13153 cards found
Assassinate

Assassinate {2}{B}

Sorcery
Destroy target tapped creature.
“Nothing personal, but my superiors deemed you too valuable for you to keep your life like this.”
—Daril Tique
  • Zero
Assassination Contract

Assassination Contract {2}{B}{B}

Instant
Destroy target creature. Create a tapped Treasure token.
“It's not the most prestigious job, but it's a living.”
—Petrus, Nightspire Enforcer
  • Seasons of War
Assault of the Conscripted

Assault of the Conscripted {X}{B}{B}

Instant
Recruit X times. You lose X life. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Sahra's army stood no chance against the combined forces of Cyrukan and Mahara. They fought in perfect lockstep despite never having worked together before.
  • Alkabah
Assault on Prosania

Assault on Prosania {W}{W}

Instant
Target player sacrifices an attacking creature.
Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.
  • Aftermath
Assault on Soli

Assault on Soli {2}{W}

Instant
Creatures you control get +2/+0 until end of turn. Untap each Army you control.
“Cease this farce, mother! I know these walls as deeply as your callous heart. I will watch this city bow to its rightful scion, or I will watch it burn!”
—Abwad Kahroba
  • Alkabah: The Rise of Soli
Assemble the Heroes!

Assemble the Heroes! {1}{R}{G}

Sorcery
Create three 1/1 colorless Construct Actor creature tokens.
Off-stage, they could be tired, sad, lost, confused. But on the stage, they were the only ones who could save the day.
  • The Stage Presents: The Neverending Act
Assertive Inaction

Assertive Inaction {1}{U}

Instant
Target creature gets -5/-0 until end of turn. Adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
“You have done enough. You will rest.”
  • Mious
Assimilated Runner

Assimilated Runner {3}{B}

Enchantment Creature - Demon
Menace
Once during each of your turns, when you sacrifice a permanent, you may put a +1/+1 counter on Assimilated Runner.
An age ago, a god was bound. Its followers sought divinity, but they found naught but decay. Now, the unbound wanders.
4/1
  • Beyond the Blackwall
Assurance of Finality

Assurance of Finality {1}{R}

Enchantment
When Assurance of Finality enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice Assurance of Finality: Creatures you control gain haste until end of turn.
“Will the heavens sing when it is over?”
  • End of Wollensie
Astral Alignment

Astral Alignment {2}{U}{U}

Enchantment
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
  • Al Tabaq
Astral Assassination

Astral Assassination {1}{B}

Sorcery
Target player sacrifices a creature or planeswalker.
Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nomads flocked to Nizev's gates, expecting hospitality. Most seemingly abandoned buildings offered nothing but knives.
  • Alkabah: The Rise of Soli
Astral Cerberus

Astral Cerberus {R}{R}{R}

Enchantment Creature - Dog
Menace
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Exile the top card of your library. You may play that card this turn.
[Lore III] Remove all lore counters from
Astral Cerberus. It deals 3 damage to up to one target creature.
3/3
  • Theros Triumphant
Astral Dynamo

Astral Dynamo {4}

Artifact
Whenever you cast a spell, put a charge counter on Astral Dynamo.
{T}, Remove any number of charge counters from Astral Dynamo: Add that much {C}.
  • Zero
Astral Leech

Astral Leech {B}{B}{B}

Enchantment Creature - Leech
Deathtouch
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You may sacrifice another creature. If you do, draw a card.
[Lore III] Remove all lore counters from Astral Leech. Each opponent sacrifices a creature.
3/3
  • Theros Triumphant
Astral Man-o'-War

Astral Man-o'-War {U}{U}{U}

Enchantment Creature - Jellyfish
Flying
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Draw a card, then discard a card.
[Lore III] Remove all lore counters from Astral Man-o'-War. Return up to one target creature you don't control to its owner's hand.
2/4
  • Theros Triumphant
Astrid, Disgruntled Princess

Astrid, Disgruntled Princess {2}{B}

Legendary Creature - Human Warrior
When Astrid, Disgruntled Princess enters, destroy target creature with mana value less than or equal to the number of Warriors you control.
“Saffrisa's conquest will raze this world and let Skhorvall starve in the ashes. Either she dies, or we do.”
3/2
  • Glacia: Hail to the Queen
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
Astrology Sanctum

Astrology Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{R}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Astute Sceneweaver

Astute Sceneweaver {3}{U}

Creature - Construct Advisor
When Astute Sceneweaver enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Her injuries at a monster's claws may have taken away her ability to act, but they could never take her desire to direct.
3/3
  • The Stage Presents: The Neverending Act
Aswaran Conquerer

Aswaran Conquerer {2}{B}{R}{G}

Creature - Azra Knight
Menace
Whenever Aswaran Conquerer attacks, you may sacrifice a nonland permanent. If you do, creatures you control get +1/+1 and gain trample until end of turn.
5/5
  • Alkabah: The Rise of Soli
At the Gallows

At the Gallows {2}{W}{B}

Enchantment
Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token.
  • High Noon
Ataraxia

Ataraxia {1}{W}{U}

Enchantment
Whenever a nonbasic land becomes tapped or enters tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Atdrik Ravager

Atdrik Ravager {4}{G}{G}

Creature - Beast
Whenever a land you control enters, you may pay {2}{G}. If you do, put a +1/+1 counter on Atdrik Ravager.
“The best instruction for an Atdrik? Point em towards a foe and watch them go.”
—Ziras, Verendas Elf
4/4
  • Zero
Atemporal Blade

Atemporal Blade {4}

Artifact - Equipment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Equipped creature gets +3/+3.
Equip {2}
  • Aftermath
Athletic Skill

Athletic Skill {R}

Instant
Put a +1/+1 counter on target attacking creature.
Draw a card.
“These minotaurs need to learn from the Ordruun. They're not ruining the Iroan Games for anyone!”
—Valeri Kripac
  • Theros Triumphant