14928 cards found
Irisglow Dryad

Irisglow Dryad {2}{G}

Creature - Dryad
{T}: Add {G}.
{T}: Add one mana of any color. Activate only if you control another Dryad.
Created by the Endrisons to ward the Neo-Duskwood, Khalizor dryads are the most gentle beings the plane has ever known.
0/4
  • Aftermath
Into Strange Territories

Into Strange Territories {3}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Sacrifice Into Strange Territories: Untap up to two lands.
“I'm not sure what exactly we'll find in Reolem, but I'm sure it won't be good.”
—Mawdryk, Endrison Warden
  • Aftermath
Infuse Vitality

Infuse Vitality {1}{G}

Instant
Target creature you control has base power and toughness 5/5 and gains trample until end of turn.
The Endrisons learned to coexist with the Neo-Duskwood elementals, and that brought both symbiotic benefits.
  • Aftermath
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land you control enter this turn, that creature gets +4/+4 until end of turn instead.
Grace of Gendra

Grace of Gendra {3}{G}

Creature - Dryad
Other Dryad creatures you control get +1/+1 and have hexproof.
Gendran dryads are well known for their solidarity towards themselves and the rest of the world.
2/2
  • Aftermath
Gendran Hostess

Gendran Hostess {4}{G}

Creature - Dryad
When Gendran Hostess enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Welcome to Gendra, brothers. In here we'll make sure all your needs are cared for.”
3/4
  • Aftermath
Fortress Sentinel

Fortress Sentinel {1}{G}

Creature - Human Soldier
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
“Allagras promised safety for all of us, and he never once failed to deliver.”
2/2
  • Aftermath
Formidable Bulkvine

Formidable Bulkvine {1}{G}{G}

Creature - Elemental Giant
Defender, trample
Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
0/8
  • Aftermath
Fogborn Mauler

Fogborn Mauler {6}{G}

Creature - Beast
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fogborn Mauler enters or leaves the battlefield, you gain 2 life.
7/7
  • Aftermath
Feralborn Druid

Feralborn Druid {4}{G}{G}

Creature - Elf Druid
When Feralborn Druid enters, create two 2/2 green Wolf creature tokens.
Feralborn Druid gets +1/+1 for each Wolf you control.
2/2
  • Aftermath
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
With Heletrios' residual memories and newcomers from whole new worlds, the Unknown Continent developed forms and ecosystems previously unknown to Khaliz-Dorahn.
Endrison Familiar

Endrison Familiar {3}{G}

Creature - Wolf
When Endrison Familiar enters, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
It knows the Neo-Duskwood better than its masters, so they trust it to guide them through it.
2/3
  • Aftermath
Embodiment of Abundance

Embodiment of Abundance {6}{G}{G}

Creature - Elemental
When Embodiment of Abundance enters, choose one —
• Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle.
• Create a 1/1 green Elf Druid creature token for each creature you control.
4/5
Elusive Sniper

Elusive Sniper {3}{G}

Creature - Elf Soldier Archer
Hexproof, reach
Endrisons are expert shots. They let their arrows loose with uncanny speed and flee before their targets have any opportunity to counterreact.
1/3
  • Aftermath
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
The Neo-Duskwood had specimens of creatures previously unknown to the Rehisons.
3/2
Duskwood Vanguard

Duskwood Vanguard {G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Duskwood Vanguard gets +1/+1 until end of turn.
“Pandora has returned to us! Let Mawdryk know, it's time for him to finally meet her!”
1/2
Duskwood Marshal

Duskwood Marshal {3}{G}

Creature - Elf Soldier
Landfall — Whenever a land you control enters, target creature you control gains vigilance until end of turn.
To prevent others under Allagras protection from trespassing, Mawdryk has secret agents hidden through the Neo-Duskwood always ready to strike.
2/3
  • Aftermath
Counteroffense

Counteroffense {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1.
Enchanted creature deals combat damage equal to its toughness rather than its power.
  • Aftermath
Bloodthirsty Berserkers

Bloodthirsty Berserkers {5}{G}

Creature - Human Barbarian Warrior
Trample
Bloodthirsty Berserkers can't be blocked by more than one creature.
Batrest had to watch in pain how his former allies had turned to mindless brutes.
5/4
  • Aftermath
Weaponize

Weaponize {R}

Sorcery
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
  • Aftermath
Vaporizing Blast

Vaporizing Blast {2}{R}

Instant
Vaporizing Blast deals 3 damage to target creature. If that creature has a permanent attached to it, instead Vaporizing Blast deals 7 damage to that creature and 2 damage to that creature's controller.
“Your armor won't protect you from my rage!”
  • Aftermath
Until the Last Breath

Until the Last Breath {1}{R}

Instant
Target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, it deals damage equal to its power to defending player.
“Never in my whole life have I surrendered, and I'm not planning on starting today.”
—Tharanos, to Tharyen
  • Aftermath
Unstable Magmaling

Unstable Magmaling {4}{R}

Creature - Elemental
Vanishing 5 (This creature enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{1}{R}, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
5/5
  • Aftermath
Timecrafter Lafterii

Timecrafter Lafterii {4}{R}

Creature - Human Wizard
When Timecrafter Lafterii enters, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
“It seems there's a conflict in time, we must be careful if we want to continue in this reality.”
3/3
  • Aftermath
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath