12472 cards found
Attack Vector

Attack Vector {R}

Sorcery
When you discard Attack Vector, you may cast it from your graveyard.
Exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
There's always an opening.
  • Beyond the Blackwall
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Attended Knight enters, create a 1/1 white Soldier creature token.
2/2
  • A Tourney at Whiterun
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast no spells this turn, add a quest counter.
Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora
Attuned Ancient

Attuned Ancient {3}{G}

Creature - Dryad
When Attuned Ancient enters, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
4/2
  • Surging Tide
Attuned Lifeform

Attuned Lifeform {6}{G}

Creature - Beast
Haste
Augmented — When Attuned Lifeform enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on each creature you control. They gain vigilance until end of turn.
Every hoof steps beats like a drum and is coming your way.
6/5
  • Animus Vox
Attuned Prodigy

Attuned Prodigy {3}{U}

Creature - Human Monk
Prowess
Other Monks you control get +1/+1.
Whenever you cast a spell during another player's turn, untap each Monk you control.
2/4
  • Glacia: Hail to the Queen
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
Attuned Specialist

Attuned Specialist {4}{R}

Creature - Human Berserker Wizard
Haste
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“I've got this music in my mind saying it's gonna be alright.”
3/2
  • Animus Vox
Atuum Serpent

Atuum Serpent {5}{U}

Creature - Serpent
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Atuum Serpent enters, if tribute was paid, it gains defender. (This effect lasts indefinitely.)
5/6
  • Pyramids of Atuum
Atychiphobia

Atychiphobia {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Each player loses 1 life.
There are no worse prisons than those we create for ourselves.
  • Discoveries of Akieva
Audacious Ascent

Audacious Ascent {3}{R}

Sorcery
You may put a +1/+1 counter on target creature you control. It deals damage equal to its power to another target creature or planeswalker.
Upon reaching Heaven's Gate, the Sun King tossed his infinite staff down to earth, sending a message that he would not be leaving quietly.
  • Panxiou
Audacious Knight

Audacious Knight {3}{W}

Creature - Human Soldier
{2}{W}: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
4/2
  • Zero
Audacious Spectator

Audacious Spectator {1}{R}

Creature - Construct Noble
{1}, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn.
“As long as I am here, the show must go on!”
2/2
  • The Stage Presents: The Neverending Act
Augment Authority

Augment Authority {1}{U}{U}

Instant
Counter target spell. If you are glorious, draw a card. (You are glorious as long as you have a glory counter.)
There is no forgiveness on Ophorio, so you'd best make certain you have permission.
  • Ophorio
Augmented Alchemist

Augmented Alchemist {3}{B}

Creature - Human Wizard
When Augmented Alchemist enters or dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Simul had prepared for war with Wormwood, but not sabotaged experiments, bought-out assistants, and raiding partisans.
4/3
  • The Empty Throne of Feanav
Augur of Bleak Horizons

Augur of Bleak Horizons {4}{B}

Creature - Dragon
Flying
When Augur of Bleak Horizons enters, you gain 3 life and you mill three cards.
“On most worlds, darkness lingers below. Here, it approaches swiftly from above.”
—Ajani Goldmane
3/3
  • Panxiou
Augurwing

Augurwing {2}{U}

Creature - Bird
Flying
Other creatures you control with flying get +1/+1.
“I saw it once, in a vision. Feathers of all kinds and hues. Was it an omen of good fortune, or a god's warning?”
—Eutropia, the Twice-Favored
2/1
  • Theros Triumphant
Augury Hydra

Augury Hydra {X}{G}{G}{G}

Creature - Hydra
Augury Hydra enters with X +1/+1 counters on it.
When Augury Hydra enters, scry Y, where Y is its power, then draw Y cards.
0/0
  • Mious
August Sunbird

August Sunbird {2}{R}{W}

Creature - Phoenix
Flying
Whenever August Sunbird attacks, create a token that's a copy of another target creature you control, except it's 1/1, and it's tapped and attacking. Sacrifice the token at the beginning of the next end step.
1/4
  • Panxiou
Aukan, Swift Hawk

Aukan, Swift Hawk {2}{R}{R}

Legendary Creature - Human Warrior
Menace, haste
At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.)
4/3
  • Road to Carü Mapu
Aukashi, Electric Legacy

Aukashi, Electric Legacy {3}

Legendary Artifact - Equipment
Whenever Aukashi, Electric Legacy enters or equipped creature dies, attach Aukashi to a creature you control.
Whenever equipped creature deals damage to a permanent or player, Aukashi deals 2 damage to that permanent or player.
Equipped creature has double strike as long as a creature you controlled died this turn.
Equip {2}
  • Karina's Explorations
Aukashi, the Rising Storm

Aukashi, the Rising Storm {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, exile an instant or sorcery card from your graveyard. Then copy any number of cards exiled with Aukashi, the Rising Storm with mana value X or less and cast the copies without paying their mana costs, where X is the number of cards exiled with Aukashi.
Equip {2}
A fragment of divinity, brought down to earth.
  • Sparks of a Multiverse
Aunor, Dragonsire

Aunor, Dragonsire {2}{G}{G}{U}{U}{R}{R}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying
When Aunor, Dragonsire or another Dragon you control enters, untap target land. That land becomes a 5/5 Dragon creature with flying and haste in addition to its other types.
8/8
  • MSEM Masters: Legends