15897 cards found
Feral Devout

Feral Devout {R/W}{G}

Creature - Rabbit Warrior
(Color indicator: Feral Devout is green)
Trample
When Feral Devout enters, choose one —
• Put a +1/+1 counter on Feral Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/1
  • Beyond Our Ken
Catacomb Dredger

Catacomb Dredger {3}{B}

Creature - Zombie Ooze
When Catacomb Dredger dies, return another target creature card from your graveyard to your hand.
The stench of rotted flesh and refuse make for a potent combination.
3/2
  • Seasons of War
Vinehorn Stag

Vinehorn Stag {2}{G}

Creature - Elk
As long as Vinehorn Stag has a +1/+1 counter on it, it can't be blocked by more than one creature.
“Ing'Wei, I cannot thank you enough. The forest has been reborn.”
—Kou T'ien
3/2
  • Nangjiao In Bloom
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
Fate of the Devout

Fate of the Devout {1}{W}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Devout becomes tapped, it gets +1/+1 until end of turn.
“First among the seekers was the cleric, grim of spirit and divine of purpose.”
— The Tale of Spring
3/3
  • Harvest Festival
Beherzt, Sofia's Second

Beherzt, Sofia's Second {U}{R}

Legendary Creature - Dwarf Pirate
Whenever you cast a noncreature spell, Pirates and Rogues you control get +1/+0 and gain trample until end of turn.
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, return target instant or sorcery card from your graveyard to your hand.
2/2
  • The Petals Wilt
Ward-Lost Hermit

Ward-Lost Hermit {2}{U}

Creature - Dwarf Crab
When Ward-Lost Hermit enters, mill three cards.
{2}, {T}, Sacrifice Ward-Lost Hermit: Return target instant or sorcery card from your graveyard to your hand.
1/4
  • Over the Horizon
Hadik's Striker

Hadik's Striker {B}

Creature - Human Warrior
Whenever Hadik's Striker is dealt damage, you gain that much life.
With every week, more twisted things came from the wilds. Yet the Silver-Dawn clan survived. Not due to Hadik's martial prowess, nor Mishka's tricks, but from the stubbornness of its people.
1/1
  • Beyond Our Ken
Bulletproof Will

Bulletproof Will {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Extended exposure to Slyten crystals has side effects, such as developing psionic powers.
  • Love Song
Heists Most Daring

Heists Most Daring {R}

Enchantment
Rogues and Pirates you control have haste.
Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn.
Graceful Yuroda

Graceful Yuroda {1}{W}

Creature - Angel
Flying
When Graceful Yuroda enters, return target permanent you control to its owner's hand.
In the nexus, Lizaveth and Taras at last learned the truth they had sought for so long.
2/3
  • Over the Horizon
Turned by Fear

Turned by Fear {U}{B}

Enchantment
Flash
When Turned by Fear enters, return up to one target creature to its owner's hand.
At the beginning of combat on your turn, up to one target creature gains menace until end of turn.
  • End of Wollensie
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Temporal Vortex

Temporal Vortex {3}{U}

Instant
This spell costs {3} less to cast if it targets a creature you control.
Exile target creature, then you may return it to the battlefield under its owner's control. Otherwise, put it on top of its owner's library.
  • Seasons of War
Cyclic Dream

Cyclic Dream {1}{U}

Enchantment - Aura
Enchant creature with mana value 4 or less
When Cyclic Dream enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Over the years, runners forgot just what types of monsters rest beyond the Blackwall.
  • Beyond the Blackwall
Butcher of Shallow Graves

Butcher of Shallow Graves {3}{B}{B}

Creature - Crocodile Warlock
Deathtouch
Once each turn, you may cast a creature spell from your graveyard by paying life equal to its mana value rather than paying its mana cost.
5/6
  • Kahembo: Olde Dawn
Kantra of Fortitude

Kantra of Fortitude {6}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Trample
6/5
  • Eralou
Astral Leucrocota

Astral Leucrocota {G}{G}{G}

Enchantment Creature - Beast
Trample
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Creatures you control gain vigilance until end of turn.
[Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
4/4
Tinker Tantrum

Tinker Tantrum {R}{W}{B}

Enchantment
When Tinker Tantrum enters and at the beginning of your upkeep, you may sacrifice an artifact. If you do, reveal cards from the top of your library until you reveal an artifact card with mana value X or less, where X is 1 plus the sacrificed artifact's mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
  • Karina's Explorations
Spinerock Canyon

Spinerock Canyon

Land
Spinerock Canyon enters tapped unless you control a basic land.
{T}: Add {R} or {W}.
“Do your role, fight for the cause.
Be greeted with most warm applause.”
—Xandra, Playwright of War
Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
1/4
  • Zero
Lu'She Temple Customs

Lu'She Temple Customs {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Return up to two target cards from your graveyard to your hand. Exile Lu'She Temple Customs.
“Do you remember me, Ashi? At long last, I come bearing gifts.”
  • Nangjiao In Bloom
Forgotten Consequences

Forgotten Consequences {R/W}

Instant
Forgotten Consequences deals 2 damage to target attacking or blocking creature.
When misdeeds rise to the attention of the living, punishment is soon to follow.
  • Plagues of Fretport
Take the City

Take the City {1}{G}{W}{U}{B}

Enchantment
At the beginning of each upkeep, choose one that hasn't been chosen —
• Exile target tapped nonland permanent.
• Draw two cards, then discard a card.
• Return up to two target permanent cards from your graveyard to your hand.
• Exile Take the City, then return it to the battlefield under your control.
Four families become one.
  • Sparks of a Multiverse
Glimmering Prosecutor

Glimmering Prosecutor {3}{W}

Creature - Human Warrior
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Glimmering Prosecutor enters, if the trial was failed, create two 1/1 black Devil creature tokens.
“Perhaps my friends can help you change your mind.”
3/1
  • Mious