When Frisky Denmates enters, create a 2/1 red and white Fox creature token, then Frisky Denmates deals damage to target creature or planeswalker an opponent controls equal to the number of Foxes you control.
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
First strike When Frontline Descender enters, you may salvage an instant or sorcery card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
When Frostfield Swordsman enters, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Each land you sacrifice while casting Frostfire Hulk pays for {1}. Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard. Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
Catalyze. (The next spell you cast this turn costs {1} less to cast.) Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
If it's not flammable, you haven't used enough fire.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
Target creature gets +1/+0 and gains first strike until end of turn. Monument {4}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
{7}{R}: Up to three target creatures you control get +3/+0 and gain menace until end of turn. This ability costs {2} less to activate if you control a legendary creature.
“Bright and blazing, the fires of Galdurheim burn away all that you fear.”
Improve {R}({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
(Add a quest counter as this enters. Sacrifice after 5.) Whenever you cast a spell, add a quest counter. Discard a card. If you do, draw a card. Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament. Discard your hand, then draw seven cards.
(Transform this if it's not attached to a creature. Pay {R} as a sorcery to unattach it.) Enchant creature you control Gamhaugen War Swine's rider gets +1/+1 and has haste.
“Our boars are like us: filled with a fire in their hearts that cannot be quenched.” —Bugrund, King of Gamhaugen
Whenever you cast a spell with mana value 5 or greater, create an X/1 red Mutant creature token with trample and haste, where X is that spell's mana value. Exile that token at the beginning of the next end step.
Motivate 3 (When this creature enters, you may motivate target creature with less power than this by putting three +1/+1 counters on it.) When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn.
This spell costs {1} less to cast for each enchantment you control. Shuffle, then exile cards from the top of your library until you exile three nonland cards. Cast any number of spells from among cards exiled this way without paying their mana cost, then put the rest onto the bottom of your library in a random order.
Discard up to two cards, then draw that many cards. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.) Equipped creature attacks each combat if able. Equipped creature gets +2/+0 and has haste. Equip {3}