8389 cards found
Steel Wind Strix

Steel Wind Strix {2}{U}

Artifact Creature - Bird
Flying
Embellish {4}{U} (If you cast this spell for {4}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
The skygrid glitters with constellations and the eyes of the sphinxes.
2/2
  • Alara
Steelcharm Obliterator

Steelcharm Obliterator {3}{G}{G}

Artifact Creature - Phyrexian Elemental
When Steelcharm Obliterator enters, choose one —
• Put two +1/+1 counters on Steelcharm Obliterator.
• Target creature you control fights another target creature.
3/2
  • Spark of Revolution
Steelcrusher Viking

Steelcrusher Viking {2}{G}

Creature - Human Warrior
Whenever Steelcrusher Viking blocks or becomes blocked by a creature, destroy up to one target Aura or Equipment attached to that creature.
“Break their armor first, or you'll never bring them down!”
2/2
  • Glacia: Hail to the Queen
Steeled Resolve

Steeled Resolve {2}{W}

Instant
Target creature gets +1/+5 until end of turn.
Draw a card.
  • Zero
Steelfeather Shrike

Steelfeather Shrike {2}{W}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, you may put a +1/+1 counter on it.
“Its skin has become both its armor and its weapon. Truly an inspiration.”
—Lucien, the duelist
3/3
  • Monsters of Chikyu
Steelfin Manta

Steelfin Manta {4}{U}

Artifact Creature - Fish
Cycling {2} ({2}, Discard this card: Draw a card.)
“The life on this world is as cold as the metal that coats them, and yet its people think of it as an improvement.”
—Parvah, Nayan sojourner
3/7
  • Alara
Steelhoof Battlechief

Steelhoof Battlechief {1}{G}{G}

Creature - Centaur Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
3/2
  • Tides of War
Stegosaurhouse

Stegosaurhouse {6}{G}{G}

Creature - Dinosaur
Hexproof
Cycling {3} ({3}, Discard this card: Draw a card.)
“The view is fantastic, but the neighborhood leaves a lot to be desired.”
8/7
  • Riddles of Revio
Step into the Beyond

Step into the Beyond {3}{B}{W/U}

Instant
Exile two target creatures, planeswalkers and/or enchantments, then return one of those cards to the battlefield under its owner's control.
“Not knowing whether or not you'll return is half of the fun.”
—Eka, puzzlemage
  • Over the Horizon
Steward of Second Sphere

Steward of Second Sphere {3}{U}

Creature - Avatar Wizard
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn.
{3}{W/U}{W/U}: Scry 2.
3/2
  • MSEM Masters: Jumpstart
Steward of Silence

Steward of Silence {2}{W}

Creature - Reflection Citizen
Whenever Steward of Silence blocks, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
1/4
  • Ophorio
Stickup

Stickup {1}{B}{R}

Sorcery
Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost.
Marianne's timely arrival at Eli's hanging granted him a new lease on life.
Still-Smoke Hunter

Still-Smoke Hunter {2}{B}

Creature - Human
Still-Smoke Hunter gets +2/+1 and is a Beast in addition to its other types while it's tapped.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/3
  • Beyond Our Ken
Still-Smoke Sojourners

Still-Smoke Sojourners {1}{W}{U}{B}

Creature - Human Cleric
When Still-Smoke Sojourners enters, remove all counters from target player or permanent. That player or that permanent's controller loses life equal to the number of counters removed this way.
3/4
  • Beyond Our Ken
Still-Smoke Stitcher

Still-Smoke Stitcher {2}{B}

Creature - Human Cleric
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Stillmarsh Brinecatcher

Stillmarsh Brinecatcher {2}{U}

Creature - Human Merfolk Horror
When Stillmarsh Brinecatcher enters, return another target nonland permanent to its owner's hand.
At the beginning of your end step, if you control a permanent with mana value 5 or greater, you may sacrifice Stillmarsh Brinecatcher. If you do, draw a card and create a 3/2 colorless Horror creature token.
2/1
  • Toll Midnight
Stillmarsh Smuggler

Stillmarsh Smuggler {2}{R}

Creature - Human Rogue
If you would draw a card, you may skip that draw. If you do, create a tapped Treasure token and exile the top card of your library. You may play that card this turn.
“I'm sure those imbeciles up in Stoneport can dig up whatever you've got scribbled on that grocery list, but they'll never find you anything quite like this.”
3/3
  • Toll Midnight
Stillness

Stillness {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
Prevent all damage that would be dealt by enchanted creature.
  • Zero
Stillsong Enforcer

Stillsong Enforcer {2}{R}

Creature - Human Cleric
Menace
Whenever you discard a card, Stillsong Enforcer deals 1 damage to target opponent or planeswalker.
Mayar's voice spread through the band, echoing an ancient hymn. Not long after, its fury turned seekers to zealots.
3/1
  • Beyond the Blackwall
Stillsong Exploiter

Stillsong Exploiter {2}{B}

Enchantment Creature - Avatar
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, each cursed opponent loses 1 life. You gain life equal to the life lost this way.
3/2
  • Beyond the Blackwall
Stilthorpe Falconer

Stilthorpe Falconer {2}{W}

Creature - Human Peasant Ranger
When Stilthorpe Falconer enters, create a 1/1 white Bird creature token with flying.
Stilthorpe villagers raise falcons that assist Yroncaster's Skysworn and angels in the pursuit of aerial dominance over the other kingdoms.
2/1
  • Quest for the Roseblade
Stingbrood Warlord

Stingbrood Warlord {3}{B}

Creature - Scorpion Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice another creature: Stingbrood Warlord gains deathtouch until end of turn.
4/3
  • Scriptures of Urshad
Stingsower

Stingsower {2}{B}{B}

Creature - Insect
Flying
Whenever Stingsower attacks, you may pay {3}{B}{B}. If you do, target creature gets -1/-1 for each Insect you control until end of turn.
“Even the butterflies rain down poisons wherever they go. Wonderful.”
—Lucien, the duelist
2/2
  • Monsters of Chikyu
Stirring Igmel

Stirring Igmel {1}{U}{R}

Creature - Elemental Bird
Flying
Whenever you cast your first spell each turn, add {U}{U}, {U}{R}, or {R}{R}.
Whenever you cast your second spell each turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you cast your third spell each turn, Stirring Igmel deals 3 damage to each opponent.
2/1
  • End of Wollensie
Stirring Speech

Stirring Speech {2}{R}{W}

Sorcery - Adventure
Create a 2/2 red and white Cat Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Card has other part: Gruff, Karoa's Right Paw
  • Adventurers of Onora