Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Devout becomes tapped, it gets +1/+1 until end of turn.
“First among the seekers was the cleric, grim of spirit and divine of purpose.” — The Tale of Spring
Whenever you cast a noncreature spell, Pirates and Rogues you control get +1/+0 and gain trample until end of turn. Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, return target instant or sorcery card from your graveyard to your hand.
When Ward-Lost Hermit enters, mill three cards. {2}, {T}, Sacrifice Ward-Lost Hermit: Return target instant or sorcery card from your graveyard to your hand.
Whenever Hadik's Striker is dealt damage, you gain that much life.
With every week, more twisted things came from the wilds. Yet the Silver-Dawn clan survived. Not due to Hadik's martial prowess, nor Mishka's tricks, but from the stubbornness of its people.
Rogues and Pirates you control have haste. Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn.
Flash When Turned by Fear enters, return up to one target creature to its owner's hand. At the beginning of combat on your turn, up to one target creature gains menace until end of turn.
This spell costs {3} less to cast if it targets a creature you control. Exile target creature, then you may return it to the battlefield under its owner's control. Otherwise, put it on top of its owner's library.
Enchant creature with mana value 4 or less When Cyclic Dream enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Over the years, runners forgot just what types of monsters rest beyond the Blackwall.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Trample
Trample Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Creatures you control gain vigilance until end of turn. [Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
When Tinker Tantrum enters and at the beginning of your upkeep, you may sacrifice an artifact. If you do, reveal cards from the top of your library until you reveal an artifact card with mana value X or less, where X is 1 plus the sacrificed artifact's mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
As an additional cost to cast this spell, sacrifice a permanent. Return up to two target cards from your graveyard to your hand. Exile Lu'She Temple Customs.
“Do you remember me, Ashi? At long last, I come bearing gifts.”
At the beginning of each upkeep, choose one that hasn't been chosen — • Exile target tapped nonland permanent. • Draw two cards, then discard a card. • Return up to two target permanent cards from your graveyard to your hand. • Exile Take the City, then return it to the battlefield under your control.
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Glimmering Prosecutor enters, if the trial was failed, create two 1/1 black Devil creature tokens.
“Perhaps my friends can help you change your mind.”