.
Warfield Excavator gets +1/+1 for each card type among cards exiled with it.
2/3
Waste Grazer

Waste Grazer {2}{B}{B}

Creature - Zombie Elephant
Trample
Waste Grazer can't attack unless you've descended this turn. (You descended if a permanent card was put into your graveyard from anywhere this turn.)
It grazes on grass gone longer than itself.
6/5
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Way of Water

Way of Water {1}{U}

Instant
Counter up to one target spell unless its controller pays {2}. Until end of turn, you may cast spells as though they had flash.
“Be like the river: it twists and turns, but always reaches the coast in the end.”
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
“When there was no place left for her people anymore, your grandmother crafted this lantern, and its light led us to this valley. I hope it leads you and your friends to a place you can call your own.”
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Sorcery
Mill three cards. When you do, return another nonland card from your graveyard to your hand.
“Watch your step. The forest wants its keep.”
—Jirada, elder of Caulte
Wildlife Sketches

Wildlife Sketches {G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Wildlife Sketches enters, reveal the top five cards of your library. Put a creature card from among them into your hand and the rest on the bottom in any order.
{1}{G}: Carnation Petals
You may cast creature spells as though they had flash.
{3}{G}: Pecking Order
At the beginning of your upkeep, you may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Wise Old Oak

Wise Old Oak

Land
Wise Old Oak enters tapped unless you control a basic Forest.
{T}: Add {G}.
{3}{G}{G}: Until end of turn, Wise Old Oak becomes a 4/4 green Treefolk creature with “Whenever this creature deals combat damage to a player, draw a card.” It's still a land.
Worn Study

Worn Study {1}{U}

Artifact
{T}: Scry 1.
{1}{U}, {T}: Draw a card.
“Much like one's own body, a study must be decorated well, cleaned properly, and cherished in its wear.”
—Doctor Gareth Barton
Xifang Hu, Light Within

Xifang Hu, Light Within {1}{W}

Legendary Creature - Cat Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Xifang Hu enters, noncreature spells cost {2} more to cast until your next turn.
{1}{W}: Demigod — Whenever a creature attacks this turn, create a 1/1 colorless Spirit creature token.
{4}{W}{W}: God — Distribute a flying, first strike, indestructible, lifelink, vigilance, and +1/+1 counter among any number of creatures you control.
2/2
Xira, Scatterer of Seeds

Xira, Scatterer of Seeds {G}

Legendary Creature - Dryad
Ferocious — Once each turn, when a creature you control with power 4 or greater enters, you may untap all lands you control.
“Xira is to the forest as the moon is to the tides.”
—Ing'Wei Zhang
0/1