8388 cards found
Stormsea Naiad

Stormsea Naiad {2}{U}

Enchantment Creature - Nymph
Vigilance
{4}{U}: Draw a card.
“Heed the warnings of naiads. Even tritons fear their portents of calamity.”
—Siona, captain of the Pyleas
2/3
  • Theros Triumphant
Stormsurge

Stormsurge {2}{R}

Sorcery
Stormsurge deals 3 damage to any target.
Orchestrate {R} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Every action calls forth a hundred more.
Stormwing Ultrateryx

Stormwing Ultrateryx {3}{U}{U}

Creature - Dinosaur
This spell can't be countered.
Flying
Dominance — Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell.
4/4
  • MSEM Masters 2019
Storytime

Storytime {3}{W}{W}

Enchantment
If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.
“One last story, my dear emperor. The story of our love, and of the stories I told.”
—Azamir, “Happily Ever After”
Strange Jungle

Strange Jungle {1}{G}{G}

Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plants with “This creature can't block” in addition to their other colors, types, and abilities.
Sometimes you can hear it breathe.
  • MSEM Masters: Jumpstart
Strange Tides

Strange Tides {2}{U}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they mill two cards.
{U}, Sacrifice Strange Tides: Shuffle up to four target cards from your graveyard into your library.
  • Dark Seas of Shiryen
Strangle to Death

Strangle to Death {2}{B}

Instant
Target creature gets -3/-3 until end of turn.
“The world is ending. Sadly you won't be here to see it when the time comes.”
—Rallios, to Mutren
  • Khaliz-Dorahn
Stratusform Seraph

Stratusform Seraph {4}{W}

Creature - Angel Elemental
Flying
When Stratusform Seraph enters, you may return target creature you control to its owner's hand.
The Adavene Foundation make nimbus seraphs for everything from predicting the weather to creating it.
3/3
  • Eralou
Straw Intellectual

Straw Intellectual {3}

Artifact Creature - Scarecrow Wizard
Prowess
Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.”
—Animus; or, Life's Mystery
2/1
  • The Empty Throne of Feanav
Straw Simulacrum

Straw Simulacrum {3}

Artifact Creature - Scarecrow
As Straw Simulacrum enters, choose a creature type.
Straw Simulacrum is the chosen creature type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Strawhood Harvested

Strawhood Harvested {1}{R}{G}

Creature - Scarecrow Horror
Whenever another creature you control enters, put your choice of a +1/+1 counter, a trample counter, or a haste counter on it.
A visage erased is enough to make someone familiar into someone feared.
2/3
  • The Stage Presents: The Neverending Act
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
  • Ophorio
Strayseeker Ranger

Strayseeker Ranger {2}{W}{W}

Creature - Human Soldier Ranger
When Strayseeker Ranger enters, search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Recite {W}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Streamlash

Streamlash {2}{U}

Instant
Creatures your opponents control get -3/-0 until end of turn.
Draw a card.
Water magic doesn't look scary until you remember that at such high altitudes, the temperature is close to freezing.
  • Descent from the Highlands
Streets of Mustasheen

Streets of Mustasheen {1}{W}{B}{G}

Enchantment
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
  • Over the Horizon
Streetslipper

Streetslipper {3}{U}

Creature - Human Rogue
Ward {1}
Streetslipper can't be blocked.
Whenever you foretell a card or cast a foretold spell, put a +1/+1 counter on Streetslipper.
“One-way, I'm afraid — away from you!”
2/2
  • Quest for the Roseblade
Strength from Chaos

Strength from Chaos {2}{G}

Instant
Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value.
“I'll enjoy this boon from Ifram while it lasts. You probably won't, though.”
  • Mious
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Strength of the Devout

Strength of the Devout {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
  • Plagues of Fretport
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Strider Engine

Strider Engine {6}

Artifact Creature - Construct
Strider Engine enters tapped and with a -1/-1 counter on it unless you spent at least three colors of mana to cast it.
Devonport's engineers found that with minimal modifications, factory machinery could be just as deadly on the battlefields.
7/6
  • The Empty Throne of Feanav
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq
Strike Down

Strike Down {1}{G}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
The greatest monsters let you down just after they've raised you up.
Strike Down the Usurpers

Strike Down the Usurpers {2}{G}

Sorcery - Revelation
Exile up to one target artifact or enchantment.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Strike Fear

Strike Fear {2}{R}

Enchantment - Aura
Enchant creature
When Strike Fear enters, draw a card.
When enchanted creature attacks, target creature can't block this turn.
  • Quest for the Roseblade