15897 cards found
Make into Mist

Make into Mist {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
The Cosmos gives; the Cosmos takes. What is left is void.
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Mari, Dawn Resurgent

Mari, Dawn Resurgent {4}{W}{W}

Legendary Planeswalker - Mari
[+1]: Exile up to one target tapped creature.
[–2]: Create a 4/4 white Angel creature token with flying.
[–3]: Destroy all creatures. You gain 1 life for each creature destroyed this way.
[–7]: You get an emblem with “At the beginning of each end step, you gain life equal to twice the life you've lost this turn.”
Loyalty:
5
Marinton-Ravengulch Line

Marinton-Ravengulch Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Marinton-Ravengulch Line enters tapped.
{T}: Add {B}.
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Master of Dark Arts

Master of Dark Arts {2}{B}{B}

Creature - Human Warlock
Menace
Foresight — Whenever you draw your second card each turn, search your library for a card, put it into your hand, then shuffle.
3/3
Master of Elements

Master of Elements {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
{U}, {T}, Exile three instant and/or sorcery cards from your graveyard: Draw a card.
1/3
Master of Marble Row

Master of Marble Row {3}{W}{W}

Creature - Human Artificer
When Master of Marble Row enters, choose one —
• Create a colorless Monument artifact token with “Creatures you control get +1/+1.”
• Create a white Cloister enchantment token with “When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.”
3/4
Master of Tranquility

Master of Tranquility {1}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
0/4
Mavisa, Wayfinder

Mavisa, Wayfinder {4}{G}

Legendary Planeswalker - Mavisa
[+1]: Untap up to two target creatures and/or lands.
[–2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color.
[–7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand.
Loyalty:
4
Menna Al-Mejjat

Menna Al-Mejjat {1}{R}{R}

Legendary Planeswalker - Menna
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn.
[–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead.
[–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Loyalty:
2
Menna, Servant to None
The Nascent Godling

Menna, Servant to None {2}{R}{R}

Legendary Planeswalker - Menna
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
[+2]: Exile the top two cards of your library. Until end of turn, you may play one card exiled with this permanent.
[+1]: Exile up to two cards from your hand, then draw that many cards.
[–3]: Menna, Servant to None deals 3 damage to up to one target player and up to one target creature or planeswalker.
Loyalty:
4
Card has other part: The Nascent Godling
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Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
3/2
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Mindstorm's Eye

Mindstorm's Eye {1}{U}{R}

Sorcery
Discard your hand, then draw three cards.
Mindstorm's Eye deals 3 damage to any target.
Minister of Madness

Minister of Madness {2}{U}

Creature - Human Wizard Cleric
When Minister of Madness enters, create a 0/1 blue Weird creature token with flying.
{2}{U}, Sacrifice a creature: Search your library for an instant or sorcery card with mana value equal to 1 plus the sacrificed creature's mana value, exile that card, then shuffle. Then you may cast that card without paying its mana cost. Activate only as a sorcery.
1/3
Mismatched Bandit

Mismatched Bandit {1}{B}

Creature - Human Mutant Rogue
Menace
At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life.
2/1
Monkeyshines

Monkeyshines {U}

Sorcery
Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order.
Draw a card.
Monstrous Hunter

Monstrous Hunter {4}{B}{B}

Creature - Horror
When Monstrous Hunter enters, destroy up to one target creature.
At the beginning of each end step, if a creature died this turn, you draw a card and you lose 1 life.
4/4
Morphic Verge

Morphic Verge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Morphic Verge: Choose two different basic land types. Create a colorless land token that's the chosen types.
Mosecf, the Sunseeker's Path

Mosecf, the Sunseeker's Path

Legendary Land - Plains
Mosecf, the Sunseeker's Path enters tapped.
Whenever a creature you control attacks, put a creation counter on Mosecf.
{T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Mossy Companion

Mossy Companion {2}{G}{G}

Creature - Elemental
Vigilance, reach, trample
Say hello to your new friend.
5/5
Mounting Up
Taking Flight

Mounting Up {1}{W}{U}

Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. If that creature has flying, transform Mounting Up.
Card has other part: Taking Flight
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Murky Peat

Murky Peat

Land
{T}, Pay 1 life: Add {B}.
{T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
Myrmidon's Warhead

Myrmidon's Warhead {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Equip {1}