12496 cards found
Morbid Plunder

Morbid Plunder {1}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The best treasures—to a necromancer at least—are those who never considered themselves treasures at all.
  • Zero
Moreena of the High Council

Moreena of the High Council {4}{W}{W}

Legendary Creature - Angel
Flying
Whenever another creature you control attacks, you may pay {1}. If you do, put a +1/+1 counter on it.
“The bravest of warriors with the gentlest of souls.”
—Laia of the High Council
3/4
  • K15 Core Set
Moreena's Banner

Moreena's Banner {3}

Artifact
{T}: Add {W}.
{W}, {T}: Target creature gains vigilance until end of turn.
A symbol of hope and strength for both Heavenly and Land-Dwellers alike.
  • K15 Core Set
Moresso, Infuser of Light

Moresso, Infuser of Light {VP}{VP}{VP}{VP}

Legendary Creature - Elemental
(Spend a different color of mana on each {VP}.)
Moresso, Infuser of Light is all colors.
Hexproof from monocolored
Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
4/4
  • MSEM Masters: Legends
Morning Mists

Morning Mists {1}{W}

Enchantment
Whenever a creature you control enters, you gain 1 life.
{2}{U}: Return target creature you control to its owner's hand.
In the hazy dawn, knights allow themselves a few more minutes of sleep while their squires fetch water and food.
  • A Tourney at Whiterun
Morning Passages

Morning Passages {W}

Instant
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Morning Sun

Morning Sun {1}{W}

Sorcery
Put two +1/+1 or loyalty counters on target creature or planeswalker. It gains lifelink until end of turn.
“It seems we're both looking for someone here. Perhaps we could help each other.”
—Sanaito, to Karina
  • Monsters of Chikyu
Morning's Warden

Morning's Warden {3}{W}

Creature - Human Cleric Warrior
Lifelink
Whenever Morning's Warden becomes the target of a spell or ability an opponent controls, exile target creature that player controls.
“I used to trust the Angels to defend us, but Miss Alia taught me that we must take the fight to the Banished if we want anything to change.”
3/4
  • Discoveries of Akieva
Morningheart Griffin

Morningheart Griffin {4}{W}

Creature - Griffin
Flying
When Morningheart Griffin dies, return target enchantment card from your graveyard to your hand.
“But the griffin did not perish; its heart was a piece of the sun.”
—Aeron, Fables of the Ancients
3/3
  • Theros Triumphant
Morningsoul Posse

Morningsoul Posse {2}{G}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you gain 2 life.
“On behalf of Lady Mari and her crew: Get out of the way.”
3/3
  • Rail War
Morningstar Blaze

Morningstar Blaze {X}{B/R}{B/R}

Sorcery
Morningstar Blaze deals X damage divided as you choose among one or two targets.
The lab had tried to produce more like Animus, but also stored the reagents that Lettie would use to end that effort.
  • Feanav: The Apothecary's Progress
Morose Bohemian

Morose Bohemian {2}{U}

Creature - Human Noble
When Morose Bohemian enters, scry 1, then draw a card.
If suffering is a muse, then her only fear is being unable to translate inspiration to canvas before her time runs out.
2/1
  • Plagues of Fretport
Morose Harpist

Morose Harpist {1}{U}{B}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, each opponent loses life equal to Morose Harpist's power.
She plays her dark melody on a lonely peak, with bodies of men driven mad by her song scattered about below.
0/4
  • Surging Tide
Morrow Probe

Morrow Probe {1}{U}{U}

Sorcery
Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
  • Al Tabaq
Mortal Deeds

Mortal Deeds {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
That which was built will collapse. That which had bloomed will wilt. That which had created will consume.
  • Beyond Our Ken
Mortal Finish

Mortal Finish {3}{B}

Instant
Exile target creature or planeswalker, then exile its controller's graveyard.
The heart pulses in protest in its final moments, but the race is run.
  • Alara
Mortal Frailty

Mortal Frailty {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Mill two cards.
“Know your station. Let not your ambition lead you to immorality.”
—Lao Xiang, Apex of Austerity
  • Panxiou
Mortal Frame
Wistful Automaton

Mortal Frame

Creature - Human
(Color indicator: Mortal Frame is red)
Prowess, trample
When this creature transforms into Mortal Frame, add {R}{R}{R}.
She knew millions of words in millions of tongues, but only one of them captured how she felt: whole.
3/1
Card has other part: Wistful Automaton
  • Villains: The Musical
Mortal Pilgrimage

Mortal Pilgrimage {W}

Sorcery
Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Any can make the journey. Only those strong in faith can survive it.
  • Al Tabaq
Mortal Realms

Mortal Realms

Land
Mortal Realms enters tapped unless you control two or more other lands.
{T}: Add {R}.
{T}, Pay 1 life: Add {B} or {G}.
  • Beyond Our Ken
Mortal Resurrection
Immortal Ascension

Mortal Resurrection {2}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Fabled {4}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Ascension
  • Glacia: Hail to the Queen
Mortal Tapestry

Mortal Tapestry {3}{G}

Creature - Human Monk
Mortal Tapestry gets +1/+1 for each land card in your graveyard.
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Mortal Whims Falter

Mortal Whims Falter {U/B}

Sorcery - Revelation
Gain control of target creature until end of turn.
Coalesce {6}{U}{B} (You may cast this from your graveyard for {6}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents.
5/3
  • MSEM Masters 2021
Mortal's Conundrum

Mortal's Conundrum

Conspiracy
(Color indicator: Mortal's Conundrum is black)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{3}: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library.
At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life.
  • The Unraveling
Mortality Keeper

Mortality Keeper {1}{B}

Creature - Devil Advisor
Players can't gain life.
At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
“Time is running out, questant. Will you find redemption before I destroy you?”
2/1
  • Mious