Return target instant or sorcery card from your graveyard to your hand. Then if this spell wasn't foretold, discard a card. Exile Spark of Inspiration. Foretell {R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
[+1]: Create a 1/1 white Soldier creature token. [–2]: Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. [–8]: You get an emblem with “Each creature you control gets +1/+1 for each other creature you control.”
Flying Cragstalker Eagle gets +2/+2 as long as you've cast a creature spell and a noncreature spell this turn. You may cast Adventure spells and spells with Adventures from your hand as though they had flash.
Flying At the beginning of your first main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
Enchant creature When Sythian Scripture enters, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
Azun's Play deals damage to any target equal to the number of cards in your hand. Quickdraw {R}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {R}{R}.)
Enchant creature or land Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles.
{T}: Add {C}. {2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
When Dance of Steel and Song enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Artifact creatures and enchantment creatures you control get +1/+1.
When Journey to the Otherworlds enters, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
[+1]: Discard a card. If you do, each opponent discards a card and loses 1 life. [–3]: Destroy target creature or planeswalker. [–7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life.