14928 cards found
Beragnian Blizzard

Beragnian Blizzard {4}{U}

Instant
Tap up to two target creatures. They don't untap during their controller's next untap step.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Bloodchill Risen

Bloodchill Risen {4}{U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.
4/3
  • Aftermath
Budding Echomage

Budding Echomage {1}{U}

Creature - Human Wizard
{3}{U}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“Savrios has taught me well, I only hope I'm prepared for this...”
2/1
  • Aftermath
Chillwhisper Witch

Chillwhisper Witch {2}{U}

Creature - Zombie Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Spells you cast that share a type with the card Chillwhisper Witch engorged cost {1} less to cast.
Her call beckons to all those trapped in the Deadlands.
2/3
  • Aftermath
Chronomancer Adept

Chronomancer Adept {5}{U}

Creature - Human Wizard
When Chronomancer Adept enters, put a time counter on each permanent you control with a time counter on it.
Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
3/3
  • Aftermath
Clashborn Stormling

Clashborn Stormling {2}{U}

Creature - Elemental
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Even though Savrios was able to prevent the clashes from destroying them, he couldn't stop the creature that emerged from them.
2/3
  • Aftermath
Close Escape

Close Escape {2}{U}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
The group ran as far away from the Deadlands as they could, knowing their lives depended on it.
  • Aftermath
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath
Deadland Summoner

Deadland Summoner {4}{U}

Creature - Zombie Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
3/4
  • Aftermath
Distort Reality

Distort Reality {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, draw a card, then discard a card.
As the group advanced through Beragnos, the small irregularities began intensifying, until they realized reality itself was at stake.
  • Aftermath
Echoing Knowledge

Echoing Knowledge {U}

Sorcery
Draw a card.
Reprise {2} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Both Gallord and Merkurio realized they could hear Logayr speak to them.
Erratic Arcanomancer

Erratic Arcanomancer {3}{U}

Creature - Human Wizard
Those with most unstable minds ended up losing them to the constant changes in reality, causing them to harm themselves and face early deaths.
3/3
  • Aftermath
Ethereal Spellmaster

Ethereal Spellmaster {4}{U}{U}

Creature - Elemental Wizard
When Ethereal Spellmaster enters, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
5/3
Ficklewing Elemental

Ficklewing Elemental {2}{U}

Creature - Elemental
Flying
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Ficklewing Elemental enters with a time counter on it for each card in your hand.
As the clash between realities increased, creatures started appearing and fading out of the blue.
3/3
Final Revelation

Final Revelation {2}{U}

Sorcery
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Scry 3, then draw a card.
Suddenly Gallord heard Logayr's voice, and the truth was revealed to him: he was a planeswalker.
  • Aftermath
Griptide

Griptide {3}{U}

Instant
Put target creature on top of its owner's library.
“Don't try to battle me near the seas, I'm invincible wherever the tide belongs to me.”
—Allagras, Tidal Master
  • Aftermath
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Lafterii Augur

Lafterii Augur {1}{U}

Creature - Human Wizard
When Lafterii Augur enters, reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Otherwise, put it into your graveyard.
2/1
  • Aftermath
Master Echomage

Master Echomage {2}{U}{U}

Creature - Human Wizard
Flash
When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.
2/3
  • Aftermath
Memories of the Past

Memories of the Past {5}{U}

Sorcery
Draw a card for each instant and sorcery card in your graveyard.
“We must look into the past for answers. And, fortunately, the past is here with us.”
—Merkurio
  • Aftermath
Mental Supremacist

Mental Supremacist {3}{U}

Creature - Human Wizard
When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
2/2
  • Aftermath
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk who live closer to the Tideshift sometimes explore its surroundings to scavenge for goods lost to the wreckage.
1/1
Merfolk Visionary

Merfolk Visionary {3}{U}

Creature - Merfolk
Whenever Merfolk Visionary or another Merfolk creature you control enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/4
  • Aftermath
Merkurio's Insight

Merkurio's Insight {3}{U}{U}

Instant
Draw three cards.
Reprise {5}{U}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!”
—Logayr's memory, to Merkurio
  • Aftermath
Merkurio's Rebuttal

Merkurio's Rebuttal {2}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath