11227 cards found
Attuned Prodigy

Attuned Prodigy {3}{U}

Creature - Human Monk
Prowess
Other Monks you control get +1/+1.
Whenever you cast a spell during another player's turn, untap each Monk you control.
2/4
  • Glacia: Hail to the Queen
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
Attuned Specialist

Attuned Specialist {4}{R}

Creature - Human Berserker Wizard
Haste
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“I've got this music in my mind saying it's gonna be alright.”
3/2
  • Animus Vox
Atuum Serpent

Atuum Serpent {5}{U}

Creature - Serpent
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Atuum Serpent enters, if tribute was paid, it gains defender. (This effect lasts indefinitely.)
5/6
  • Pyramids of Atuum
Audacious Knight

Audacious Knight {3}{W}

Creature - Human Soldier
{2}{W}: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
4/2
  • Zero
Audacious Spectator

Audacious Spectator {1}{R}

Creature - Construct Noble
{1}, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn.
“As long as I am here, the show must go on!”
2/2
  • The Stage Presents: The Neverending Act
Augmented Alchemist

Augmented Alchemist {3}{B}

Creature - Human Wizard
When Augmented Alchemist enters or dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Simul had prepared for war with Wormwood, but not sabotaged experiments, bought-out assistants, and raiding partisans.
4/3
  • The Empty Throne of Feanav
Augmented Spawn

Augmented Spawn {4}{U}{U}

Creature - Merfolk Horror
Flash
When Augmented Spawn enters, create a 1/1 blue Merfolk creature token for each Island you control.
{U}, Sacrifice a Merfolk: Augmented Spawn gains hexproof until end of turn.
5/5
Augur of Bleak Horizons

Augur of Bleak Horizons {4}{B}

Creature - Dragon
Flying
When Augur of Bleak Horizons enters, you gain 3 life and you mill three cards.
“On most worlds, darkness lingers below. Here, it approaches swiftly from above.”
—Ajani Goldmane
3/3
  • Panxiou
Augurwing

Augurwing {2}{U}

Creature - Bird
Flying
Other creatures you control with flying get +1/+1.
“I saw it once, in a vision. Feathers of all kinds and hues. Was it an omen of good fortune, or a god's warning?”
—Eutropia, the Twice-Favored
2/1
  • Theros Triumphant
Augury Hydra

Augury Hydra {X}{G}{G}{G}

Creature - Hydra
Augury Hydra enters with X +1/+1 counters on it.
When Augury Hydra enters, scry Y, where Y is its power, then draw Y cards.
0/0
  • Mious
August Sunbird

August Sunbird {2}{R}{W}

Creature - Phoenix
Flying
Whenever August Sunbird attacks, create a token that's a copy of another target creature you control, except it's 1/1, and it's tapped and attacking. Sacrifice the token at the beginning of the next end step.
1/4
  • Panxiou
Aukan, Swift Hawk

Aukan, Swift Hawk {2}{R}{R}

Legendary Creature - Human Warrior
Menace, haste
At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.)
4/3
  • Road to Carü Mapu
Aukashi, Electric Legacy

Aukashi, Electric Legacy {3}

Legendary Artifact - Equipment
Whenever Aukashi, Electric Legacy enters or equipped creature dies, attach Aukashi to a creature you control.
Whenever equipped creature deals damage to a permanent or player, Aukashi deals 2 damage to that permanent or player.
Equipped creature has double strike as long as a creature you controlled died this turn.
Equip {2}
  • Karina's Explorations
Aukashi, the Rising Storm

Aukashi, the Rising Storm {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, exile an instant or sorcery card from your graveyard. Then copy any number of cards exiled with Aukashi, the Rising Storm with mana value X or less and cast the copies without paying their mana costs, where X is the number of cards exiled with Aukashi.
Equip {2}
A fragment of divinity, brought down to earth.
  • Sparks of a Multiverse
Aunor, Dragonsire

Aunor, Dragonsire {2}{G}{G}{U}{U}{R}{R}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying
When Aunor, Dragonsire or another Dragon you control enters, untap target land. That land becomes a 5/5 Dragon creature with flying and haste in addition to its other types.
8/8
  • MSEM Masters: Legends
Aura of Leadership

Aura of Leadership {3}{W}{W}

Enchantment - Aura
Enchant creature
When Aura of Leadership enters, create four 1/1 white Human Soldier creature tokens.
Enchanted creature gets +2/+2.
Decrees and legislations are no match for the desire to follow a true hero.
  • The Unraveling
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
“In memories, we can find our deepest reserves of strength.”
2/2
  • Tides of War
Aureate Golem

Aureate Golem {4}

Artifact Creature - Golem
When Aureate Golem enters, create a Treasure token. Each other player creates a tapped Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
4/4
  • Seasons of War
Aureate Panorama

Aureate Panorama

Land
{1}, {T}, Sacrifice Aureate Panorama: Search your library for a land card that could produce each color of mana, put it onto the battlefield, then shuffle.
Aurora Hydra

Aurora Hydra {3}{G}{G}

Creature - Hydra Spirit
This spell can't be countered.
Hexproof
What lies beyond the veil was not meant to be known.
5/4
Card has other part: Call of the Crossed
Related card: Call of the Crossed
  • MSEM Masters: Legends
Aurora Weaver

Aurora Weaver {2}{U}{U}

Creature - Bird Monk
Flying
At the beginning of your end step, if you cast no spells this turn, scry 2.
3/3
Card has other part: Screeching Halt
  • Adventurers of Onora
Aurora, Soulweaver

Aurora, Soulweaver {3}{U}{U}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
During each of your turns, you may cast an instant or sorcery spell from your graveyard. If that spell would be put into your graveyard, exile it instead.
Whenever Aurora, Soulweaver attacks, untap any number of target creatures.
And while she saw beauty in the fates, innovation
could only flourish with the weavers.
3/1
Auros, Flame-Cursed
The Flames Approach

Auros, Flame-Cursed

Legendary Creature - Human Warrior
(Color indicator: Auros, Flame-Cursed is red)
Menace
Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent.
For his sacrifice, he was forever marked, by the flames, and by the glares. But he would not suffer this town much longer.
3/3
Card has other part: The Flames Approach
Auros, the Red King

Auros, the Red King {3}{R}

Legendary Creature - Human Warrior Noble
This spell can't be countered.
When Auros enters, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{R}, Sacrifice Auros, Discard your hand: Draw three cards.
3/3
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 771 802 863