15897 cards found
Unstable Footing

Unstable Footing

Land
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {C}.
When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle.
Soul Reader

Soul Reader {W}

Creature - Human Wizard
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your upkeep, exile up to one target nonland permanent you own. Return that card to your hand. If Soul Reader has two or more counters on it, you may instead return that card to the battlefield under your control.
1/2
  • Toll Midnight
  • MSEM Champions 146 146
Spirit Snare

Spirit Snare {1}{W/B}{U}

Instant
Counter target spell. If that spell is countered this way, exile it and its controller's graveyard.
Naogui tightened his grip around Ajani's spirit, each a dark parallel of the other.
“Accept the lotus's gift, hero,” the luocha spat. “Accept, and for once, defy a god yourself!”
  • Panxiou
Soulcarver

Soulcarver {4}{U}{B}

Creature - Demon
When Soulcarver enters, destroy up to one target non-Demon creature. If you do, create a 2/2 black Demon creature token and draw a card.
The demons of the Gloam don't need to inhabit bodies- they simply enjoy massacring the living in the skins of the dead.
3/3
  • Descent from the Highlands
Titou Louoe, Bayou Shaman

Titou Louoe, Bayou Shaman {4}{U}{U}

Legendary Creature - Human Shaman Aurashaper
When Titou Louoe, Bayou Shaman enters, create a blue Aura Curse enchantment token named Curse of Impotence attached to target player. The token has enchant player and “Creatures enchanted player controls get -1/-0.”
4/5
Related card: Curse of Impotence
  • Over the Horizon
Citadel Gates

Citadel Gates

Land
As Citadel Gates enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {R}, or {G}.
“Seal the gates. No one gets in. Nothing gets out.”
  • Sparks of a Multiverse
Weapon Smash

Weapon Smash {1}{R}

Instant
Destroy target artifact.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
No legion, however well-trained, could win a war with splintered hilts and patchwork armor.
Giver of Martoob

Giver of Martoob {2}{G}{U}

Creature - Djinn Scout
Flash
When Giver of Martoob enters, put a +1/+1 counter on each of up to two target creatures you control.
Tyrus employs only the bravest of souls to traverse the Muktann Desert.
1/3
  • Alkabah
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands
Stained Reliquary

Stained Reliquary {1}

Artifact
As Stained Reliquary enters, choose a card type.
{T}: Target player exiles a card from their graveyard of the chosen type.
{2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.
  • The Empty Throne of Feanav
Kai'Shi, Anguished One

Kai'Shi, Anguished One {3}{U}{B}

Legendary Creature - Demon Wizard
Flying
Whenever another Wizard you control enters, you draw a card and each opponent discards a card.
Revive {5}{U}{B} ({5}{U}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Goliaths of Nangjiao
Chronicles of the Kitsune

Chronicles of the Kitsune {W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Chronicles of the Kitsune enters, create a 2/1 red and white Fox creature token.
{2}{W}{W}: Act I: Ascent
Creature tokens you control get +1/+1 and have flying.
{3}{W}{W}: Act II: Descent
At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
Commune with the Land

Commune with the Land {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a land or Nomad card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may play an additional land this turn.
  • MSEM Masters: Legends
Remove Soul

Remove Soul {1}{U}

Instant
Counter target creature spell.
“Ghoulcallers and skaberen can bicker all they like. Their work is pedestrian, and their medium inferior. It takes real talent to master the art of the soul.”
—Erwick Draum, geistmage adept
  • Innistrad In Memoriam
Subdue False Idols

Subdue False Idols {2}{W}

Sorcery - Revelation
This spell costs {1} less to cast for each Horror you control.
Exile up to one target non-Horror creature.
Coalesce {7}{W} (You may cast this from your graveyard for {7}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/9
Robot Herder

Robot Herder {1}{W}

Creature - Human Soldier
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever Robot Herder deals combat damage to a player, create a 1/1 colorless Servo artifact creature token.
It's lonely out in space, unless you bring friends.
0/1
  • Love Song
Path of the Outsider

Path of the Outsider {3}{U}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Path of the Outsider enters, return target creature to its owner's hand, then each opponent sacrifices a creature.
{2}{U}: Evanescence
{0}: Target creature phases out. Activate only during your turn and only once each turn.
{2}{B}: Anguish
Whenever a creature attacks you, it gets -1/-1 until end of turn.
  • Nangjiao In Bloom
Mind-Pryer

Mind-Pryer {B}{B}

Creature - Demon
Lifelink
Mind-Pryer gets +1/+1 as long as an opponent has one or fewer cards in hand.
Whenever an opponent discards a card, Mind-Pryer cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
2/1
  • New Horizons
Demand Reverence

Demand Reverence {W}{B}

Enchantment
At the beginning of your upkeep, choose a creature. Its controller may sacrifice it. If that player doesn't, you gain life equal to its power.
  • Ophorio
Vulture Valleys

Vulture Valleys {1}{B}{G}

Enchantment
Overcast — Whenever you cast a spell, create a 1/1 black Bird creature token with flying and menace if {C} was spent to cast it.
Whenever three or more creatures you control deal combat damage to a player, return target card from your graveyard to your hand.
  • New Horizons
Impden Mother

Impden Mother {1}{B}

Creature - Human Cleric
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token.
Sacrifice a creature: Each opponent loses 1 life.
1/1
Ivenge's Evangel

Ivenge's Evangel {1}{W}

Creature - Human Cleric
Paranoia—Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.)
When Ivenge's Evangel enters, create a 1/1 white Cleric creature token and you gain 1 life.
1/1
  • Over the Horizon
Endless Walc

Endless Walc {4}{R}{R}

Creature - Elemental Reflection
Menace
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
4/4
Noble's Hedonism

Noble's Hedonism {1}{R}

Enchantment
At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
They celebrated the marriage between Duke Hoff and Lady Genvieve; the peace between Daeland and Caulder; and most important of all, the meeting of goblet and wine.
  • A Tourney at Whiterun
Dragon-Forged Armor

Dragon-Forged Armor {4}

Artifact - Equipment
When Dragon-Forged Armor enters, exile a creature card from a graveyard.
Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness.
Equip {2}
  • Arkadai