Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control.
“What are they going to do? Give me more detentions to skip?”
For each permanent type, choose up to one target permanent of that type. Exile each of those permanents, then return them to the battlefield under your control. They gain haste until end of turn. At the beginning of your next end step, those permanents' owners gain control of them.
When Coercive Cardinal enters, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens.
“Give willingly, or give by force. The choice is yours.”
Embellish {2}{U}(If you cast this spell for {2}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) {T}: Target player mills a card. If you control three or more artifacts, that player mills three cards instead.
“Your thoughts weren't worth having. I checked.” —Belluz, architelepath
Concord — When Coiling Spiritscale enters, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead.
{T}: Add {C}. {T}, Pay 1 life: Add {B}. {5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.
Haste When Collapsing Star Viper enters, you may tap target permanent with mana value X or less. At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.
Once each turn, when you foretell a card or cast a foretold spell, you may create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“In this world, only two things are certain . . .”
Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has vigilance.
Creatures you control get +2/+0 until end of turn. Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
Put a +1/+1 counter on target creature you control. It can't be blocked by more than one creature this turn. Whenever a creature you control attacks alone, return Come Out and Play from your graveyard to your hand.
Whenever a -1/-1 counter is put on a creature you control, you gain 1 life. {1}{B}, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature.
Flash When Comforting Presence enters, return target spell with mana value 2 or less to its owner's hand. Whenever an opponent casts their second spell each turn, draw a card.
Target creature you control deals damage equal to its power to up to one other target creature. Then if you've cast another spell this turn, the creature you control gains double strike until end of turn.
As an additional cost to cast this spell, sacrifice a permanent in your portfolio. (Advisors, artifacts, and enchantments you control are in your portfolio.) Draw two cards and you lose 2 life.
When Compose from Dreams enters, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs. Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add {U}{B}{R} if you don't own that spell.