9545 cards found
Saturated Dunes

Saturated Dunes

Land - Island Desert
({T}: Add {U}.)
As Saturated Dunes enters, you may pay 1 life. If you don't, Saturated Dunes enters tapped.
Satyr Instigator

Satyr Instigator {3}{R}

Enchantment Creature - Satyr Shaman
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Create a 1/1 red Satyr creature token with “This creature can't block.”
[Lore III] Creatures you control get +1/+0 until end of turn.
3/4
  • Theros Triumphant
Satyr Trailblazer

Satyr Trailblazer {1}{R}

Creature - Satyr Scout
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
1/3
  • Theros Triumphant
Savage Battlemage

Savage Battlemage {1}{R}

Creature - Human Shaman
{3}{B}: You mill two cards. Each opponent loses 2 life.
{1}{G}: You may put a land card from your hand or graveyard onto the battlefield tapped.
“I am the flames that will devour the weak.”
2/1
  • Alara
Savage Companion

Savage Companion {2}{R}

Creature - Cat
Whenever Savage Companion and another creature attack, if Savage Companion doesn't have first strike, put a first strike counter on it.
“Look, Smifa. It's a treat for you.”
3/2
  • Arkadai
Savage Lands

Savage Lands

Land
Savage Lands enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund, realm of unbridled cataclysm, scorched by vicious hellkites.
  • Alara
Savage Savant

Savage Savant {2}{G}{G}

Creature - Human
When Savage Savant enters, create a 4/4 green Beast creature token.
“The borders of these realms are too constraining. Magnificent beasts like this were meant to roam free.”
1/1
  • Surging Tide
Savage Stalker

Savage Stalker {2}{R}

Creature - Human Rogue
Menace
Savage Stalker attacks each combat if able.
In Ivenge's peaceful society, his frustrations grew inward and twisted into monstrous fantasies. In the chaos of Lovi's return, he gave in and sought release at last.
4/1
  • Lovi Awoken
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Savagery Evergrowing

Savagery Evergrowing {5}{G}

Enchantment
When Savagery Evergrowing enters, create two 3/2 green Horror creature tokens.
Whenever a Horror you control dies, put a +1/+1 counter on each Horror you control.
“We'll take this world by storm.”
—Sesilius of Wicked Ways
  • Animus Vox
Savannah Huntsman

Savannah Huntsman {3}{R}{G}

Creature - Cat Warrior
When Savannah Huntsman enters, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control.
5/3
  • Kahembo: Olde Dawn
Savannah Scout

Savannah Scout {1}{W}{W}

Creature - Human Scout
Vigilance
Cat creatures you control have vigilance.
When Savannah Scout enters, create a 2/2 white Cat creature token.
1/1
  • Pyramids of Atuum
Savant of Cables

Savant of Cables {3}{R}

Creature - Human Artificer
Whenever you cast a spell, if mana from an artifact was spent to cast it, exile the top card of your library. You may play that card until you exile another card with Savant of Cables.
“We can pretend to hate them, but our lives are still reliant on machines. All we do is bleed.”
3/3
  • Animus Vox
Save the Village

Save the Village {3}{W}

Instant
Exile target creature with power 3 or greater.
“Someday soon, another threat will rise against this land. And I will ensure it lasts no longer than you did.”
—Vosh, the Champion
  • Arkadai
Savrios' Cohort

Savrios' Cohort {1}{R}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.
2/1
  • Aftermath
Savvy Saboteur

Savvy Saboteur {R}

Creature - Human Rogue
Whenever Savvy Saboteur attacks, target creature defending player controls can't block target creature you control this turn.
“We're just going to sit right here where you can't change any signals or inform your bosses in Marinton that I've paid you a visit.”
1/1
  • Rail War
Scabrous Automaton

Scabrous Automaton {3}

Artifact Creature - Construct
When Scabrous Automaton dies, draw a card, then add {C}{C}. Until end of turn, you don't lose this mana as steps and phases end.
“What is it? Who knows. But I do know I'll miss it when it's gone.”
—Menna Al-Mejjat
2/2
  • Al Tabaq
Scalawag Swagger

Scalawag Swagger {3}{W}{B}

Enchantment
As long as you control exactly two creatures, those creatures get +2/+1 and have lifelink.
“The Wards see us as impulsive and chaotic. They don't understand that piracy is an art, requiring years of practice to perfect.”
—Atworth Wingate
  • Dark Seas of Shiryen
Scale Factor

Scale Factor {G}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target creature gets +3/+3 until end of turn [if it has trample]. Then put a trample counter on that creature.
  • Arkadai
Scale-Crown Archer

Scale-Crown Archer {2}{R}

Creature - Lizard Archer
Defender
{T}: Scale-Crown Archer deals 1 damage to each opponent.
Prismatic — Whenever you cast a multicolored spell, untap Scale-Crown Archer.
1/4
  • Kahembo: Olde Dawn
Scaleblight Bokor

Scaleblight Bokor {B}

Creature - Crocodile Cleric
Deathtouch
Whenever Scaleblight Bokor attacks, it gets +1/+1 until end of turn for each Curse attached to defending player.
Some scaleblighted go mad. Others embrace their curses with vigor.
1/1
  • Over the Horizon
Scaleblight Warrior

Scaleblight Warrior {1}{B}

Creature - Crocodile Warrior
When Scaleblight Warrior enters, you gain 2 life.
Pay 2 life: Scaleblight Warrior gains menace until end of turn.
Those with the scaleblight curse share one thing: They crossed Jeama.
2/1
  • Eralou
Scaleblight's Quarry

Scaleblight's Quarry {1}{G}

Enchantment - Aura Curse
Enchant player
When Scaleblight's Quarry enters, you may have target creature you control deal damage equal to its power to target creature enchanted player controls.
Whenever enchanted player becomes the target of a spell you control, you gain 1 life.
  • Over the Horizon
Scaled Devestator

Scaled Devestator {3}{R}{R}

Creature - Lizard Warrior
{3}{G}: Scaled Devestator gets +1/+1 and gains trample until end of turn.
“They always look bigger up close. Smell worse too.”
5/2
  • Ophorio
Scaled Lurker

Scaled Lurker {1}{U}{U}

Creature - Crocodile Rogue
When Scaled Lurker enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Possessing intelligence doesn't make Senmut's descendants any kinder.
2/3
  • Pyramids of Atuum