8388 cards found
Stolen Innovations

Stolen Innovations {4}{U}{B}

Enchantment
When Stolen Innovations enters, target opponent reveals their hand. You choose an instant or sorcery card from that player's hand or graveyard and exile it.
You may cast each spell you cast from your hand as a copy of the exiled card. You may spend mana as though it were mana of any color to cast spells this way.
  • Scriptures of Urshad
Stolen Light

Stolen Light {2}{W}

Enchantment
When Stolen Light enters, exile target nonland permanent an opponent controls until Stolen Light leaves the battlefield.
{W}{U}{B}{R}{G}: Put a permanent card exiled with Stolen Light onto the battlefield under your control. It's a 3/3 Horror creature in addition to its other types.
  • The Stage Presents: The Neverending Act
Stolen Moments

Stolen Moments {4}{U}{U}

Sorcery
Take an extra turn after this one. At the beginning of that turn's upkeep, if you control a legendary creature, each opponent exiles the top card of their library. Until the end of that turn, you may play those cards and you may spend mana as though it were mana of any type to cast those spells.
Exile Stolen Moments.
  • Seasons of War
Stomping Warbeast

Stomping Warbeast {5}{G}{G}

Creature - Beast
Trample
Rehisons usually used beasts for farming, but the strongest were used as war mounts.
6/6
  • Khaliz-Dorahn
Stonebark Incinerator

Stonebark Incinerator {2}{R}{G}

Creature - Elemental Treefolk
Reach
Stonebark Incinerator gets +2/+0 and has trample as long as you control a Dwarf.
Stonebark Incinerator gets +0/+2 and has vigilance as long as you control a Elf.
4/4
  • Quest for the Roseblade
Stonecut Lammasu

Stonecut Lammasu {7}

Artifact Creature - Lammasu
Flying
Tap an artifact you control, a creature you control, and an enchantment you control: Return Stonecut Lammasu from your graveyard to your hand. Activate only as a sorcery.
“Balasi captured my beard extremely well, don't you think?”
— Imperator Nammuzar
5/5
  • Scriptures of Urshad
Stonefall Golem

Stonefall Golem {6}

Artifact Creature - Golem
When Stonefall Golem leaves the battlefield, destroy target permanent.
“I purposefully designed the vault's last line of defense to be larger than any door in the palace. Let us hope I never have to explain why.”
—Adavene, to Lord Erollin
5/6
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora
Stonesculpting

Stonesculpting {1}{R}{R}

Instant
Destroy target artifact or nonbasic land.
  • Imperial Legacies
Stoneshrine Guardian

Stoneshrine Guardian {2}{W}

Creature - Turtle Monk
Whenever you cast a spell, if it isn't your main phase, you may have Stoneshrine Guardian's base power and toughness become 4/1 or 1/4 until end of turn.
“When insurgents disturb the Stoneshrine, I put the stones— and the insurgents— back in their rightful place.”
1/4
  • Adventurers of Onora
Stoneskin

Stoneskin {2}{G}

Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
“Wait. Did that statue just move...”
—Telam, last words
  • Zero
Stoneskin Brawler

Stoneskin Brawler {5}{G}{G}

Creature - Human Mutant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Renown 3 (When this creature deals combat damage to a player, if it isn't renowned, put three +1/+1 counters on it and it becomes renowned.)
4/4
  • A Tourney at Whiterun
Stonework Idol

Stonework Idol {4}

Artifact Creature - Golem
Stonework Idol's power and toughness are each equal to the number of creatures you control.
It grows mightier with every worshiper.
*/*
  • K15 Core Set
Stonework Vigilante

Stonework Vigilante {5}

Artifact Creature - Golem
The Soulstones are not the only minerals mined in Prosania that have magical properties. Some Prosanian builders have crafted war machines that patrol the garrisons to alert for strangers.
3/4
  • Aftermath
Storehouse Collapse

Storehouse Collapse {2}{R}

Sorcery
Destroy target artifact or nonbasic land. Its controller creates a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Storing mana's a dangerous game. If you're not careful, you could lose everything.
  • Eralou
Storied Harvest

Storied Harvest {3}{G}

Sorcery
This spell costs {2} less to cast if you control a legendary creature.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
“Sing me a song of happiness, a song of growth. Sing me the song that allows you to carry on!” —Nozoya, Primal Muse
  • Seasons of War
Storm Servant

Storm Servant {2}{R}

Creature - Elemental
Whenever a permanent you control becomes tapped, Storm Servant gets +1/+1 until end of turn.
Power overwhelmed the warlord, giving him mere seconds to turn the mana into anything before it turned on him.
1/1
  • Villains: The Musical
Storm of Shadows

Storm of Shadows {2}{B}

Instant - Inscription
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Inscribe {4}{B}{B} ({4}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Storm the Sands

Storm the Sands {3}{R}{R}

Sorcery
You may pay {1}{R}{R} and tap an untapped Knight you control rather than pay this spell's mana cost.
Target untapped creature you don't control blocks this turn if able. Other creatures can't block this turn.
  • Adventurers of Onora
Storm the Seafloor

Storm the Seafloor {2}{B}

Sorcery
Mill five cards, then for each of those cards, a creature you control salvages that card unless an opponent pays 3 life. (Exile it from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.)
Their journey was over. Their destiny was fulfilled. It was time to claim what was promised.
  • Elmare: Into the Abyss
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Stormcall Thunderbird

Stormcall Thunderbird {4}{U}{R}

Creature - Elemental Bird
Flying, haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormcall Thunderbird.
3/3
  • High Noon
Stormcannon Gauntlet

Stormcannon Gauntlet {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard.
Equip {2}
  • Villains: The Musical
Stormcannon Testing

Stormcannon Testing {4}

Artifact - Project
Whenever one or more creatures you control attack, you may put a progress counter on Stormcannon Testing.
[PROGRESS 2-3] {T}: Target creature gets +2/+0 until end of turn.
[PROGRESS 4+] {T}: Target creature gets +2/+0 and gains double strike until end of turn.
  • Rail War
Stormcloud Drake

Stormcloud Drake {2}{U}{U}

Creature - Elemental Drake
Flying
Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever Stormcloud Drake attacks, tap target creature defending player controls.
1/4