{1}{G}, {T}: You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters as a Horror creature and you may cast a copy of it without paying its mana cost.
Gestalt (When this or another creature you control enters, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This permanent gets +2/+2 for each card and token merged with it.
Countless phantom limbs filled the air around the thing that had once been the Twin-Star clan.
Put a +1/+1 counter on target creature you control. Monument {1}{G}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Whenever one or more creatures an opponent controls attack you or a planeswalker you control, that player gets a poison counter.
“What will you do with that blade? Will you strike me down? Best make it count. Best make it hurt. Best kill me in one blow. For you won't survive the guilt if you don't.”
When Blessing of Roya enters or whenever you cast a spell from a graveyard, you gain 5 life and you mill five cards. Then you may put a card from your graveyard on the bottom of your library.
Whenever you cast an instant or sorcery spell from exile, copy it. You may choose new targets for the copy.
Burdened by the whispers, Mishka couldn't even trust themself to struggle as Tahli approached. “We will make you the seer your clan deserves,” Tahli assured her. “We will make you see.”
Lifelink Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
There is a price to pay when looking beyond the veil of death.
Menace Revive {1}{R}({1}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
At the beginning of your upkeep, sacrifice a non-Snake creature or Boon of the Pacts. Then create a 1/1 black Snake creature token with deathtouch. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast.
When Border Seeker dies, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then you gain 1 life for each land you control.
“The rumors are true. The lands outside of the great five Satrapies are starting to mobilize. Send help.”
Your life total becomes 20. Coalesce {8}{W}{W}{W}{W}(You may cast this from your graveyard for {8}{W}{W}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Born Anew's power and toughness are each equal to your life total.
Target player draws seven cards, then their life total becomes equal to the number of cards in their hand.
As the night stretched on, the whispers in Vashi's mind grew louder, and he recognized the voices as those of his people. Their thoughts mingled with his own. Became his own. And his theirs.
Flying Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one — • Create a 3/3 red Manticore creature token. • Create two Treasure tokens. • Draw a card.
When Bustling Bazaar enters, return target artifact, instant, or sorcery card from your graveyard to your hand. Sacrifice a nontoken artifact: Create two tapped Treasure tokens.
Haste Revive {3}{R}({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
{W}{B}, Exile a creature card from your graveyard: Search your library for a creature card and put that card into your graveyard, then shuffle. {3}{B}{R}, Discard a card: Return target creature card from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Return up to one target noncreature, nonland card from your graveyard to your hand. Call of the Huma deals 4 damage to any target. Exile Call of the Huma.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Armies you control gain trample until end of turn.
“Always plan for a harder battle.” —Saeedi Kahroba, Granddaughter