15897 cards found
Malicious Eclipse

Malicious Eclipse {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
“I see it in my dreams, over and over. A dark eye, and a dread so total it felt like tomorrow would not come.”
—Diary of Cathar Berenhart
  • Innistrad In Memoriam
Malingering Phantom

Malingering Phantom {1}{W}

Creature - Spirit Knight
Lifelink
When this creature enters, put a -1/-1 counter on a creature you control.
Death comes for all in time. Defeat, however, does not.
3/2
  • The Petals Wilt
March of the Unhallowed

March of the Unhallowed {W}{B}

Enchantment
When March of the Unhallowed enters, mill three cards, then return a creature card with mana value 3 or less from your graveyard to the battlefield.
Whenever you attack with three or more creatures, each opponent loses 1 and you gain 1 life.
  • Innistrad In Memoriam
Maritou the Strait-Drowned

Maritou the Strait-Drowned {1}{U}

Legendary Creature - Zombie Pirate
{T}: Draw a card, then discard a card. If you discarded an instant, sorcery, Pirate, or Rogue card this way, create a 1/1 blue Tentacle creature token with “This creature can't block.”
Lovelost captain, doomed to die
But beyond fate his fortune lies
—Canticle of the Six Seas, verse 2
1/2
  • The Petals Wilt
Maritou's Bane

Maritou's Bane {3}{U/B}{U/B}

Creature - Kraken
When this creature enters, put a -1/-1 counter on a creature you control.
Whenever you put one or more -1/-1 counters on one or more creatures, surveil 2.
In dying depths, the black beast waits
The wounded heart retaliates
—Canticle of the Six Seas, verse 5
5/6
  • The Petals Wilt
Maritou's Pride

Maritou's Pride {2}{U}{U}

Creature - Spirit Pirate
This spell costs {2} less to cast if you've foretold a card from your hand this turn.
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. (You can only cast it later if it has foretell.)
3/3
  • The Petals Wilt
Markov Fencer

Markov Fencer {1}{B}

Creature - Vampire Knight
{1}{W}: Markov Fencer gains first strike until end of turn. You gain 1 life.
“Foolish cathar, thinking you can best me. But if you insist, I do like playing with my food.”
2/2
  • Innistrad In Memoriam
Marrowbound Tenacity

Marrowbound Tenacity {1}{B}

Instant
Until end of turn, target creature gets +3/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner's control.”
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Marzela Falkenrath

Marzela Falkenrath {2}{R}{R}

Legendary Creature - Vampire Warrior
Flying, double strike
Whenever Marzela Falkenrath deals combat damage to a player, create a 1/1 black and red Vampire creature token with menace.
{2}{B}: Vampires you control gain lifelink until end of turn.
2/4
  • Innistrad In Memoriam
Mayhem Tandem
Pyromantic Duo

Mayhem Tandem

Creature - Werewolf
(Color indicator: Mayhem Tandem is red)
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals double that damage instead.
At the beginning of your end step, if Mayhem Tandem didn't attack this turn, transform it.
3/4
Card has other part: Pyromantic Duo
  • Innistrad In Memoriam
Mellan's Tactics

Mellan's Tactics {1}{U}

Instant
Return up to one target nonland permanent to its owner's hand. If you control a creature with flying, surveil 2.
“Esmerie taught me what it means to be Skysworn. I will, in turn, teach you.”
  • The Petals Wilt
Mellan, Skysworn Inductee

Mellan, Skysworn Inductee {1}{W}{U}

Legendary Creature - Elf Knight
Flash
Flying
When Mellan enters, exile up to one other target nonland permanent with mana value equal to or less than the number of creatures you control with flying until Mellan leaves the battlefield.
2/3
  • The Petals Wilt
Memory Surgeon

Memory Surgeon {2}{U}

Creature - Human Wizard
Vigilance
{2}, {T}: Target player mills two cards.
“The human brain is capable of many things. All of them at my command.”
2/4
  • Innistrad In Memoriam
Middenheap Uprising

Middenheap Uprising {2}{B}{B}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
You gain X life and draw X cards, where X is the number of creatures that died this turn.
As death crept across Meredir, the ratkin rose.
  • The Petals Wilt
Middenswarm Rats

Middenswarm Rats {1}{B}

Creature - Rat
{B}, Sacrifice another creature: Surveil 1.
“What's that, Frederick? There's rats out in the heaps again? Surely it can't be that ba. . . oh. Oh no.”
—Gerti, village elder
2/2
  • The Petals Wilt
Midnight Invitation

Midnight Invitation {2}{B}{B}

Sorcery
Reveal the top three cards of your library and put them into your hand. If this spell was cast from your graveyard, each opponent loses life equal to the total mana value of those cards. Otherwise, you lose that much life.
Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Militia's Charge

Militia's Charge {2}{G}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Citizen or Peasant, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Mirrored Monstrosities

Mirrored Monstrosities {3}{U}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Create a token that's a copy of target creature you control, except it enters with an additional -1/-1 counter on it.
  • The Petals Wilt
Misthollow Enigma
Misthollow Rites

Misthollow Enigma

Creature - Horror
(Color indicator: Misthollow Enigma is blue)
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, draw a card.
. . . and forces neither angelic nor diabolical are there to answer.
4/4
Card has other part: Misthollow Rites
  • Innistrad In Memoriam
Misthollow Rites
Misthollow Enigma

Misthollow Rites {2}{G}

Enchantment
You may play an additional land on each of your turns.
{4}{U}{U}: Transform Misthollow Rites. Activate only as a sorcery.
Deep in Innistrad's heart, a chorus of chants rings . . .
Card has other part: Misthollow Enigma
  • Innistrad In Memoriam
Mistmourner

Mistmourner {2}{U}{U}

Creature - Spirit
Other Spirits you control get +1/+1.
Whenever Mistmourner or another Spirit you control enters, you may draw a card. If you do, discard a card.
She stands at the place of their first kiss each night, waiting for her to return.
3/3
  • Innistrad In Memoriam
Molderkin

Molderkin {1}{G}

Creature - Fungus
{T}: Add {G}.
Once during each of your turns, you may cast a creature spell from your graveyard if there are thirteen or more cards in your graveyard. (You still pay its costs. Timing rules still apply.)
1/3
  • Innistrad In Memoriam
Moldgraf Wurm

Moldgraf Wurm {7}{G}

Creature - Wurm
This spell costs {1} less to cast for each card type among cards in your graveyard.
Trample
“I told the mayor we needed a new lot!”
—Moritz, gravekeeper
6/6
  • Innistrad In Memoriam
Moment of Mourning

Moment of Mourning {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card if it has mana value 2 or less or this spell was foretold.
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Moment's Reprieve

Moment's Reprieve {2}{W}{U}

Enchantment
Flash
When this enchantment enters, if you cast it, you may return target spell or nonland permanent to its owner's hand.
Whenever you cast your first spell during each opponent's turn, create a 1/1 white and blue Bird creature token with flying.
  • The Petals Wilt