15897 cards found
Last Crusade

Last Crusade {X}{1}{R}{W}

Instant
Creatures you control get +X/+0 and gain first strike until end of turn.
Elspeth knew she'd need to go all in if she was to help the Fellors achieve victory.
  • Khaliz-Dorahn
Last Stop

Last Stop {1}{B}{R}

Instant
You may cast this spell without paying its mana cost if it targets a creature with power 5 or greater and you control a Swamp and a Mountain.
Last Stop deals 11 damage to target creature. That creature loses indestructible until end of turn.
The 11 o'clock to Marinton never arrived. It had a greater fate in store.
  • Rail War
Laughing Bird

Laughing Bird {2}{U}

Creature - Bird
Flash
Flying
When Laughing Bird enters, you may return a creature you control to its owner's hand.
The hunter yelled as they fell into their own trap. The kookaburra laughed.
2/1
  • Karina's Explorations
Lava Plume

Lava Plume {1}{R}{R}

Sorcery
Lava Plume deals 3 damage to any target.
At the beginning of each end step, if you have 5 or less life, you may pay {R} and exile Lava Plume from your graveyard. If you do, it deals 3 damage to any target.
The earth's anger boils beneath the surface, waiting until the worst moment to erupt.
Lavacore Elemental

Lavacore Elemental {2}{R}

Creature - Elemental
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
5/3
  • Aftermath
Lavamind Elemental

Lavamind Elemental {1}{R}{R}

Creature - Elemental
Whenever a player looks at one or more cards in your library or searches your library, Lavamind Elemental deals 2 damage to that player. (This includes you.)
At the beginning of your end step, look at the bottom card of your library. You may put it on top of your library.
4/3
  • Ophorio
Law Enforcement

Law Enforcement {2}{U}

Instant
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
“Let's see. Murder, organized crime, perjury . . . ah, here we go. Piracy.”
  • Dark Seas of Shiryen
Lax Gambit

Lax Gambit {2}{W}

Instant
Exile up to one target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Lay Claim to Nature

Lay Claim to Nature {2}{G}

Instant
Return any number of lands you control to their owner's hands. For each land returned this way, search your library for a land card, reveal it, then put it into your hand. Then shuffle.
“TIMBER!”
  • Love Song
Lay to Rest

Lay to Rest {2}{G}

Enchantment
Whenever a creature you control dies, you may pay {G}. If you do, draw a card.
“In those that part Medranos finds new ways of life to spawn.”
—Orriana Galerider
  • K15 Core Set
Lead Athlete

Lead Athlete {2}{G}

Creature - Construct Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete.
3/3
  • The Stage Presents: The Neverending Act
Lead from the Front

Lead from the Front {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn. If you control a legendary creature, those creatures also gain first strike until end of turn.
“A banner in your hand, the wind in your hair, and the enemy ahead of you. I tell you, there's no feeling like it.”
—Aelwen, Crimson Battleguard
  • Seasons of War
Leading Clergy

Leading Clergy {2}{W}

Creature - Construct Cleric
Whenever Leading Clergy attacks, you may pay {W}. If you do, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Just follow my step and we'll get this dance done in no time!”
1/3
  • The Stage Presents: The Neverending Act
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Leafguard Larva

Leafguard Larva {2}{G}

Creature - Insect
When Leafguard Larva enters or a creature you control scavenges it, return target card from your graveyard to your hand.
Scavenge {3}{G} ({3}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Leafmantle Dryad

Leafmantle Dryad {2}{G}

Creature - Dryad
When Leafmantle Dryad enters, if you control a legendary creature, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
2/3
  • Goliaths of Nangjiao
Leapweb Lurker

Leapweb Lurker {2}{G}

Creature - Spider
Reach
{1}: Untap Leapweb Lurker.
The perils of the Zadyk leave many an unprepared adventurer cocooned and consumed in a lurker's web.
2/3
  • The Unraveling
Led by Fury

Led by Fury {2}{R}

Enchantment
All creatures have haste and attack each combat if able.
{1}{R}: Led by Fury deals 1 damage to target attacking creature.
“I do not approve violence, but it seems to be the only effective method against the Insurgents.”
—Sibreena Omenspeaker
  • K15 Core Set
Leech Seed

Leech Seed {2}{B}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Some monsters draw life from others as easily as a plant does from sunlight.
  • Monsters of Chikyu
Left for Carrion

Left for Carrion {2}{B/R}

Instant
Bleed {B/R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Left for Carrion deals 4 damage to target creature.
  • A Tourney at Whiterun
Legacy of Siltbottom

Legacy of Siltbottom {2}{G}

Enchantment - Aura
Enchant creature
As Legacy of Siltbottom enters, choose a creature type.
Enchanted creature gets +3/+3 and is the chosen type in addition to its other types.
“I came to Siltbottom to get to the bottom of things.”
—Investi-gator Barrows
  • Adventurers of Onora
Legacy's Malediction

Legacy's Malediction {2}{U}

Enchantment
At the beginning of your end step, draw a card, then discard a card.
Whenever you cast a spell with mana value 5 or greater, if it's an instant or has flash, you may counter target spell.
“While the Titan of Legacy was far from the strongest of my family, he was the one I feared the most.”
—Azamir, “The Tale Of The Wayward Titan”
  • Storytime
Lei Yu, Ever-Learning

Lei Yu, Ever-Learning {1}{G}{W}

Legendary Creature - Cat Monk Cleric
Vigilance
Creatures you control with a +1/+1 counter on them have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with no +1/+1 counters on them have training. (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2/2
  • MSEM Masters: Legends
Lei, Yak Herder

Lei, Yak Herder {1}{G}{W}

Legendary Creature - Human
At the beginning of your upkeep, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
“You call them beasts and turn them away. More friends for me, I suppose.”
3/1
  • Goliaths of Nangjiao
Lengthy Lecture

Lengthy Lecture {2}{B}

Sorcery
Put target creature on the bottom of its owner's library.
Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia