Menagerie — When Lurking Feralynx enters, if there are five or more creature types among creatures you control, you may search your library for a card named Lurking Feralynx, reveal it, put it into your hand, then shuffle.
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.” Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
Choose one — • Each opponent sacrifices a creature. • Each opponent sacrifices a planeswalker. • Each opponent sacrifices an enchantment. Flashback—{4}{B}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Kicker {2}{R}(You may pay an additional {2}{R} as you cast this spell.) Haste (This creature can attack and {T} as soon as it comes under your control.) If Mountain Victor was kicked, it enters with two +1/+1 counters on it.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
Whenever a player casts a spell, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it was mana of any type to cast it. At the beginning of your end step, put all cards exiled with Endless Inspiration into their owner's graveyards.
You may cast this spell without paying its mana cost if it targets a creature with power 5 or greater and you control a Swamp and a Mountain. Last Stop deals 11 damage to target creature. That creature loses indestructible until end of turn.
The 11 o'clock to Marinton never arrived. It had a greater fate in store.
Creatures you control get +2/+0 until end of turn. Elves and Dwarves you control gain trample until end of turn. Foretell {1}{R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return a permanent you control to its owner's hand. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Enchant opponent You control enchanted player except during their extra turns. At the beginning of enchanted player's end step, if it isn't an extra turn, they take an extra turn after this one.
As Vaertris' Master Plan enters, exile the top five cards of any player's library. You may play cards exiled with Vaertris' Master Plan. When there are no cards exiled with Vaertris' Master Plan, return it to its owner's hand.