This spell can't be countered. Creatures you control have ward {2}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Natural Philosopher enters, you gain 2 life for each creature you control with power 4 or greater.
Defender (This creature can't attack.) When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Choose two — • Put three +1/+1 counters on target creature. • Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles. • Target creature you control fights target creature you don't control. • Target player gains 5 life.
Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cultivating a reputation for egregious brutality can clear a viking's path like any weapon.
Mill three cards. Create a 1/1 black Skeleton creature token for each creature card milled this way. You draw a card and you lose 1 life for each noncreature card milled this way.
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
Creatures your opponents control get -1/-1 until end of turn. You gain 2 life.
“A sunlit haze, a scarlet streak, the decorations torn to shreds. Platoon assassinations are simply gorgeous this time of year.” —Ryleth, Vengeful Shadow
Flying Nectarkin enters with a +1/+1 counter on it. Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Look at the top seven cards of your library. You may reveal an Avatar card and/or an enchantment card from among them and put those cards onto the battlefield. Put the rest on the bottom of your library in any order.
Flying {1}{U}, Exile an instant card from your graveyard: Draw a card. {1}{B}, Exile a creature card from your graveyard: Target creature gets -3/-3 until end of turn. {1}{R}, Exile a sorcery card from your graveyard: Nefarox, Strifelord deals 3 damage to each opponent.
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast. [–2]: Exile target creature or planeswalker with mana value 3 or less. [–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.