14930 cards found
The Flesh Becomes Soil

The Flesh Becomes Soil {2}{W}

Sorcery
Destroy target tapped creature.
Reconstruct {4}{W} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Our Father covered this world in his design. Now, it covers us in itself.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Determined to Prevail

Determined to Prevail {1}{W}{W}

Enchantment
Whenever Determined to Prevail or another artifact or enchantment you control enters, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn.
Forage and check on another outpost. The task was simple, and they hadn't trusted Tahti to do it alone; but for the first time in forever, she felt strong.
  • Lovi Awoken
Cower in Denial

Cower in Denial {3}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block and loses all abilities.
Some faced the end of all they knew with defiance, others with resignation — and still others chose not to face it at all.
  • Lovi Awoken
Bright-Eyed Adventurer

Bright-Eyed Adventurer {2}{W}

Creature - Human Scout
Lifelink
When Bright-Eyed Adventurer enters, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
“This isn't the end of the world. It's the start of a new and glorious one.”
2/2
  • Lovi Awoken
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
Simul, Sylvan Alchemist

Simul, Sylvan Alchemist {2}{G}{U}

Legendary Planeswalker - Simul
[+1]: Create a 1/1 colorless Elemental creature token. Put a loyalty counter on each planeswalker you control.
[+1]: Untap up to two target permanents.
[–7]: You get an emblem with “Whenever you create a token, draw a card.” Create three 4/4 green Chimera creature tokens.
Loyalty:
4
Chronicles of the Kitsune

Chronicles of the Kitsune {W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Chronicles of the Kitsune enters, create a 2/1 red and white Fox creature token.
{2}{W}{W}: Act I: Ascent
Creature tokens you control get +1/+1 and have flying.
{3}{W}{W}: Act II: Descent
At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
The Girl Who Wouldn't Die

The Girl Who Wouldn't Die {1}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target creature card with mana value 2 or less from your graveyard to the battlefield.
II — Each opponent loses 2 life and you gain 2 life.
III — Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Slippery Assassin

Slippery Assassin {B/G}{U}

Creature - Frog Assassin
Flash
When Slippery Assassin enters, counter target spell if its mana value is less than or equal to Slippery Assassin's power.
Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
1/1
Vielle, Undercity Wayfarer

Vielle, Undercity Wayfarer {U}{B}

Legendary Creature - Human Axiom
Deathtouch, protection from legendary
Vielle, Undercity Wayfarer has all loyalty abilities of permanents on the battlefield that cost +1, +0, or -1. (Before cost changes. Add or remove loyalty counters from Vielle to pay their loyalty costs.)
2/3
Mirrorgate

Mirrorgate

Land
Mirrorgate enters tapped.
When Mirrorgate enters, you choose a nonbasic land card name other than Mirrorgate, then each player chooses a color.
Lands with the chosen name are lands with “{T}: Add one mana of any of the chosen colors,” and lose all other abilities, card types, and land types.
{T}: Add one mana of any of the chosen colors.
Portal Fracture

Portal Fracture {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Wanderlust — If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell.
Paint with Starflame

Paint with Starflame {1}{R}

Instant
Choose one —
• Paint with Starflame deals 3 damage to target player or planeswalker. Scry 1.
• Create a 2/2 red Elemental Shaman creature token with haste and “Whenever this creature attacks, scry 1.”
Seek Prophecy

Seek Prophecy {U}

Sorcery
Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Sphinx of Ill Omens

Sphinx of Ill Omens {2}{U}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Ill Omens enters, return target permanent to its owner's hand.
Discard a card: Target creature or player gains hexproof until end of turn.
4/4
Commanding Princess

Commanding Princess {2}{R}{W}

Creature - Human Noble
Flash
When Commanding Princess enters, choose two —
• Commanding Princess deals 2 damage to any target and you gain 2 life.
• Return target permanent card with mana value 2 or less from your graveyard to your hand.
• Destroy target artifact or enchantment.
• Create a 1/1 colorless Shapeshifter creature token with changeling.
2/1
Shan Jun's Command

Shan Jun's Command {1}{W/B}{W/B}

Instant
Choose two —
• Each opponent sacrifices a creature with mana value 3 or less.
• Each opponent sacrifices an enchantment with mana value 3 or less.
• Exile each opponent's graveyard.
• You gain 3 life.
Alratha, Pearl of the Sand Sea

Alratha, Pearl of the Sand Sea

Land - Desert
As Alratha, Pearl of the Sand Sea enters, you may have an opponent investigate. If you don't, it enters tapped.
{T}: Add {U}.
{1}{U}, {T}: Investigate.
Unrivaled Fireweaver

Unrivaled Fireweaver {3}{R}

Creature - Human Wizard
This spell costs {2} less to cast if your starting deck contained at least forty cards more than the minimum deck size.
When Unrivaled Fireweaver enters, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card.
2/2
Solar Flare

Solar Flare {R}{G}

Instant
Solar Flare deals 3 damage to any target. You gain 3 life.
Crest

Crest {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Getaway Rider

Getaway Rider {1}{U}{R}

Creature - Human Pirate
Flying, haste
Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token.
3/3
Primal Resurgence

Primal Resurgence {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
Inked Summoner

Inked Summoner {1}{B}

Creature - Human Warlock Artist
At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample.
1/2
Culminating Chaos

Culminating Chaos {1}{R}{R}

Sorcery
Escalate {R}{R} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Culminating Chaos deals 2 damage to each creature and each planeswalker.
• Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.