15897 cards found
Gabryel's Devout

Gabryel's Devout {1}{W}{W}

Creature - Human Knight
First strike
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creatures you control with -1/-1 counters on them have double strike.
3/2
  • Plagues of Fretport
Crane's Way

Crane's Way {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
“Why is the saying fight or flight? Why not both at once?”
— Tse Shoushan
  • Surging Tide
Emissary of Dreaded Night

Emissary of Dreaded Night {3}{B}{B}

Creature - Shade Knight
Flying, deathtouch
{B}: Emissary of Dreaded Night gets +1/+1 until end of turn. Activate only if Emissary of Dreaded Night is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
4/3
  • Quest for the Roseblade
Nature's Defiance

Nature's Defiance {G}

Instant
Put a +1/+1 counter on target creature.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pestilent Chitter-Sage

Pestilent Chitter-Sage {2}{B}

Creature - Rat Mutant Warlock
{2}{B}, {T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
“A rat that became a man, or a man that became a rat? All I know is I don't want to meet it in a dark alley!”
—Gerti, village elder
2/3
  • Quest for the Roseblade
Prepare the Ambush

Prepare the Ambush {2}{B}{G}

Sorcery
Creatures you control gain deathtouch until end of turn and must be blocked this turn if able.
Rehison soldiers were famous for both their tactical precision and pernicious strikes.
  • Khaliz-Dorahn
Bloodcloaked Wrecker

Bloodcloaked Wrecker {5}{R}

Creature - Demon Soldier
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
This creature gets +3/+0 as long as it's attacking.
3/6
  • Alkabah: The Rise of Soli
Moment's Reprieve

Moment's Reprieve {2}{W}{U}

Enchantment
Flash
When this enchantment enters, if you cast it, you may return target spell or nonland permanent to its owner's hand.
Whenever you cast your first spell during each opponent's turn, create a 1/1 white and blue Bird creature token with flying.
  • The Petals Wilt
DC-4 Cutie

DC-4 Cutie {1}{W}{W}

Artifact - Vehicle
Flying
Whenever DC-4 Cutie enters or attacks, choose target creature card with mana value 3 or less in your graveyard. You may cast it this turn.
Crew 2
I will follow you into the dark.
—Ship inscription
3/3
  • Animus Vox
Daughter of Malextros

Daughter of Malextros {4}{B}{B}

Creature - Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature an opponent controls dies, its controller discards a card and loses 1 life.
{1}{B}{B}, {T}, Sacrifice another creature: Destroy target creature.
3/4
  • K15 Core Set
Ironclad Infantry

Ironclad Infantry {2}{W}

Creature - Dwarf Warrior
First strike
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Ironclad Infantry.
His armor has been passed down for eras, and it carries the strength and courage of all who wore it before him.
2/2
  • Dark Seas of Shiryen
Shinrin Sage

Shinrin Sage {G}

Creature - Human Wizard
{T}: Add one mana of any color. Activate only if Shinrin Sage is enchanted, equipped, or has a card inscribed onto it.
“The sun has flown away; swaying in the evening sun; a leafless tree.”
— Ayashi, Winter Poet
1/2
  • Imperial Legacies
Aftermath of the Surge

Aftermath of the Surge {3}{U}

Enchantment
When Aftermath of the Surge enters, create two Treasure tokens.
{1}{U}, Sacrifice two artifacts: Draw two cards.
{3}{U}, Sacrifice four artifacts: Create an 8/8 blue Kraken creature token. It can't block this turn.
  • Nangjiao In Bloom
Silent Wayfarer

Silent Wayfarer {2}{U}

Creature - Human Wizard
Flash
You may cast cryptic spells as though they had flash. (Artifacts, enchantments, and modal spells are cryptic.)
They had traveled to Conto Sika in search of answers. They came away from it with the knowledge of generations.
3/2
  • Riddles of Revio
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Setar Ritualist

Setar Ritualist {3}{B}{B}

Creature - Human Shaman
Menace
When Setar Ritualist enters or whenever you cast a spell, if {U}{R} was spent to cast it, Setar Ritualist deals 3 damage to target permanent, then tap that permanent. Put a +1/+1 counter on Setar Ritualist.
3/2
  • Beyond Our Ken
Smoldering Censer

Smoldering Censer {2}{R}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature blocks or becomes blocked by a creature, it deals 2 damage to that creature.
Equip {2}
Awash with the scents of lavender and sanctimony.
  • Quest for the Roseblade
Caylin Whirlwind

Caylin Whirlwind {2}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Ssytai, Idleglen Adept

Ssytai, Idleglen Adept {1}{W}{U}

Legendary Creature - Lizard Monk
This spell has flash as long as you control a Monk.
When Ssytai enters, return target spell or creature you don't control to its owner's hand.
2/2
  • Adventurers of Onora
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Last Crusade

Last Crusade {X}{1}{R}{W}

Instant
Creatures you control get +X/+0 and gain first strike until end of turn.
Elspeth knew she'd need to go all in if she was to help the Fellors achieve victory.
  • Khaliz-Dorahn
Scary Stories

Scary Stories {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Menagerie — If there are five or more creature types among creatures you control, scry 3.
  • Adventurers of Onora
Battlewise Strategist

Battlewise Strategist {2}{G}{W}

Creature - Human Cleric Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Identity — Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist.
2/3
  • Khaliz-Dorahn
Marrow Raptor

Marrow Raptor {B}

Creature - Dinosaur
Menace
When Marrow Raptor enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it.
“Sure they're fast, but keep ‘em fed or you're likely to lose a limb or two.”
— Mefura, Vuliv outrider
1/1
  • Worlds Away