15897 cards found
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Sorcery
Return up to two target creatures to their owner's hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
—Mettalia
  • Elmare: Into the Abyss
Lurking Feralynx

Lurking Feralynx {2}{R}

Creature - Cat Wolf
Menagerie — When Lurking Feralynx enters, if there are five or more creature types among creatures you control, you may search your library for a card named Lurking Feralynx, reveal it, put it into your hand, then shuffle.
4/1
  • Adventurers of Onora
Search the Shadows

Search the Shadows {1}{U}{B}

Enchantment
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.”
Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
  • MSEM Masters: Legends
Skirsdag Edict

Skirsdag Edict {1}{B}

Sorcery
Choose one —
• Each opponent sacrifices a creature.
• Each opponent sacrifices a planeswalker.
• Each opponent sacrifices an enchantment.
Flashback—{4}{B}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Coagulating Strength

Coagulating Strength {1}{G}{U}

Sorcery
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Spiteful Domovoi

Spiteful Domovoi {3}{W/B}

Creature - Spirit Warrior
Flying
Whenever another creature you control dies, creatures you control get +1/+1 until end of turn.
2/3
  • The Unraveling
Lush Delta

Lush Delta {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.”
A bountiful crop makes for a bountiful people.
  • Scriptures of Urshad
Mukal Rager

Mukal Rager {2}{R}

Creature - Construct Berserker
Trample
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Few live in the harsh, war-torn Gray Desert, and even fewer breathe.
3/1
  • Arkadai
Mountain Victor

Mountain Victor {R}

Creature - Dwarf Warrior
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
If Mountain Victor was kicked, it enters with two +1/+1 counters on it.
1/1
Slums Thug

Slums Thug {3}{B}

Creature - Vampire Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
3/3
  • Villains: The Musical
Confine to Prophecies

Confine to Prophecies {U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Shaman with base power and toughness 0/2, has “{2}, {T}: Scry 1,” and loses all other abilities.
Unlike Jahan, most oracles are confined to caves to tell of futures that they will never experience themselves.
  • Alkabah
Deathbed Confessor

Deathbed Confessor {2}{B}

Riddle Enchantment Creature - Zombie
Deathtouch
When Deathbed Confessor enters, if it entered from a graveyard or you cast it from a graveyard, you draw two cards and you lose 2 life.
3/3
  • Over the Horizon
Endless Inspiration

Endless Inspiration {3}{R}{R}

Enchantment
Whenever a player casts a spell, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it was mana of any type to cast it.
At the beginning of your end step, put all cards exiled with Endless Inspiration into their owner's graveyards.
  • Arcanum Academia
Konoe's Lieutenant

Konoe's Lieutenant {G}

Creature - Human Samurai
Konoe's Lieutenant gets +1/+1 as long as an opponent controls a legendary permanent.
2/1
  • Path of Shadows
Last Stop

Last Stop {1}{B}{R}

Instant
You may cast this spell without paying its mana cost if it targets a creature with power 5 or greater and you control a Swamp and a Mountain.
Last Stop deals 11 damage to target creature. That creature loses indestructible until end of turn.
The 11 o'clock to Marinton never arrived. It had a greater fate in store.
  • Rail War
Brought Together

Brought Together {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. Elves and Dwarves you control gain trample until end of turn.
Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Lingering Guide

Lingering Guide {1}{G}

Creature - Centaur Scout
When Lingering Guide enters, mill two cards.
“You trespass, yet we are the savages?”
—Chief Striking Dawn
2/3
  • High Noon
Mysterious Absence

Mysterious Absence {W}

Instant
Return a permanent you control to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Unraveling
Kessig Wolftamer
Krallenhorde Instigator

Kessig Wolftamer {2}{R}{G}

Creature - Human Warrior Werewolf
When Kessig Wolftamer enters, create a 2/2 green Wolf creature token.
{4}{R}{G}: Transform Kessig Wolftamer. Activate only if it's attacking.
The demon Krallenmaw offered the villagers of Kessig a chance to fight back against Innistrad's monsters . . .
2/2
Card has other part: Krallenhorde Instigator
  • Innistrad In Memoriam
Wetware Deprecation

Wetware Deprecation {1}{B}{B}

Sorcery
Destroy target creature.
You gain 2 life.
Even in the post-digital world of Dusk City, the simplest solution is always cutting out the person.
  • Beyond the Blackwall
Honor and Glory

Honor and Glory {1}{W}

Instant
Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard.
Neural Hijack

Neural Hijack {5}{B}{B}{B}

Enchantment - Aura Curse
Enchant opponent
You control enchanted player except during their extra turns.
At the beginning of enchanted player's end step, if it isn't an extra turn, they take an extra turn after this one.
  • Beyond the Blackwall
Vaertris' Master Plan

Vaertris' Master Plan {3}{U}{U}{U}

Enchantment
As Vaertris' Master Plan enters, exile the top five cards of any player's library.
You may play cards exiled with Vaertris' Master Plan.
When there are no cards exiled with Vaertris' Master Plan, return it to its owner's hand.
  • K15 Core Set
Moonlight Stalker

Moonlight Stalker {3}{W}{W}

Creature - Harpy
First strike
Other Harpies you control get +1/+1 and have first strike.
Whenever a Harpy you control dies, put a +1/+1 counter on Moonlight Stalker.
3/2
  • Novea
Voyaging Devout

Voyaging Devout {1}{G}{G}

Creature - Human Knight
Adorned — As long as Voyaging Devout is equipped and/or enchanted, creatures with power less than its power can't block it.
3/2
  • A Tourney at Whiterun