15897 cards found
Master Chef

Master Chef {2}{G}

Creature - Human Druid
When Master Chef enters, create a 0/1 green Plant creature token.
Sacrifice a Plant: You gain 3 life.
2/2
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Master Tzu, Martial Artisan

Master Tzu, Martial Artisan {2}{R/W}

Legendary Creature - Panda Bear Soldier
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
Once each turn, when you attack, you may pay {1}{R/W}. When you do, untap target attacking creature. After this phase, there is an additional combat phase.
2/3
Master of Ancient Ways

Master of Ancient Ways {1}{W}{W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
3/2
Master of Minds

Master of Minds {1}{U}{U}

Creature - Human Wizard
You may choose not to untap Master of Minds during your untap step.
{T}: Gain control of target creature with mana value X or less for as long as Master of Minds remains tapped, where X is the number of Islands you control.
1/3
  • MSEM Masters 2019
Master of the Abyss

Master of the Abyss {2}{U}

Creature - Merfolk Wizard
When Master of the Abyss enters, draw two cards, then discard a card.
{2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
1/3
Mastery of Self

Mastery of Self {2}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
3 | When you cast your next creature spell this turn, copy it.
  • Panxiou
Maternal Monster

Maternal Monster {2}{W}

Creature - Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever an experience ability puts a +1/+1 counter on a creature you control, put a +1/+1 counter on that creature.
1/1
  • Monsters of Chikyu
Mautakesh Strangler

Mautakesh Strangler {2}{G}

Creature - Snake Warrior
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.)
At the beginning of your upkeep, if an opponent is poisoned, you may have Mautakesh Strangler fight target creature you don't control.
3/3
  • Imperial Legacies
Mavisa's Familar

Mavisa's Familar {2}{G}

Creature - Beast
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
3/3
  • Zero
Mawdryk's Harrier

Mawdryk's Harrier {1}{G}{G}

Creature - Elf Scout
Reach
When Mawdryk's Harrier enters, look at the top six cards of your library. You may put an Elf card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Elves you control get +1/+1.
1/2
Mawdryk's Haven

Mawdryk's Haven {2}{G}

Enchantment
Landfall — Whenever a land you control enters, add {G}.
{3}{G}: Target creature you control gets +2/+2 until end of turn.
Mayar, Nullcrowned

Mayar, Nullcrowned {U}{B}{R}

Legendary Enchantment Creature - God
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Recursive — As long as Mayar, Nullcrowned is a Curse, they have all nonrecursive abilities of other Curses and creatures with breach you control.
Pay 3 life: Target enchantment creature gains haste and menace until end of turn.
3/3
  • Beyond the Blackwall
Meadow Songstress

Meadow Songstress {1}{G}{G}

Creature - Elemental Bard
When Meadow Songstress enters, conjure three cards named Meadow Songstress and shuffle them into your main library.
Whenever a nontoken creature you control enters, if it shares a name with one or more other creatures you control, draw a card.
2/2
  • Storytime
Measured Contemplation

Measured Contemplation {2}{U}

Sorcery
Shuffle the cards from your hand into your library, then draw that many cards.
Draw a card.
“Hmm, what to read today? Perhaps ‘Carleon's Treatise on the Tenacity of the Wilds and the Poise of the Gods'.”
  • A Tourney at Whiterun
Mechanized Ideal

Mechanized Ideal {3}

Artifact Creature - Construct
Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
1/1
  • Carpe Arcanum
Mechanus, Awakened Code

Mechanus, Awakened Code {3}

Legendary Artifact Planeswalker - Mechanus
[+1]: Add {C}. Spend this mana only to cast artifact or colorless spells.
[0 ]: Create a 1/1 colorless Construct artifact creature token.
[–2]: Look at the top six cards of your library. You may reveal an artifact or colorless card from among them and put it into your hand. Put the rest on the bottom in a random order.
Loyalty:
4
  • MSEM Masters Cube 2025
Medicine

Medicine {2}{W}

Enchantment - Discovery
I, II — Put a +1/+1 counter on target creature you control.
Discovery — Creatures you control with +1/+1 counters on them have lifelink.
  • Scriptures of Urshad
Megalodon Rush

Megalodon Rush {1}{U}{R}

Enchantment
At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
  • Elmare: Into the Abyss
Mehr's Last Captain

Mehr's Last Captain {1}{W}{B}

Creature - Skeleton Wizard
{W}{B}, Pay X life: Return target creature card with mana value X from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery and only once each turn.
{W}{B}, Pay 3 life: Return Mehr's Last Captain from your graveyard to the battlefield with a finality counter on it.
2/2
  • Alkabah: The Rise of Soli
Mei's Collector

Mei's Collector {2}{B}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, put a +1/+1 counter on Mei's Collector.
2/3
  • Villains: The Musical
Mei, the Infiltrator

Mei, the Infiltrator {1}{U}{B}

Legendary Planeswalker - Mei
[+1]: Draw a card unless an opponent discards a card.
[–3]: Gain control of target creature until the end of your next turn.
[–6]: Choose up to four cards in graveyards. You may play those cards without paying their mana costs.
Loyalty:
3
  • Villains: The Musical
Melancholic Ichor

Melancholic Ichor {2}{B}

Sorcery
Each opponent loses 2 life and you gain 2 life. You mill two cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
As Animus's blood degraded, their education in alchemy became a matter of life or death.
  • The Empty Throne of Feanav
Meletian Trireme

Meletian Trireme {3}

Artifact - Vehicle
Meletian Trireme can't be blocked by creatures with power 2 or less.
Whenever Meletian Trireme enters or deals combat damage to a player or planeswalker, scry 1, then draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Theros Triumphant
Meletis Oracle

Meletis Oracle {2}{W}

Creature - Human Advisor
When Meletis Oracle enters, scry 1, then draw a card.
A request was sent to seven Meletian oracles, hoping to find which was the most accurate. None were wrong.
2/2
  • Theros Triumphant