Menace Pay 2 life: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Sacrifice a permanent: Darna gets +1/+1 until end of turn.
When Slayer's Grimoire enters, exile target non-Human creature an opponent controls until Slayer's Grimoire leaves the battlefield. {2}{W}, {T}: You gain 2 life.
{T}: Add {G}. Concord — {T}: Add two mana in any combination of colors. Activate only if there are four or more card types among permanents you control.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
Creatures you don't control get -1/-1. Mirage {1}{B}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Glitch {1}(Remove one [restriction] for each time you pay the glitch cost.) Target creature gains hexproof [from abilities] until end of turn and can't be blocked [by creatures with greater power than it] this turn.
When Hellion Devastator enters, destroy up to one target nonland permanent with mana value 3 or less. Cycling {2}({2}, Discard this card: Draw a card.)
When Junktrawler enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.” Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn.
Flying Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
This spell can't be countered. When Auros enters, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {R}, Sacrifice Auros, Discard your hand: Draw three cards.
When Gallipot Apothecary enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Enchant creature Enchanted creature gets +2/+2. Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
For each nontoken enchantment you control, conjure a duplicate of it into your hand. Until the end of your next turn, you have no maximum hand size. Exile Root Duplication.