Advance {3}{R}{W}{B}(Cast this for {3}{R}{W}{B} to advance it as it enters. {3}{R}{W}{B}: Advance this as a sorcery.) Whenever Valinov Vandal advances, target opponent sacrifices a permanent. Put a +1/+1 counter on Valinov Vandal.
“We'll need to move shop if this keeps up.” —Pidge, tinkering courier
When Varakna Wurm enters, it deals X damage to target creature an opponent controls, where X is the total number of creature cards you own in exile and in your graveyard. Cycling {2}({2}, Discard this card: Draw a card.)
[+2]: Destroy up to one target monocolored permanent. [–3]: Create an 8/8 Elemental creature token with flying, first strike, vigilance, trample, and lifelink that's all colors. [–5]: Draw three cards. You pay {0} rather than pay the mana cost for the next spell you cast this turn.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
[+1]: Augur. (Look at the top card of your library. You may sacrifice a creature to put it into your hand. Otherwise, put it back or put it into your graveyard.) [–X]: Exile target card in your graveyard with mana value X. Copy it. You may cast the copy without paying its mana cost. [–6]: You get an emblem with “Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle.”
First mate—Your starting deck contains one or more cards of exactly each color and each color pair. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) During each of your turns, you may cast a card of each color from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Vithian Arcanist gets +2/+0 and has haste as long as you've cast an instant or sorcery spell this turn. When Vithian Arcanist enters, add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard. Flashback {2}{B}{G}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
Augmented — When you cast Want It All, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy Want It All for each other spell cast this turn. Shuffle your library. Then exile the top card of your library. You may play it without paying its mana cost.
Advance {3}(Cast this for {3} to advance it as it enters. {3}: Advance this as a sorcery.) Whenever Wastes Scrambler advances, put your choice of a +1/+1, first strike, menace, trample, or vigilance counter on it. If {R}{W}{B} was spent to advance it, repeat this process twice. Crew 1
Whenever Watch Me Burn enters or another source you control deals noncombat damage, put an ignition counter on Watch Me Burn. Then it deals damage equal to the number of ignition counters on it to each opponent.
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life. {1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, put four +1/+1 counters on up to one target creature you control.
[+1]: Until your next turn, when up to one target creature dies, return a creature card with lesser mana value from your graveyard to the battlefield tapped. [–1]: Target player discards a card. When they do, return a card with equal mana value from your graveyard to your hand. [–2]: You may sacrifice a creature. When you do, exile target nonland permanent.
You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may shuffle When the Stars Align into your library.
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Flying, trample When Whisper in the Rift enters, target player mills half their library, rounded down. When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost.
Escalate {B}(Pay this cost for each mode chosen beyond the first.) Choose one or more — • Wicked Blow deals 3 damage to target player or planeswalker. • Wicked Blow deals 3 damage to target creature. • You gain 3 life.
When Wild Waypoint enters, create a 1/1 green Scout creature token. {T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.” —Irbek, to Karina