1181 cards found
Mishka's Conjuring

Mishka's Conjuring {2}{U}

Sorcery
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Mishka, the Aberrant Eye
Sacrifice to Setar

Mishka, the Aberrant Eye

Legendary Planeswalker - Mishka
(Color indicator: Mishka, the Aberrant Eye is blue, black, and red)
Players play with the top card of their libraries revealed.
[+2]: Target player mills a card. Draw a card.
[+1]: Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
[–4]: Return target creature card from a graveyard to the battlefield under your control. It's an Illusion in addition to its other types.
Loyalty:
3
Card has other part: Sacrifice to Setar
  • Beyond Our Ken
Misleading Doubts

Misleading Doubts {4}{U}

Instant
Put target creature into its owner's library third from the top.
  • A Tourney at Whiterun
Misleading Tactics

Misleading Tactics {R}{W}

Instant
Cast this spell only during the declare blockers step.
After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.)
Draw a card.
  • Carpe Arcanum
Mismatched Bandit

Mismatched Bandit {1}{B}

Creature - Human Mutant Rogue
Menace
At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life.
2/1
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Concepts forced themselves upon the world, folding reality around them until they became impenetrable.
0/4
  • Beyond Our Ken
Mob Rallier

Mob Rallier {3}{G}{G}

Creature - Human Citizen
Other creatures you control get +2/+2.
“They're fighting for themselves, not for their masters. Leave them be.”
—Slaug, Ironpact commander
5/5
Molten Agitator

Molten Agitator {2}{R}

Creature - Elemental
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Double strike
If this creature would deal noncombat damage, it deals double that damage instead.
2/2
  • Beyond Our Ken
Moment of Glory
Legacy of Victory

Moment of Glory {R/W}

Sorcery
Target creature gets +1/+1 until end of turn.
Fabled {2}{R/W}{R/W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Legacy of Victory
  • A Tourney at Whiterun
Moment of Tranquility

Moment of Tranquility {U}

Instant
Cast this spell only during your turn.
Counter target spell.
When I was drowning, that's when I could finally breathe
And by morning
Gone was any trace of you, I think I am finally clean
Monokeros Rider

Monokeros Rider {3}{U}

Creature - Elf Scout
Flying
The scout spoke from her mount. “I spotted a pair of women just north of here. Their clothes are... foreign, but they seem normal enough.”
“If they were normal,” Hadik replied, “they wouldn't be alive.”
2/4
  • Beyond Our Ken
Moon of the Encroaching Night

Moon of the Encroaching Night

Land - Swamp
({T}: Add {B}.)
Moon of the Encroaching Night enters the battlefield tapped.
{1}{B}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Final Dawn

Moon of the Final Dawn

Land - Plains
({T}: Add {W}.)
Moon of the Final Dawn enters the battlefield tapped.
{1}{W}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Frozen Dusk

Moon of the Frozen Dusk

Land - Island
({T}: Add {U}.)
Moon of the Frozen Dusk enters the battlefield tapped.
{1}{U}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Lingering Day

Moon of the Lingering Day

Land - Mountain
({T}: Add {R}.)
Moon of the Lingering Day enters the battlefield tapped.
{1}{R}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Promised Day

Moon of the Promised Day

Land - Forest
({T}: Add {G}.)
Moon of the Promised Day enters the battlefield tapped.
{1}{G}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moonlit Hunter

Moonlit Hunter {2}{U}{U}

Creature - Human Archer
Flash
Whenever Moonlit Hunter enters the battlefield or you cast a noncreature spell, tap target permanent and untap a second target permanent.
3/3
Morning Mists

Morning Mists {1}{W}

Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{2}{U}: Return target creature you control to its owner's hand.
In the hazy dawn, knights allow themselves a few more minutes of sleep while their squires fetch water and food.
  • A Tourney at Whiterun
Morning Passages

Morning Passages {W}

Instant
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Morose Bohemian

Morose Bohemian {2}{U}

Creature - Human Noble
When Morose Bohemian enters the battlefield, scry 1, then draw a card.
If suffering is a muse, then her only fear is being unable to translate inspiration to canvas before her time runs out.
2/1
  • Plagues of Fretport
Mortal Deeds

Mortal Deeds {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
That which was built will collapse. That which had bloomed will wilt. That which had created will consume.
  • Beyond Our Ken
Mortal Realms

Mortal Realms

Land
Mortal Realms enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R}.
{T}, Pay 1 life: Add {B} or {G}.
  • Beyond Our Ken
Moth-Heart Husk

Moth-Heart Husk {2}{B}

Creature - Human
When Moth-Heart Husk dies, create a 1/1 black Spirit creature token with flying.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/1
  • Beyond Our Ken
Mourn No More

Mourn No More {G}{W}

Sorcery
Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
You're not as brave as you were at the start.
Mourn the Lost

Mourn the Lost {1}{W}

Enchantment
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.
In time, even grief gives way to nothing.
  • Plagues of Fretport