When War of Resources enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Whenever a creature you control dies, each opponent loses 1 life.
Up to one target creature gets -1/-1 until end of turn. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Omid's tactics, while heretical to some, definitely achieved results.
Whenever Weave Etcher enters or equipped creature attacks, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.” Equip {1}
Put two +1/+1 counters on up to one target creature. Coalesce {6}{G}{G}(You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Destroy all non-Horror creatures. Coalesce {8}{W}{W}(You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.
Each opponent sacrifices an artifact. Scry 1. Coalesce {6}{R}(You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?” —Tyrus, Giver to All
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Trample {1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Haste {R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
Counter target spell that targets you or a permanent you control. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Masks up. Guards can't see your face, don't inhale fumes. Win-win.” —Sarah, master tagger
First mate—Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Hexproof Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) First strike Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
Search your library for a permanent card with mana value 3 or less and put it onto the battlefield, then shuffle. Motley — Then if there are five or more names among nonland permanents you control, you gain 7 life.
With the glorious light came a resounding chorus- “fear no more, fear no more.”