Vigilance Other Knights and Soldiers you control get +1/+1. {2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
The true-form ritual consumed them from their heart outwards, only to halt short of their skin. Their ideal had never been more than fire in their veins.
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
Scornful Flames deals 4 damage to target player. Dominance — Scornful Flames deals 1 damage to each creature that player controls if you control the creature with the greatest power or tied for the greatest power.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a noncreature spell, add a quest counter. Draw a card, then discard a card. Return up to two target instant and/or sorcery cards from your graveyard to your hand.
Scoured Mesa enters tapped. {T}: Add {W}. Desertcycling {1}{W}({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
(Color indicator: Scourge of the Last Dance is red)
Double strike Creatures you control have trample. Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
Flying Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.