Equipped creature has haste. At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step. Equip {2}
Flying, haste Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step.
Create a token that's a copy of target creature. Metamorph {2}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step. Equip {5}
Whenever Shina Taiyohata or another creature you control enters, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step.
[+2]: Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. You may draw that many cards. [–4]: Search your library for an enchantment card, put that card onto the battlefield, then shuffle. [–12]: Put any number of permanent cards you own from outside the game onto the battlefield tapped.
Shining Showstopper deals 5 damage to any target. Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Some acts don't merely steal the spotlight; they are the spotlight.
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) Counter target spell. If Shinrei's Ruse was kicked, draw a card.
Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
Equipped creature gets +2/+2 and has flying and lifelink. When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it. Equip {W}{U} Shionoshio can be your commander.
{8}{U}{U}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library.
Partner with Kasoha, Keeper of Truths (When this creature enters, target player may put Kasoha into their hand from their library, then shuffle.) Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life.
Reveal the top four cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand. Shuffle the other and up to four cards from your graveyard into your library.
“Lies. Margaret made no pacts with fair folk; I would have known had she done so.” —Doctor Barton to Wormwood
When Shojiro, the Wavewaker enters, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)