837 cards found
Sprite of Spring
Sprout Hermit

Sprite of Spring

Creature - Faerie Shaman
(Color indicator: Sprite of Spring is green)
Each creature you control with power 4 or greater can't be blocked by creature tokens.
“I did not become this for power, or to ‘rejoin my people'. Should there be any reason but to grow into my own truth?”
4/5
Card has other part: Sprout Hermit
  • The Empty Throne of Feanav
Stack Soarer

Stack Soarer {5}{U}{U}

Enchantment Creature - Whale
This spell costs {X} less to cast, where X is the number of cards types among cards in your graveyard.
Flying, ward {2}
Despite their best effort, not even CySec could dam up the Great Dismar data lake.
4/4
  • Beyond the Blackwall
Stalker in the Underbrush

Stalker in the Underbrush {4}{U}

Creature - Demon
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
A slain demon spends years plotting its revenge before a cultist summons them anew, and even longer enacting it.
4/5
  • Descent from the Highlands
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters the battlefield, untap all creatures you control.
4/4
  • Seasons of War
Stampede Shepherd

Stampede Shepherd {2}{R}{G}

Creature - Giant Shaman
Trample
Other creatures you control with trample get +2/+2.
{4}{R}{G}: Put a trample counter on target creature.
4/4
  • Arkadai
Starlight Guardian
Starcrossed Widow

Starlight Guardian

Creature - Angel Cleric
(Color indicator: Starlight Guardian is white and green)
When you unveil Starlight Guardian, you may put target card from your graveyard on top of your library.
If a card would be put into an opponent's graveyard from anywhere, exile that card instead.
4/3
Card has other part: Starcrossed Widow
  • Feanav: The Apothecary's Progress
Starry Abomination

Starry Abomination {3}{B}

Creature - Elemental Horror
At the beginning of your end step, you may sacrifice a permanent. When you do, return target creature card from your graveyard to your hand.
“All beings, humans, Guardians, Abominations, are equal in the night.”
—Sesilius of Wicked Ways
4/1
  • Animus Vox
Steamquiver Condor

Steamquiver Condor {6}

Artifact Creature - Bird Construct
Flying
Adorned — Steamquiver Condor has ward {2} as long as it's equipped and/or enchanted.
Those crafty enough will always find a way to mod others' creations.
4/4
  • Over the Horizon
Steel Swarmer

Steel Swarmer {5}

Artifact Creature - Insect
Flying
“Pff, it's just a bunch of tiny insects. What could possibly go wrong?”
—Telam, last words
4/2
  • Zero
Stingbrood Warlord

Stingbrood Warlord {3}{B}

Creature - Scorpion Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice another creature: Stingbrood Warlord gains deathtouch until end of turn.
4/3
  • Scriptures of Urshad
Stonebark Incinerator

Stonebark Incinerator {2}{R}{G}

Creature - Elemental Treefolk
Reach
Stonebark Incinerator gets +2/+0 and has trample as long as you control a Dwarf.
Stonebark Incinerator gets +0/+2 and has vigilance as long as you control a Elf.
4/4
  • Quest for the Roseblade
Stoneskin Brawler

Stoneskin Brawler {5}{G}{G}

Creature - Human Mutant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Renown 3 (When this creature deals combat damage to a player, if it isn't renowned, put three +1/+1 counters on it and it becomes renowned.)
4/4
  • A Tourney at Whiterun
Stormwing Ultrateryx

Stormwing Ultrateryx {3}{U}{U}

Creature - Dinosaur
This spell can't be countered.
Flying
Dominance — Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell.
4/4
  • MSEM Masters 2019
Strike Down the Usurpers

Strike Down the Usurpers {2}{G}

Sorcery - Revelation
Exile up to one target artifact or enchantment.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Sturdy Belligerent

Sturdy Belligerent {3}{G}{G}

Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4/3
  • A Tourney at Whiterun
Stygian Leviathan

Stygian Leviathan {3}{B}{B}

Creature - Leviathan
When Stygian Leviathan enters the battlefield, target opponent loses life equal to the number of Curses attached to them and you gain that much life.
With cursed gold on board, no corner of the three seas is safe.
4/4
  • Dark Seas of Shiryen
Subnautical Legionnaire

Subnautical Legionnaire {3}{W}{W}

Creature - Merfolk Soldier
First strike, vigilance
When Subnautical Legionnaire enters the battlefield, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Excellence, exemplified.
4/4
  • Elmare: Into the Abyss
Sullen Bonecrusher

Sullen Bonecrusher {4}{B}{B}

Creature - Giant Warrior
When Sullen Bonecrusher enters the battlefield, it deals damage to any target equal to the number of Warriors you control and you gain that much life.
“If we have to kill our brethren on this world just to survive, let us use every bit of their remains. What little honor we can give them, we must.”
4/4
  • Glacia: Hail to the Queen
Sundering Arcanist

Sundering Arcanist {3}{G}{G}

Creature - Human Wizard
When Sundering Arcanist enters the battlefield, you may destroy target artifact or enchantment.
If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
4/3
  • Tales of Old Jidai
Sundew Tender

Sundew Tender {3}{G}

Creature - Elemental
Whenever a land enters the battlefield under your control or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{3}{G}{G}: Put a +1/+1 counter on each other creature you control.
4/4
  • MSEM Masters Cube
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Card has other part: Burn Brightly
  • Adventurers of Onora
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
  • Adventurers of Onora
Swiftwheel Slayers

Swiftwheel Slayers {4}{R}

Creature - Construct Rogue
When Swiftwheel Slayers enters the battlefield, audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Token creatures you control have haste.
“Hurry, hurry! Those monsters, they won't slay themselves!”
4/4
  • The Stage Presents: The Neverending Act