15282 cards found
Council's Will

Council's Will {B}

Sorcery
Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card.
“You have been found...”
“...wanting.”
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
A real barbearian.
4/4
Lazaire's Conjuring

Lazaire's Conjuring {X}{U}{U}

Instant
Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control.
Exile Lazaire's Conjuring.
“Leaving so soon? Shame, my associates were just about to make a grand entrance.”
Neutralize

Neutralize {U}

Instant
Counter target instant or sorcery spell unless its controller pays {3}.
With a simple wave of his hand, arcane energy filled the air in vibrant waves, choking off the magic at the source.
Rot

Rot {2}{B}{G}

Sorcery
Destroy all nonland permanents with mana value 3 or less.
Tenacious Guide

Tenacious Guide {R/G}{R/G}

Creature - Human Mutant
This spell can't be countered.
{R/G}: Target spell can't be countered.
2/2
Third Legion General

Third Legion General {2}{R}

Creature - Fox Soldier
First strike
Other Foxes you control get +1/+1.
Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
2/1
Titan's Palace

Titan's Palace

Land
{T}: Add {C}{C}. Spend this mana only to cast spells with mana value 5 or greater.
“To picture the citadel of the Titans is beyond the imaginations of most, but you, Emperor, may be able to glimpse its wonder.”
—Azamir, “The Tale of the Wayward Titan”
Chikami Castle

Chikami Castle

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
“A thousand stories
Have yet to be told of the
Crystal Wave

Crystal Wave {U}{B}{R}

Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Counter target spell.
• Destroy target creature.
• Discard your hand, then draw two cards.
Days of Decay

Days of Decay {2}{B}{G}

Instant
Choose one —
• Destroy target noncreature, nonland permanent.
• Put a -1/-1 counter on each creature.
“The world collapsed, as sand covered the sky and corpses littered the ground. Those who perished were fortunate to not endure such a fate.”
—Sethis, All-Seeing
Nightmares Unseen

Nightmares Unseen {2}{B}{B}

Sorcery
Pressure—{B}, Pay 5 life. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Adaptive Troll

Adaptive Troll {2}{G}

Creature - Troll Mutant
{G}: Tap Adaptive Troll. It gains indestructible until end of turn.
At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
3/2
  • Arkadai
Adventuring Guildmage

Adventuring Guildmage {3}{U}

Creature - Human Wizard
Flying
As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof.
2/3
  • Arkadai
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Affluent Cetanthrope

Affluent Cetanthrope {1}{U}{U}

Creature - Human Whale Avatar
Flash
If you would upgrade a creature you control, you may put a +1/+1 counter on it instead.
{3}{U}: Put a +1/+1 counter on Affluent Cetanthrope and draw a card.
3/3
  • Arkadai
Ageless Wanderer

Ageless Wanderer {1}

Artifact Creature - Construct
Whenever a land you control enters, untap Ageless Wanderer.
{1}, {T}: Add one mana of any color.
“When you live long enough, no knowledge is truly lost to time.”
1/2
  • Riddles of Revio
Allure of Alratha

Allure of Alratha {2}{U}{U}

Instant
This spell costs {1} less to cast for each artifact you control.
Draw two cards.
  • Riddles of Revio
Alrathan Outcast

Alrathan Outcast {1}{R}{R}

Creature - Human Warrior
Double strike
Whenever an opponent casts a spell that targets you or a spell or permanent you control, Alrathan Outcast deals damage equal to twice its power to that player.
Alrathan Outcast gets +1/+1 for each Aura and Equipment you control.
1/2
  • Riddles of Revio
Alrathan Scholar

Alrathan Scholar {1}{U}

Creature - Human Wizard
Whenever Alrathan Scholar deals combat damage to a player or planeswalker, draw a card.
{2}{U}: Target creature gains flying until end of turn.
2/1
  • Riddles of Revio
Alrathan Vizier

Alrathan Vizier {3}{U}{R}

Enchantment Creature - Sphinx
Flying, prowess
Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
4/3
  • Riddles of Revio
Ambitious Dreams

Ambitious Dreams {3}{U}

Instant
Bleed {1}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards.
“Heart of the cards, guide me!”
Ancestral Facsimile

Ancestral Facsimile {5}{U}

Enchantment Creature - Illusion Snake
As Ancestral Facsimile enters, choose reality or illusion.
Foresight — Whenever you draw your second card each turn,
• Reality — Tap target creature.
• Illusion — Scry 2.
5/5
  • Riddles of Revio
Ancient Guardian

Ancient Guardian {4}

Artifact Creature - Golem
Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them.
“You won't even make a scratch with a sword like that. Best leave before it notices you're trying to kill it.”
—Selvar, the Seeker
4/4
  • Arkadai
Ancient Tablet

Ancient Tablet {1}

Artifact - Clue
When Ancient Tablet enters, scry 2.
{2}, Sacrifice Ancient Tablet: You may shuffle any number of target cards from your graveyard into your library. Draw a card.
  • Riddles of Revio