987 cards found
Resourceful Impersonator

Resourceful Impersonator {3}{U}

Creature - Shapeshifter
You may cast this spell as though it had flash if you pay an additional {2} to cast it.
You may have Resourceful Impersonator enter as a copy of any creature on the battlefield.
0/0
  • K15 Core Set
Ripping Wilds

Ripping Wilds

Land
Ripping Wilds enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Rise from Death

Rise from Death {3}{U}{B}

Enchantment
When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library.
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
  • Aftermath
Risen Looter

Risen Looter {U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Risen Looter enters, if it engorged a noncreature, nonland card, draw a card, then discard a card.
1/1
  • Aftermath
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Ritual of Blight

Ritual of Blight {1}{B}

Instant
As an additional cost to cast this spell, put two -1/-1 counters on a creature you control.
Draw two cards.
The Darklands' polluted environment was the perfect birthplace for a creature as the Evil One.
  • Khaliz-Dorahn
Road to Endris-Dorahn

Road to Endris-Dorahn {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
As Pandora approached her new home, she began to wonder how her people would receive her.
  • Aftermath
Roggar's Frenzy

Roggar's Frenzy {1}{R}

Instant
Roggar's Frenzy deals 3 damage to any target.
{2}{R}, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens.
Roggar's Gambit

Roggar's Gambit {R}

Sorcery
Roggar's Gambit deals 2 damage to any target.
Reprise {1}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Damage dealt by sources reprising Roggar's Gambit can't be prevented.
Laughter is the favored last words of pyromancers.
Rousing Chant

Rousing Chant {1}{W}

Instant
Creatures you control get +1/+1 until end of turn. If you control a Rebel, draw a card.
“Are we going to sit here and let the machines take over our world, or are going to show them the strength of real warriors?”
— Maellia, Neolition General
  • Tides of War
Rugged Fields

Rugged Fields

Land - Mountain Plains
({T}: Add {R} or {W}.)
Rugged Fields enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Ruin Salvager

Ruin Salvager {6}

Artifact Creature - Construct
{4}, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
A broken world is the best place to scavenge for treasure.
4/4
  • Aftermath
Runewing's Feathers

Runewing's Feathers {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, draw a card.
  • Khaliz-Dorahn
Runic Soulthief

Runic Soulthief {1}{W}{B}

Creature - Zombie Wizard
Lifelink
When Runic Soulthief enters, target player loses X life and you gain X life, where X is the number of enchantments you control.
3/2
  • Tides of War
Rush of Strength

Rush of Strength {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Nothing drives a warrior like hatred.
  • K15 Core Set
Ruthless Bash

Ruthless Bash {R}{W}

Instant
Target creature gains trample until end of turn. The next time a source of your choice would deal damage to that creature, prevent that damage. If damage is prevented this way, that creature gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
  • Khaliz-Dorahn
Saboteur's Amulet

Saboteur's Amulet {3}

Artifact
Spells you cast during combat cost {1} less to cast.
Spells your opponents cast during combat cost {1} more to cast.
A true mastermind knows how to tilt the balance of war in his favor.
  • Khaliz-Dorahn
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Sanctuary

Sanctuary {5}{W}{W}

Creature - Incarnation
Whenever Sanctuary is dealt damage, you gain that much life.
All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
3/7
  • Aftermath
Sanctuary Invocation

Sanctuary Invocation {1}{W}

Sorcery
Target creature gets +1/+0 and gains vigilance and lifelink until end of turn.
“Even Phyrexians can't break shields if they are made of righteousness.”
  • Tides of War
Saproling Genesis

Saproling Genesis {X}{G}{G}

Sorcery
Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
The touch of the Sprareos sprouts new life wherever they go.
  • K15 Core Set
Savrios' Cohort

Savrios' Cohort {1}{R}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.
2/1
  • Aftermath
Savrios' Masterpiece

Savrios' Masterpiece {3}

Artifact
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Savrios' Timeshifter

Savrios' Timeshifter {3}{U}{R}

Creature - Human Wizard
Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Reprising spells you control can't be countered.
3/3
Scar Shed

Scar Shed {G}

Instant
Remove a -1/-1 counter from target creature. That creature gets +2/+2 until end of turn.
“We are only as weak as we allow ourselves to be.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn