15282 cards found
Rehis-Dorahn Plowbeast

Rehis-Dorahn Plowbeast {2}{G}

Creature - Beast
Trample
{1}{B}: Rehis-Dorahn Plowbeast gets +1/+1 until end of turn.
Rehisons raised beasts with blessings that enhanced their strength and bulk.
2/2
  • Khaliz-Dorahn
Poisonous Shot

Poisonous Shot {2}{G}

Sorcery
Put a -1/-1 counter on target creature. Target creature you control fights that creature.
The Rehisons used to coat their weapons in venoms to gain lethal advantage.
  • Khaliz-Dorahn
Poisonblade Trainee

Poisonblade Trainee {G}

Creature - Elf Soldier
Poisonblade Trainee enters with a -1/-1 counter on it.
The Poisonblades were a special division of the Rehison army, lurking in the forests of the Isle ready to ambush any intruders.
2/2
  • Khaliz-Dorahn
Poisonblade Elite

Poisonblade Elite {3}{G}

Creature - Elf Soldier
Poisonblade Elite enters with three -1/-1 counters on it.
Whenever Poisonblade Elite becomes blocked, you may move a -1/-1 from it onto target creature blocking it.
6/6
  • Khaliz-Dorahn
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
“Your contraptions mean nothing to someone who can destroy them on mere contact.”
—Pandora, Warden of Khaliz-Dorahn
Landmender

Landmender {2}{G}

Creature - Elf Druid
Landmender enters with two -1/-1 counters on it.
{1}{G}, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/3
  • Khaliz-Dorahn
Landbirth Elemental

Landbirth Elemental {3}{G}

Creature - Elk Elemental
When Landbirth Elemental enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3/3
  • Khaliz-Dorahn
Forestborn Acolyte

Forestborn Acolyte {2}{G}

Creature - Human Druid
Hexproof
In the Isle of Rehis-Dorahn, children of the High Elves tend to lead a druidic life regardless of race.
2/3
  • Khaliz-Dorahn
Exodus of the Khalizors

Exodus of the Khalizors {2}{G}

Enchantment
As Exodus of the Khalizors enters, choose Rehison or Danuri.
• Rehison — Whenever an Elf you control enters, you may move a counter from target creature onto another target creature.
• Danuri — Soldiers you control have trample.
  • Khaliz-Dorahn
Embodiment of Brawn

Embodiment of Brawn {4}{G}

Creature - Elemental Druid
Trample
Other Elementals you control get +1/+0 and have trample.
The force of nature drives some creatures more than others.
3/3
  • Khaliz-Dorahn
Elvish Warcaller

Elvish Warcaller {1}{G}

Creature - Elf Soldier
Elfcycling {2}{G} ({2}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
“The Poisonblades have chosen you as a candidate to join us, do you accept the responsibility?”
3/1
  • Khaliz-Dorahn
Duskwood Traverser

Duskwood Traverser {4}{G}

Creature - Elemental
The Duskwood, the region in Rehis-Dorahn where the forest and the marsh meet, is filled of creatures the Rehisons were always careful not to disturb.
4/6
  • Khaliz-Dorahn
Dictate of Pandora

Dictate of Pandora {4}{G}

Sorcery
Elf creatures you control get +2/+2 and gain trample until end of turn.
Elfcycling {2}{G} ({2}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
  • Khaliz-Dorahn
Dedicated Druid

Dedicated Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}. If a -1/-1 counter was put on a creature you control this turn, add {G}{G} instead.
The only two things the Rehisons truly care about are their people and their home.
1/1
  • Khaliz-Dorahn
Bring Down

Bring Down {3}{G}

Instant
Destroy target creature with flying.
Draw a card.
“Archery evens any battlefield.”
  • Khaliz-Dorahn
Blessing of Might

Blessing of Might {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has “{G}: Regenerate this creature.”
“Let my blessing fill you, let my touch help you grow.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Adapt or Die

Adapt or Die {3}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Druid creature token.
“We must learn to endure this creature's curse, or we won't be able to stop it.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Wild Raiders

Wild Raiders {4}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
To claim New Fellorie as their own, the Fellors first had to confront its original habitants.
  • Khaliz-Dorahn
Weapon Smash

Weapon Smash {1}{R}

Instant
Destroy target artifact.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
“They rely too strongly on their weapons. We only need our minds.”
—Logayr, Lafterii Magistrate
Voracious Howler

Voracious Howler {4}{R}

Creature - Wolf
Double strike
Battalion — Whenever Voracious Howler and at least two other creatures attack, Voracious Howler gets +2/+0 until end of turn.
1/4
  • Khaliz-Dorahn
Violent Spasm

Violent Spasm {1}{R}

Sorcery
Reverberate {3}{U} (When you cast this spell, copy it if you paid its reverberate cost.)
If Violent Spasm is reverberated, creatures you control gain flying until end of turn. Violent Spasm deals 1 damage to each creature without flying.
  • Khaliz-Dorahn
Unstable Impersonator

Unstable Impersonator {2}{R}

Creature - Shapeshifter
You may have Unstable Impersonator enter as a copy of any creature on the battlefield chosen at random.
He can be whatever he wants to be. Unfortunately for him, he doesn't know what he wants.
0/0
  • Khaliz-Dorahn
Tribal Assaulter

Tribal Assaulter {1}{R}

Creature - Goblin Warrior
Goblincycling {1}{R}, Warriorcycling {1}{R} ({1}{R}, Discard this card: Search your library for a Goblin or Warrior card, reveal it, and put it into your hand. Then shuffle.)
The problem of messing with a little guy is when he calls someone bigger to defend him.
2/1
  • Khaliz-Dorahn
Surge of the Fellors

Surge of the Fellors {1}{R}

Enchantment
As Surge of the Fellors enters, choose Fellor or Lafterii.
• Fellor — Warriors you control have haste.
• Lafterii — Wizard creatures you control have “{2}{R}, {T}: This creature deals 1 damage to target player or planeswalker.”
  • Khaliz-Dorahn
Spellmaster's Dominance

Spellmaster's Dominance {3}{R}

Enchantment
Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay {1}{R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
  • Khaliz-Dorahn