Lifelink Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on United Guardian. It loses this ability and gains “Whenever United Guardian attacks, create two 1/1 blue Elemental creature tokens with flying that are tapped and attacking.”
Draw two cards. Then target opponent may give themselves two poison counters. If they don't, draw two cards. {1}, Discard Unravel Prophecy: Add one mana of any color. Scry 1.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Unruly Magus deals combat damage to a player, draw a card.
“Fahrib? Andazir? Whichever gives me the most power is the one I'll follow.”
At the beginning of each combat, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony — Target creature gets +1/+1 and your choice of flying, haste, or vigilance until end of turn.
Flash Death knell — Put a +1/+1 counter on each creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Other legendary creatures you control get +1/+1. At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle.
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
Advance {3}{R}{W}{B}(Cast this for {3}{R}{W}{B} to advance it as it enters. {3}{R}{W}{B}: Advance this as a sorcery.) Whenever Valinov Vandal advances, target opponent sacrifices a permanent. Put a +1/+1 counter on Valinov Vandal.
“We'll need to move shop if this keeps up.” —Pidge, tinkering courier
When Varakna Wurm enters, it deals X damage to target creature an opponent controls, where X is the total number of creature cards you own in exile and in your graveyard. Cycling {2}({2}, Discard this card: Draw a card.)
[+2]: Destroy up to one target monocolored permanent. [–3]: Create an 8/8 Elemental creature token with flying, first strike, vigilance, trample, and lifelink that's all colors. [–5]: Draw three cards. You pay {0} rather than pay the mana cost for the next spell you cast this turn.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
[+1]: Augur. (Look at the top card of your library. You may sacrifice a creature to put it into your hand. Otherwise, put it back or put it into your graveyard.) [–X]: Exile target card in your graveyard with mana value X. Copy it. You may cast the copy without paying its mana cost. [–6]: You get an emblem with “Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle.”
First mate—Your starting deck contains one or more cards of exactly each color and each color pair. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) During each of your turns, you may cast a card of each color from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Vithian Arcanist gets +2/+0 and has haste as long as you've cast an instant or sorcery spell this turn. When Vithian Arcanist enters, add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard. Flashback {2}{B}{G}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
Augmented — When you cast Want It All, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy Want It All for each other spell cast this turn. Shuffle your library. Then exile the top card of your library. You may play it without paying its mana cost.
Advance {3}(Cast this for {3} to advance it as it enters. {3}: Advance this as a sorcery.) Whenever Wastes Scrambler advances, put your choice of a +1/+1, first strike, menace, trample, or vigilance counter on it. If {R}{W}{B} was spent to advance it, repeat this process twice. Crew 1
Whenever Watch Me Burn enters or another source you control deals noncombat damage, put an ignition counter on Watch Me Burn. Then it deals damage equal to the number of ignition counters on it to each opponent.
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life. {1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, put four +1/+1 counters on up to one target creature you control.
[+1]: Until your next turn, when up to one target creature dies, return a creature card with lesser mana value from your graveyard to the battlefield tapped. [–1]: Target player discards a card. When they do, return a card with equal mana value from your graveyard to your hand. [–2]: You may sacrifice a creature. When you do, exile target nonland permanent.